chaos-engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment…
Skill by https://github.com/Jeffallan
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About
Use cases: testing
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What's inside
- Skill name
chaos-engineer- Description
- Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures, and post-mortem templates. Use when designing chaos experiments, implementing failure injection frameworks, or conducting game day exercises. Invoke for chaos experiments, resilience testing, blast radius control, game days, antifragile systems, fault injection, Chaos Monkey, Litmus Chaos.
- License
- MIT
- Metadata
- role: specialist · scope: implementation · author: https://github.com/Jeffallan · domain: devops · version: 1.1.0 · triggers: chaos engineering, resilience testing, failure injection, game day, blast radius, chaos experiment, fault injection, Chaos Monkey, Litmus Chaos, antifragile · output-format: code · related-skills: sre-engineer, devops-engineer, kubernetes-specialist
- Instructions
- 171 lines in SKILL.md · view on GitHub
Files (6)
- SKILL.md
- chaos-tools.md · references/
- experiment-design.md · references/
- game-days.md · references/
- infrastructure-chaos.md · references/
- kubernetes-chaos.md · references/
SKILL.md (first lines)
# Chaos Engineer
## When to Use This Skill
- Designing and executing chaos experiments
- Implementing failure injection frameworks (Chaos Monkey, Litmus, etc.)
- Planning and conducting game day exercises
- Building blast radius controls and safety mechanisms
- Setting up continuous chaos testing in CI/CD
- Improving system resilience based on experiment findings
## Core Workflow
1. **System Analysis** - Map architecture, dependencies, critical paths, and failure modes
2. **Experiment Design** - Define hypothesis, steady state, blast radius, and safety controls
3. **Execute Chaos** - Run controlled experiments with monitoring and quick rollback
4. **Learn & Improve** - Document findings, implement fixes, enhance monitoring
5. **Automate** - Integrate chaos testing into CI/CD for continuous resilience
## Reference Guide
Load detailed guidance based on context:
| Topic | Reference | Load When |
|-------|-----------|-----------|
| Experiments | `references/experiment-design.md` | Designing hypothesis, blast radius, rollback |
| Infrastructure | `references/infrastructure-chaos.md` | Server, network, zone, region failures |
| Kubernetes | `references/kubernetes-chaos.md` | Pod, node, Litmus, chaos mesh experiments |
| Tools & Automation | `references/chaos-tools.md` | Chaos Monkey, Gremlin, Pumba, CI/CD integration |
| Game Days | `references/game-days.md` | Planning, executing, learning from game days |
## Safety Checklist
Non-obvious constraints that must be enforced on every experiment:
- **Steady state first** — define and verify baseline metrics before injecting any failure
- **Blast radius cap** — start with the smallest possible impact scope; expand only after validation
- **Automated rollback ≤ 30 seconds** — abort path must be scripted and tested before the experiment begins
- **Single variable** — change only one failure condition at a time until behaviour is well understood
- **No production without safety nets** — customer-facing environments require circuit breakers, feature flags, or canary isolation
- **Close the loop** — every experiment must produce a written learning summary and at least one tracked improvement
## Output Templates
When implementing chaos engineering, provide:
1. Experiment design document (hypothesis, metrics, blast radius)
2. Implementation code (failure injection scripts/manifests)
3. Monitoring setup and alert configuration
4. Rollback procedures and safety controls
5. Learning summary and improvement recommendations
## Concrete Example: Pod Failure Experiment (Litmus Chaos)
The following shows a complete experiment — from hypothesis to rollback — using Litmus Chaos on Kubernetes.
### Step 1 — Define steady state and apply the experiment
```bash
# Verify baseline: p99 latency < 200ms, error rate < 0.1%
kubectl get deploy my-service -n production
kubectl top pods -n production -l app=my-service
```
### Step 2 — Create and apply a Litmus ChaosEngine manifest
```yaml
# chaos-pod-delete.yaml
apiVersion: litmuschaos.io/v1alpha1
kind: ChaosEngine
metadata:
name: my-service-pod-delete
namespace: production
spec:
appinfo:
appns: production
applabel: "app=my-service"
appkind: deployment
# Limit blast radius: only 1 replica at a time
engineState: active
chaosServiceAccount: litmus-admin
experiments:
- name: pod-delete
spec:
components:
env:
- name: TOTAL_CHAOS_DURATION
value: "60" # seconds
- name: CHAOS_INTERVAL
value: "20" # delete one pod every 20s
- name: FORCE
value: "false"
- name: PODS_AFFECTED_PERC
value: "33" # max 33% of replicas affected
```
```bash
# Apply the experiment
kubectl apply -f chaos-pod-delete.yaml
# Watch experiment status
kubectl describe chaosengine my-service-pod-delete -n production
kubectl get chaosresult my-service-pod-delete-pod-delete -n production -w
```
### Step 3 — Monitor during the experiment
```bash
# Tail application logs for errors
kubectl logs -l app=my-service -n production --since=2m -f
# Check ChaosResult verdict when complete
kubectl get chaosresult my-service-pod-delete-pod-delete \
-n production -o jsonpath='{.status.experimentStatus.verdict}'
```
### Step 4 — Rollback / abort if steady state is violated
```bash
# Immediately stop the experimentFrom liu-ran-1/pregnancy-nutrition-platform, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 3, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.1.0
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
chaos-engineer skill. Agent Mart. https://agentmart.dev/skills/liu-ran-1-chaos-engineer (last updated 2026-10-24)