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ts-ddd-entity

Create, review, or guide Domain Entity implementation in a TypeScript + DDD codebase.

Skill by llodev

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About

Create, review, or guide Domain Entity implementation in a TypeScript + DDD codebase. Use when: the request touches `*.entity.ts` files under `apps/api/src/<bc>/domain/entities/` or their tests under `apps/api/test/<bc>/domain/entities/`; modeling business rules with `Entity` from `@acme/shared` (dual API `create`/`tryCreate`, `Result` / `Result.combine` validation); validating FK refs with `Id.required` or own id with `Id.tryCreate`; enforcing enum-backed closed-set fields (status / kind / layout / provider / palette) from `@acme/<bc>-contracts` instead of string literals; validating nested entities or arrays element-by-element; adding state transitions via `cloneWith` (leaf entity) or named domain methods like `publish`, `addSection`, `deactivate` that mutate `_field` + `touch()` (aggregate root); exposing typed getters or `toSnapshot()` for persistence boundaries.

Use cases: backend, testing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/ts-ddd-entity

What's inside

Skill name
ts-ddd-entity
Description
Create, review, or guide Domain Entity implementation in a TypeScript + DDD codebase. Use when: the request touches `*.entity.ts` files under `apps/api/src/<bc>/domain/entities/` or their tests under `apps/api/test/<bc>/domain/entities/`; modeling business rules with `Entity` from `@acme/shared` (dual API `create`/`tryCreate`, `Result` / `Result.combine` validation); validating FK refs with `Id.required` or own id with `Id.tryCreate`; enforcing enum-backed closed-set fields (status / kind / layout / provider / palette) from `@acme/<bc>-contracts` instead of string literals; validating nested entities or arrays element-by-element; adding state transitions via `cloneWith` (leaf entity) or named domain methods like `publish`, `addSection`, `deactivate` that mutate `_field` + `touch()` (aggregate root); exposing typed getters or `toSnapshot()` for persistence boundaries.
License
MIT
Metadata
version: 0.1.0
Instructions
78 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (10)

  • CHANGELOG.md
  • LICENSE
  • README.md
  • SKILL.md
  • README.es-ES.md · docs/i18n/
  • README.pt-BR.md · docs/i18n/
  • product.entity.test.ts · examples/
  • product.entity.ts · examples/
  • package.json
  • entity-pattern.md · references/

SKILL.md (first lines)

# TypeScript DDD Entity

**MANDATORY — READ ENTIRE FILE**: Before any implementation step, read
[`references/entity-pattern.md`](references/entity-pattern.md) completely.
**Do NOT load** other DDD skills (use-case, repository, dto) unless explicitly requested.

---

## Before You Start

Before writing a single line, answer:

- **Bounded context**: which BC owns this entity? File lands at `apps/api/src/<bc>/domain/entities/<name>.entity.ts` and is re-exported by that folder's `index.ts` barrel.
- **Identity**: is `id` optional on create (use `Id.tryCreate` / let the `Entity` base auto-generate via `Id.create(props.id!)`) or a required foreign relation (validate with `Id.required`)?
- **Closed-set fields**: every status / kind / layout / provider / palette / discriminator must come from a **string-backed TS enum** in `libs/contracts/<bc>/src/interfaces/` or `libs/shared` — never inline string literals or `as const` tuples.
- **Invariants**: which VO (`Slug`, `PaletteKey`, `ImageRefValue`, …) validates each field? Are there arrays of IDs or nested entities (e.g. `Section[]` inside `Celebration`)?
- **State transitions**: does behavior require a domain method? Use `cloneWith` for immutable swap-and-revalidate, or mutate `_field` + `this.touch()` for entities that own a mutable collection (see `Celebration`).
- **Constructor visibility**: `private` for leaf entities; `protected` only when subclasses need access.

