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brag

Turn the current project website into a short, polished, shareable launch video using Hyperframes.

Skill by Leostruka

IndexedMIT
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/leostruka-brag

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Turn the current project website into a short, polished, shareable launch video using Hyperframes. Use when someone says "/brag", "let's brag about this", "make a launch video", "turn this into a video", or wants to share what they built. Reads the project code directly — no live URL or screenshots needed.

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What's inside

Skill name
brag
Description
Turn the current project website into a short, polished, shareable launch video using Hyperframes. Use when someone says "/brag", "let's brag about this", "make a launch video", "turn this into a video", or wants to share what they built. Reads the project code directly — no live URL or screenshots needed.
License
MIT
Instructions
182 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts
  • Instructions read files in your home folder (~/.ssh, ~/.aws…)

Files (200)

  • SKILL.md
  • README.md · assets/music/
  • happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.json · assets/music/cues/
  • happy-beats-business-moves-vol-1-by-ende-dot-app.music-cues.md · assets/music/cues/
  • happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.json · assets/music/cues/
  • happy-beats-business-moves-vol-10-by-ende-dot-app.music-cues.md · assets/music/cues/
  • happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.json · assets/music/cues/
  • happy-beats-business-moves-vol-11-by-ende-dot-app.music-cues.md · assets/music/cues/
  • happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.json · assets/music/cues/
  • happy-beats-business-moves-vol-12-by-ende-dot-app.music-cues.md · assets/music/cues/
  • happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.json · assets/music/cues/
  • happy-beats-business-moves-vol-9-by-ende-dot-app.music-cues.md · assets/music/cues/
  • happy-beats-business-moves-vol-1-by-ende-dot-app.mp3 · assets/music/
  • happy-beats-business-moves-vol-10-by-ende-dot-app.mp3 · assets/music/
  • happy-beats-business-moves-vol-11-by-ende-dot-app.mp3 · assets/music/
  • happy-beats-business-moves-vol-12-by-ende-dot-app.mp3 · assets/music/
  • happy-beats-business-moves-vol-9-by-ende-dot-app.mp3 · assets/music/
  • card-fan-1.ogg · assets/sfx/casino/
  • card-fan-2.ogg · assets/sfx/casino/
  • card-place-1.ogg · assets/sfx/casino/
  • card-place-2.ogg · assets/sfx/casino/
  • card-place-3.ogg · assets/sfx/casino/
  • card-place-4.ogg · assets/sfx/casino/
  • card-shove-1.ogg · assets/sfx/casino/
  • card-shove-2.ogg · assets/sfx/casino/
  • card-shove-3.ogg · assets/sfx/casino/
  • card-shove-4.ogg · assets/sfx/casino/
  • card-shuffle.ogg · assets/sfx/casino/
  • card-slide-1.ogg · assets/sfx/casino/
  • card-slide-2.ogg · assets/sfx/casino/
  • card-slide-3.ogg · assets/sfx/casino/
  • card-slide-4.ogg · assets/sfx/casino/
  • card-slide-5.ogg · assets/sfx/casino/
  • card-slide-6.ogg · assets/sfx/casino/
  • card-slide-7.ogg · assets/sfx/casino/
  • card-slide-8.ogg · assets/sfx/casino/
  • cards-pack-open-1.ogg · assets/sfx/casino/
  • cards-pack-open-2.ogg · assets/sfx/casino/
  • chip-lay-1.ogg · assets/sfx/casino/
  • chip-lay-2.ogg · assets/sfx/casino/
  • chip-lay-3.ogg · assets/sfx/casino/
  • chips-collide-1.ogg · assets/sfx/casino/
  • chips-collide-2.ogg · assets/sfx/casino/
  • chips-collide-3.ogg · assets/sfx/casino/
  • chips-collide-4.ogg · assets/sfx/casino/
  • chips-handle-1.ogg · assets/sfx/casino/
  • chips-handle-2.ogg · assets/sfx/casino/
  • chips-handle-3.ogg · assets/sfx/casino/
  • chips-handle-4.ogg · assets/sfx/casino/
  • chips-handle-6.ogg · assets/sfx/casino/
  • chips-stack-1.ogg · assets/sfx/casino/
  • chips-stack-2.ogg · assets/sfx/casino/
  • chips-stack-3.ogg · assets/sfx/casino/
  • chips-stack-4.ogg · assets/sfx/casino/
  • chips-stack-5.ogg · assets/sfx/casino/
  • chips-stack-6.ogg · assets/sfx/casino/
  • dice-grab-1.ogg · assets/sfx/casino/
  • dice-grab-2.ogg · assets/sfx/casino/
  • dice-shake-1.ogg · assets/sfx/casino/
  • dice-shake-2.ogg · assets/sfx/casino/
  • …and 140 more

SKILL.md (first lines)

# /brag

You built it. Now let's brag about it.

## Requirements

- **Node.js + `npx hyperframes`**: the render engine; `npx` fetches it on
  first use. `npx hyperframes check` is the single pre-render gate.
- **ffmpeg**: poster-frame extraction and baking frame 0 (step 4).
- **Optional:** `uv` for custom-track cue analysis
  (`scripts/analyze_music_cues.py`); Kokoro narration via Hyperframes when
  `--voice` is passed.
- Skill assets (music, sfx) live under `assets/` inside this skill:
  `{{APPDATA}}/devin/skills/brag/assets/` when installed
  (POSIX: `~/.config/devin/skills/brag/assets/`).

