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designing-ui

As long as you are doing UI / style-related work, you should load this skill

Skill by liangmiQwQ

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/liangmiqwq-designing-ui

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

As long as you are doing UI / style-related work, you should load this skill

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/designing-ui

What's inside

Skill name
designing-ui
Description
As long as you are doing UI / style-related work, you should load this skill
License
MIT
Instructions
42 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

## Design Principles

### 1. Icons Are the Text

Use icons boldly — they are the most expressive way to communicate button and UI purpose at a glance.

- Prefer **icon + text** compositions over text alone
- In compact or icon-heavy UIs, icons can fully replace text labels
- Choose icons that semantically match the action, not just aesthetically

### 2. Stick to the Theme Color

Reuse the theme color already established in the project. Do not introduce new colors arbitrarily.

- Most projects use black / white and a gray-family palette: `slate`, `gray`, `zinc`, `neutral`, `stone`, `taupe`
- For greenfield projects, default to **slate** or **stone**
- Reserve colorful, bright accents for the **index / hero section** — not the everyday working UI the user stares at for hours

### 3. Use Opacity Instead of Hardcoded Colors

Prefer opacity-based color expressions over hardcoded hex/rgb values.

- `bg-black/10` reads more clearly than `bg-[#1a1a1a]`
- Interactive states (hover, focus, active) should use **opacity shifts or subtle translation**, not color swaps
- This keeps the palette coherent and reduces the number of color tokens

### 4. Flat UI with Borders Only

Default to a flat, border-defined layout. Avoid decorative depth unless explicitly requested.

- No heavy box shadows
- No gradient backgrounds on components
- No background animations on interactive elements
- Borders (`border`, `divide-*`, `ring`) are the primary structural tool

### 5. Typography: Load the Right Font for the Context

- For **hero / landing sections**: load an expressive or display font freely — don't default to system fonts
- For **application UI**: prefer a clean **sans-serif** (Inter, Geist, etc.)
- Avoid mixing more than two font families in one view

From liangmiQwQ/skills, MIT.

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Last commit (this folder)
Apr 13, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

designing-ui skill. Agent Mart. https://agentmart.dev/skills/liangmiqwq-designing-ui (last updated 2026-10-24)