---

## Core Rules

- Extend `Entity<Type, Props>` from `@acme/shared`; keep constructor `private` or `protected`.
- Import enums and tagged unions from `@acme/<bc>-contracts` (e.g. `@acme/celebrations-contracts`). Never redefine wire types in the entity file.
- Expose dual API: `tryCreate(props): Result<T>` (returns Result, **canonical**) and `create(props): T` (delegates to `tryCreate` + `throwIfFailed`).
- Validate every field via VOs / type guards + collect errors (either `Result.combine([...])` or a manual `errors: string[]` accumulator — both patterns exist in this codebase; use `Result.combine` when all checks return `Result<T>`).
- Always store **normalized** values. Spread `vo.instance.value` for scalars; for sibling entities, prefer building from `Section.tryCreate(sp)` and keeping the array as `Section[]` in a private field while keeping `SectionProps[]` in `props` for serialization.
- Getters expose domain values; `this.props` is never accessed from outside the entity class.
- `cloneWith(overrides)` deep-merges and re-runs `tryCreate` automatically — never call `tryCreate` by hand from a domain method when `cloneWith` suffices.

## Enum Rule (HARD)

Every closed set is a **string-backed TS enum** in the contracts package. Pattern:

```ts
export enum CelebrationStatusEnum {
  DRAFT = "draft",
  PUBLISHED = "published",
}
export const CELEBRATION_STATUSES = Object.values(CelebrationStatusEnum);
export type CelebrationStatus = (typeof CelebrationStatusEnum)[keyof typeof CelebrationStatusEnum];
export function isCelebrationStatus(v: unknown): v is CelebrationStatus {
  return typeof v === "string" && CELEBRATION_STATUSES.includes(v as CelebrationStatus);
}
```

Inside the entity:

- Validate with the type guard (`isCelebrationStatus(props.status)` → push `"INVALID_CELEBRATION_STATUS"` on failure).
- Store the value typed as the union (`CelebrationStatus`), emit it from a getter.
- Compare with the enum member: `this._status === CelebrationStatusEnum.PUBLISHED`. **Never** `=== "published"`.
- Singleton / limit catalogs reference enum members: `const SINGLETON_KINDS = [SectionKindEnum.HERO, SectionKindEnum.GALLERY, SectionKindEnum.SIGNATURE] as const`.

## Base Class Behaviour You Must Know

`Entity`'s protected constructor calls `Id.create(props.id!, { attribute: "id" })` and stores the normalized id, plus initializes `createdAt`/`updatedAt`/`deletedAt` if absent. Therefore:

- Do **not** set `createdAt`, `updatedAt`, `deletedAt` inside `tryCreate`. Use `this.props.updatedAt = new Date()` via a private `touch()` for mutations.
- `cloneWith` uses `structuredClone` on `props` before deep-merging, so nested objects are safe from caller mutation.

## NEVER

- **NEVER** use a raw string literal where an enum member exists (`"published"` → `CelebrationStatusEnum.PUBLISHED`).
- **NEVER** store raw VO input in `props` — always normalize via `vo.instance.value`.
- **NEVER** add a public setter — mutate state through a named domain method.
- **NEVER** skip validating array elements — loop and either push into a manual `errors[]` or `Result.combine` per-element results.
- **NEVER** put a domain invariant in the use case if it must hold for the entity from any caller.
- **NEVER** expose `this.props` to callers outside the entity — use typed getters or a deliberate `toSnapshot()` method.
- **NEVER** import from `@ddd/shared` (legacy alias). The shared lib is `@acme/shared`.

## References

See [`references/entity-pattern.md`](references/entity-pattern.md) for: real paths, canonical `tryCreate` snippet, enum-driven validation, array / nested-entity pattern, `cloneWith` vs mutable-collection mutation, test layout under `apps/api/test/`, and the pitfalls table.

See also [`examples/product.entity.ts`](examples/product.entity.ts) and [`examples/product.entity.test.ts`](examples/product.entity.test.ts) for a self-contained reference entity with an enum-driven status field.

From llodev/skills, MIT.

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Last commit (this folder)
Jul 17, 2026 (3 months ago)
Last release
Aug 21, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
0.1.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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ts-ddd-entity skill. Agent Mart. https://agentmart.dev/skills/llodev-ts-ddd-entity (last updated 2026-10-24)