## Invocation dispatch (must happen first)

**Model check.** If you are Claude Opus 5.5 and the invocation doesn't ask for the full workflow (`--full`, "use the full brag") or for voiceover (`--voice`, which brag-slim doesn't do), switch to brag-slim: read `<skill-dir>/slim.md` (the /brag-slim skill, bundled here) and follow it for the rest of this run instead of this file. Pass along the user's input, and pass any other options (`--no-music`, `--title`, …) as plain-language direction. Tell the user in one line first, e.g. "You're on Opus 5.5, so I'm using /brag-slim: I build the whole video myself. Say 'use the full brag' to switch back." If you are any other model, or can't tell which model you are, skip this check.

Before inspecting the project, parse the complete `/brag` invocation. If the
invocation contains `--voice`, set `voice.enabled = true`. Enable narration
only for that run. Do not enable narration automatically and do not fall back
to the normal no-voice workflow.

`/brag` turns the current project website or app into a short, polished, shareable launch video using Hyperframes. It is narrow, opinionated, and fun.

## What this skill does

1. Reads the current project code to understand the app.
2. Plans a short brag concept specific to this project.
3. Scripts and storyboards the video.
4. Hands a focused composition brief to Hyperframes.
5. Validates, renders, and writes share copy.

## Parsing the invocation

The user may invoke with natural language or flags:

```
/brag
/brag --tone chaotic
/brag --tone polished --format vertical
/brag this. Make it feel like a ridiculous startup launch.
```

Parse these options:

| Option | Values | Default |
|---|---|---|
| `--tone` | preset or freeform description | inferred |
| `--format` | `landscape`, `vertical`, `square` | `landscape` |
| `--duration` | seconds | auto (15-25s) |
| `--no-music` | flag | music on |
| `--no-sfx` | flag | sfx on |
| `--title` | string | inferred from project |
| `--voice` | flag | narration off |

Voice is opt-in. If `--voice` is present, use Kokoro via Hyperframes and do
not add any provider-selection logic. The voice workflow is intentionally
single-provider.

Tone can be a preset (`default`, `polished`, `yc-parody`, `chaotic`, `deadpan`, `cinematic`, `app-store`) or a creative direction such as "fake Series A launch from 2016", "museum exhibit", or "overproduced mobile game ad".

When the user gives freeform tone direction, map it to the nearest preset for pacing and structure, but preserve the user's direction in the plan and composition brief.

## Narration guidance

When `--voice` is enabled, write narration that complements the visuals, does
not simply read visible text, matches scene pacing, sounds natural and
conversational, and moves smoothly between scenes. Keep the script concise and
specific to the product so the voice feels like part of the edit rather than a
separate narration track.

---

## Output directory

By default, output goes to `brag-output/`. To avoid overwriting previous runs, use a timestamped directory:

```
brag-output-2026-05-04-143022/
```

Use a timestamp when:
- The user explicitly asks for a new run without overriding previous results
- A `brag-output/` directory already exists in the project

Generate the timestamp at the start of the run (`YYYY-MM-DD-HHmmss`) and use it consistently for all output paths in that run: plan, brief, composition, render, and share copy.

## Skill directory

`<skill-dir>` is the directory containing this `SKILL.md`. The skill loader prints it as "Base directory for this skill" when the skill loads; otherwise it is wherever the skill was installed. Bundled assets are under `<skill-dir>/assets/` and scripts under `<skill-dir>/scripts/`. Don't guess an install path: an installed copy under `%APPDATA%/devin/skills/` (POSIX `~/.config/devin/skills/`), a plugin install, and this repo all put it somewhere different.

---

## Step 1: Inspect the project

**Read:** [references/step-1-inspect.md](references/step-1-inspect.md)

Scan the project directory and extract the information needed to plan the brag video.

**Gate:** You can answer all 9 questions in the brag planning rubric.

---

## Step 2: Plan and storyboard

**Read:** [references/step-2-plan.md](references/step-2-plan.md)

Write `<output-dir>/brag-plan.md` (where `<output-dir>` is `brag-output/` or the timestamped variant chosen above). Answer the planning rubric. Commit to a creative angle. Write the beat-by-beat storyboard including scenes, text, timing, transitions, and SFX cues.

When music is selected, include a compact `Music cue guidance` section: read the bundled track's cue preset from `<skill-dir>/assets/music/cues/` if present, otherwise note cues will be detected at composition time (any track now supports beat sync — see `references/audio.md`). Cue metadata is optional timing guidance only: story, readability, pacing, and product clarity stay primary.

**Gate:** `<output-dir>/brag-plan.md` exists with a full storyboard. Scene durations sum to 15–25 seconds.

---

## Step 3: Hand off to Hyperframes

From Leostruka/devin-bundle, MIT.

More from Leostruka/devin-bundle

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Last commit (this folder)
Sep 19, 2026 (1 month ago)
Last release
Oct 24, 2026 (4 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

brag skill. Agent Mart. https://agentmart.dev/skills/leostruka-brag (last updated 2026-10-24)