figma-use-motion
Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration.
Skill by lightspeedwp
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/lightspeedwp-figma-use-motion
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, writing, productivity, agent-building
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What's inside
- Skill name
figma-use-motion- Description
- Motion / animation context for the `use_figma` MCP tool — animating Figma nodes via manual keyframes, animation styles, easing, and timeline duration. Load alongside figma-use whenever a task involves adding, editing, or inspecting animation on a node.
- License
- GPL-3.0
- Instructions
- 79 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- motion-easing.md · references/
- motion-patterns.md · references/
SKILL.md (first lines)
# use_figma — Figma Plugin API Skill for Motion
Motion context for the `use_figma` MCP tool. [figma-use](../figma-use/SKILL.md) covers the foundational Plugin API rules — load both together.
**Always pass `skillNames: "figma-use-motion"` (comma-separated alongside `figma-use`) when calling `use_figma` for motion work.** Logging only.
## Runtime Gating
Motion APIs are gated behind the `metronome_plugin_api` user feature flag. When the calling user doesn't have it, every motion property and helper referenced in this skill throws `"<name>" is not a supported API`.
**Bail out fast on that error.** Do not retry; tell the user motion isn't enabled for them and stop. Otherwise you'll burn calls and confuse the user with repeated identical failures.
## When to use this skill
Load this skill whenever a `use_figma` task involves:
- Adding, editing, or removing keyframes on a node (`manualKeyframeTracks`, `applyManualKeyframeTrack`, `removeManualKeyframeTrack`).
- Animating fill or stroke colors over time.
- Applying, editing, or removing animation styles (`applyAnimationStyle`, `removeAnimationStyle`, `animationStyles`).
- Reading or writing timeline duration via `node.timelines` / `node.setTimelineDuration(id, seconds)`.
- Choosing easing for any of the above.
Static design work (creating shapes, components, variables, layout) goes through [figma-use](../figma-use/SKILL.md) alone — this skill is only for the time dimension.
## Exposed motion API surface
- `node.manualKeyframeTracks` — read/write manual keyframes (including fill, stroke, and effect tracks).
- `node.applyManualKeyframeTrack(field, track)` / `node.removeManualKeyframeTrack(field)` — add, replace, or remove one manual keyframe track without rewriting the whole object.
- `node.animationStyles` — read/write animation-style metadata applied to a node.
- `node.applyAnimationStyle(styleId, presetData?)` / `node.removeAnimationStyle(id)` — apply a discovered style and remove an applied style instance by its returned/read-back `id`.
- `node.timelines` — read-only timeline list for the containing top-level frame, with durations in seconds.
- `node.setTimelineDuration(id, durationSeconds)` — write the containing top-level frame timeline duration.
- `node.animations` — read-only resolved keyframe data (currently manual tracks only — see [motion-patterns.md](references/motion-patterns.md)).
- `figma.motion.figmaAnimationStyles()` — read-only list of Figma's first-party animation styles.
Authoring custom `"figma:motion"` preset module source code is out of scope. If the user wants a brand-new animation style, say so and stop; don't fabricate one.
## Reference docs
Load these as needed based on what the task involves:
| Doc | When to load | What it covers |
|-----|-------------|----------------|
| [motion-patterns.md](references/motion-patterns.md) | Adding/editing motion animation | Manual keyframes, animated fills/strokes, applying animation styles, timeline duration |
| [motion-easing.md](references/motion-easing.md) | Setting animation easing | Keyframe easing objects, custom cubic/spring, `HOLD`, applying easing inside an animation style |
## Verifying the animation
`get_screenshot` shows only the timeline's **resting state**, never motion. To check motion, `export_video` and sample frames — but it renders server-side and is **slow and expensive (~10s to minutes)**, so make each render count.
**Plan before rendering — cost scales with pixels × frames, so keep both no larger than the frames need:**
1. **Pick the moments first.** You need one frame per *phase* (e.g. per stagger step, or start / mid / settle), not smooth playback — usually 4–6. This count sets your fps.
2. **Size to what you must read.** Start small — `constraint: { type: 'WIDTH', value: 320 }`, `quality: "low"` — but text and small elements blur there, so raise `WIDTH` (768+) when you need to judge fine detail. Omitting `constraint` = full size (1x; server clamps to 10x / 4096px).
3. **Set fps just high enough to land those frames:** `fps: 5` covers a handful; 10 is an upper bound. Higher just bloats the render.
**Mechanics:** `export_video` works only on a **top-level frame** whose children carry the animation (pass that frame, not the descendant you keyframed). It returns a `jobId` with `status: "processing"` — re-invoke with `{ fileKey, jobId }` to poll. Then extract frames locally with `ffmpeg -ss <t> -i anim.mp4 -frames:v 1 frame_<t>.png` — extraction is free, so once you've paid for the render, mine it for every frame that tells you something rather than re-exporting. Without a frame extractor like `ffmpeg`, skip the export and reason about the keyframes instead.
**Iterate until it's right.** The export is a diagnostic, not a sign-off: if the frames are wrong (bad order, off timing, a missing element, a mask blanking the composite), fix the keyframes/styles and re-export. Read *all* the frames and batch every fix into one pass before re-rendering — every render carries real overhead, so make each one count instead of re-exporting after each small change.
Skip the export entirely for trivial or self-evident changes.
## Pre-flight checklist
In addition to the [figma-use pre-flight checklist](../figma-use/SKILL.md#8-pre-flight-checklist), verify:
- [ ] Easing uses the public `{ type: 'EASE_OUT', easingFunctionCubicBezier?: …, easingFunctionSpring?: … }` shape — not internal scenegraph names like `OUT_CUBIC`.
- [ ] Ease-in-out uses the exact public enum `EASE_IN_AND_OUT` (or `EASE_IN_AND_OUT_BACK`); never emit the invalid alias `EASE_IN_OUT`.
- [ ] The node being animated is not a top-level frame (direct child of a page). Animate descendants instead.
- [ ] Timeline values are seconds in the public Plugin API. Extend via `setTimelineDuration`; never shorten unless the user asked.
- [ ] Transform keyframe fields use public names (`TRANSLATION_X`, `TRANSLATION_Y`, `ROTATION`, `SCALE_X`, `SCALE_Y`, `SCALE_XY`), not internal `MOTION_*` scenegraph names.
- [ ] Manual keyframe fields come from the public allowlist in [motion-patterns.md](references/motion-patterns.md#animatable-fields); generated/internal scenegraph fields intentionally throw.
- [ ] Mutated node IDs are returned (per `figma-use` Rule 15).
- [ ] When motion correctness isn't self-evident and a frame extractor (`ffmpeg`) is available, verify via `export_video` + frame sampling — render small, low `fps`, iterate until right (see the Verifying the animation section above). `get_screenshot` shows only the resting state.
_Built by 🧱 LightSpeedWP with ☕, 🚀, and open-source spirit!_
[Contributors](https://github.com/lightspeedwp/.github/graphs/contributors)From lightspeedwp/.github, GPL-3.0.
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Signals
- Stars
- 20
- Forks
- 3
- Open issues
- 1,176
- Last commit (this folder)
- Oct 2, 2026 (26 days ago)
- Last release
- Aug 18, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- GPL-3.0
- Repository
- github.com/lightspeedwp/.github
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
figma-use-motion skill. Agent Mart. https://agentmart.dev/skills/lightspeedwp-figma-use-motion (last updated 2026-10-24)