Skip to content
Agentmart
Submit a tool

animation-shader

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap…

Skill by LeoYeAI

IndexedMIT★ 2,168
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/leoyeai-animation-shader

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

Use cases: productivity, agent-building

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/animation-shader

What's inside

Skill name
animation-shader
Description
READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.
License
MIT
Metadata
short-description: Implement and configure Animation-Style Shaders
Instructions
245 lines in SKILL.md · view on GitHub

Files (48)

  • SKILL.md
  • _meta.json
  • 01_Base_Main.md · references/PoiyomiShaders/Details/
  • 02_Lighting_Shadows.md · references/PoiyomiShaders/Details/
  • 03_Surface_Reflections.md · references/PoiyomiShaders/Details/
  • 04_Special_Effects.md · references/PoiyomiShaders/Details/
  • 05_Outline.md · references/PoiyomiShaders/Details/
  • Features.md · references/PoiyomiShaders/
  • 01_Core_Shading.md · references/RToon/Details/
  • 02_ShadowT.md · references/RToon/Details/
  • 03_Outline.md · references/RToon/Details/
  • 04_MatCap_Reflection.md · references/RToon/Details/
  • 05_Gloss_Rim.md · references/RToon/Details/
  • 06_Advanced_Features.md · references/RToon/Details/
  • Features.md · references/RToon/
  • 01_Core_Shading.md · references/SToon/Details/
  • 02_Outline.md · references/SToon/Details/
  • 03_Overlays.md · references/SToon/Details/
  • 04_Specular_Rim.md · references/SToon/Details/
  • 05_Artistic_Controls.md · references/SToon/Details/
  • Features.md · references/SToon/
  • 01_ArtStyles.md · references/ToonShadingCollection/Details/
  • 02_Outline.md · references/ToonShadingCollection/Details/
  • 03_Diffuse.md · references/ToonShadingCollection/Details/
  • 04_Specular.md · references/ToonShadingCollection/Details/
  • 05_Environment.md · references/ToonShadingCollection/Details/
  • 06_PBR_Stylization.md · references/ToonShadingCollection/Details/
  • 07_Stylized_Features.md · references/ToonShadingCollection/Details/
  • 08_PostProcessing.md · references/ToonShadingCollection/Details/
  • 09_Lighting_Shadows.md · references/ToonShadingCollection/Details/
  • 10_Animation_VFX.md · references/ToonShadingCollection/Details/
  • 11_Modeling_Pipeline.md · references/ToonShadingCollection/Details/
  • Features.md · references/ToonShadingCollection/
  • 01_DoubleShade.md · references/UnityChanToonShaderVer2/Details/
  • 02_ShadingGradeMap.md · references/UnityChanToonShaderVer2/Details/
  • 03_Outline.md · references/UnityChanToonShaderVer2/Details/
  • 04_SpecialFeatures.md · references/UnityChanToonShaderVer2/Details/
  • Features.md · references/UnityChanToonShaderVer2/
  • 01_Base_Main.md · references/lilToon/Details/
  • 02_Lighting_Shadows.md · references/lilToon/Details/
  • 03_Surface_Reflections.md · references/lilToon/Details/
  • 04_Special_Effects.md · references/lilToon/Details/
  • 05_Advanced.md · references/lilToon/Details/
  • 06_Variants.md · references/lilToon/Details/
  • 07_Variant_Features.md · references/lilToon/Details/
  • 08_Outline.md · references/lilToon/Details/
  • Features.md · references/lilToon/
  • workflow-standalone.md

SKILL.md (first lines)

# Animation Shader Skill

Domain knowledge reference for animation-style shaders (Toon Shaders). Contains preset styles, feature lists, and reference mappings for popular shader libraries.

> [!NOTE]
> This skill contains **domain knowledge only**, not a workflow. Pair it with a workflow skill (e.g., OpenSpec, SpecKit) or an agent's plan mode for structured design flow.

## Usage Modes

### With Workflow Skill (Recommended)

When used with a workflow skill (e.g., OpenSpec, SpecKit) or in the plan mode of an agent, this skill serves as a domain knowledge plugin:

- **During requirements/spec phases**: Use the Presents section to identify the target style and map user requests to concrete feature sets
- **During design/planning phases**: Use the Feature List to look up all relevant `references/` documents for each feature
- **Key rule**: For each identified feature, read ALL reference files listed — do not select just one

### Standalone

A lightweight `workflow-standalone.md` is also available as a self-contained design pipeline if needed.

### Knowledge Mode (Query)

When user requests to query knowledge for animation shaders, this skill provides preset styles and feature-to-reference mappings based on the task.

## Presents

Use these presets when the user is unsure about specific features or wants a quick starting point for a specific style.

### 1. Basic Anime
*   **Description**: The standard, clean anime look. Efficient, readable, and widely used.
*   **Features**: Base Color / Main Texture, 3-Tone Shading (Double Shade), Outline (Inverted Hull).
*   **Use Case**: General avatars, NPCs, standard anime characters, performance-critical scenes.

### 2. Advanced Illustration
*   **Description**: A high-quality, detailed look with rich lighting, material definition, and depth.
*   **Features**: Base Color / Main Texture, Layered Textures, 3-Tone Shading (Double Shade), Alpha Mask,Outline (Inverted Hull), Rim Light, MatCap (Material Capture), Specular / HighColor, Shadow Ramp.
*   **Use Case**: Main characters, close-ups, high-fidelity VRChat avatars, cinematic cutscenes.

### 3. Stylized Sketch
*   **Description**: Mimics hand-drawn art, manga, or pencil sketches with a rougher, artistic feel.
*   **Features**: Color Adjustments (Desaturated), Sketchy Outline, Hatching, Halftone Overlay, Sketch / Paper Overlay.
*   **Use Case**: Flashbacks, artistic indie games, unique aesthetic styles, manga adaptations.

### 4. Cyber / VFX
*   **Description**: High-tech, glowing, and dynamic style with motion and reactivity.
*   **Features**: Base Color / Main Texture (Dark), Emission / Glow, AudioLink, Dissolve, Vertex Manipulation (Glitch), Rim Light.
*   **Use Case**: Sci-fi characters, powered-up states, music visualizers, holographic effects.

### 5. Semi-Realistic Toon
*   **Description**: Blends anime aesthetics with realistic material properties for a modern, high-fidelity look.
*   **Features**: PBR (Metallic/Smoothness), Normal Map, Shadow Ramp, Subsurface Scattering (SSS), Outline (Inverted Hull).
*   **Use Case**: Modern action RPGs, high-end cinematic characters, "Genshin-like" but more detailed.

### 6. Retro 90s Anime
*   **Description**: Recreates the look of classic cel animation from the 90s.
*   **Features**: Color Adjustments (High Saturation, Posterization), 3-Tone Shading (Double Shade), Outline (Inverted Hull), Film Grain.
*   **Use Case**: Nostalgic projects, retro-style games, lo-fi aesthetics.

### 7. Oil Painting / Artistic
*   **Description**: Simulates traditional media like oil painting or watercolor.
*   **Features**: Brush Stroke Textures, Distorted UVs, Sketch / Paper Overlay, Smudged Shadows, Sketchy Outline.
*   **Use Case**: Storybook visuals, artistic showcases, dream sequences.

### 8. Flat Pop Art
*   **Description**: A bold, graphic style with minimal shading and vibrant colors.
*   **Features**: Base Color / Main Texture (Unlit), Outline (Inverted Hull), Halftone Overlay, Stencil Patterns.
*   **Use Case**: UI characters, music videos, stylized indie games.

## Feature List

A comprehensive list of features available across the supported shaders, organized by category.

### 1. Core Shading & Coloring
*   **Base Color / Main Texture**: The primary color and texture of the model. (All)
    *   `references/lilToon/Details/01_Base_Main.md`
    *   `references/PoiyomiShaders/Details/01_Base_Main.md`
    *   `references/ToonShadingCollection/Details/03_Diffuse.md`
*   **Color Adjustments**: Adjusts Hue, Saturation, Brightness, or applies Posterization to the final color. (Poiyomi, SToon, lilToon)
    *   `references/lilToon/Details/01_Base_Main.md`
    *   `references/PoiyomiShaders/Details/01_Base_Main.md`
*   **3-Tone Shading (Double Shade)**: Defines shadows using two distinct shades (1st and 2nd) for a traditional anime look. (lilToon, Poiyomi, UTS2)
    *   `references/lilToon/Details/02_Lighting_Shadows.md`
    *   `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
    *   `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md`
    *   `references/ToonShadingCollection/Details/09_Lighting_Shadows.md`
*   **Shadow Ramp**: Uses a gradient texture to control the falloff and color of shadows, allowing for soft or stylized transitions. (SToon, Poiyomi, RToon)
    *   `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
*   **Shadow Texture (ShadowT)**: Applies a pattern (like hatching or halftone) specifically within the shadowed areas. (RToon, SToon)
    *   `references/RToon/Details/02_ShadowT.md`
*   **Shading Grade Map**: Controls the shadow threshold per-pixel using a grayscale map, allowing for organic shadow shapes. (UTS2)
    *   `references/UnityChanToonShaderVer2/Details/02_ShadingGradeMap.md`
*   **Position Maps**: Fixes shadows to specific areas (e.g., under the chin) regardless of lighting direction. (UTS2)
    *   `references/UnityChanToonShaderVer2/Details/01_DoubleShade.md`
*   **Ambient Occlusion (AO)**: Adds soft shadows in crevices and corners to increase depth. (Poiyomi, SToon, lilToon)
    *   `references/lilToon/Details/02_Lighting_Shadows.md`
    *   `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
*   **Cell Shading / Hard Shading**: Uses hard cutoffs for shadows to create a cel-shaded look. (RToon, SToon)
    *   `references/RToon/Details/01_Core_Shading.md`
    *   `references/SToon/Details/01_Core_Shading.md`
*   **Diffuse Warp**: Distorts the shading terminator for irregular, hand-drawn shadow edges. (SToon)
    *   `references/SToon/Details/05_Artistic_Controls.md`
*   **Normal Map**: Adds surface detail and depth without changing geometry. (All)
    *   `references/PoiyomiShaders/Details/01_Base_Main.md`
*   **Detail Maps**: Adds high-frequency surface details using secondary textures. (Poiyomi, lilToon)
    *   `references/PoiyomiShaders/Details/02_Lighting_Shadows.md`
*   **Layered Textures**: Allows stacking multiple texture layers with blending modes for complex surface details. (lilToon, Poiyomi)
    *   `references/lilToon/Details/01_Base_Main.md`
*   **Decals**: Applies sticker-like textures on top of the main surface with independent transforms. (Poiyomi, lilToon)
    *   `references/lilToon/Details/01_Base_Main.md`
*   **Alpha Mask**: Controls transparency or restricts features to specific areas using a mask texture. (lilToon, Poiyomi)
    *   `references/lilToon/Details/01_Base_Main.md`
*   **RGB Masking**: Re-colors specific parts of the mesh using RGBA masks. (Poiyomi)
    *   `references/PoiyomiShaders/Details/01_Base_Main.md`
*   **Triplanar Mapping**: Applies textures based on world space, useful for models without proper UVs. (RToon, SToon)
    *   `references/RToon/Details/06_Advanced_Features.md`

### 2. Surface & Reflections
*   **Specular / HighColor**: Adds stylized highlights to the surface, often with masking or cartoon shapes. (All)

From LeoYeAI/openclaw-master-skills, MIT.

More from LeoYeAI/openclaw-master-skills

Signals

Stars
2,168
Forks
325
Open issues
13
Last commit (this folder)
Jul 6, 2026 (3 months ago)
Last release
Jul 20, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
Website
myclaw.ai
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from LeoYeAI

Cite this page

animation-shader skill. Agent Mart. https://agentmart.dev/skills/leoyeai-animation-shader (last updated 2026-10-24)