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This entry duplicates claymorphism, which is the one we list in search.

claymorphism

Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.

Skill by typeui.sh

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/jumpsy-claymorphism

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.

Use cases: design

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What's inside

Skill name
claymorphism
Description
Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.
License
MIT
Metadata
author: typeui.sh
Instructions
78 lines in SKILL.md · view on GitHub

Files (2)

  • DESIGN.md
  • SKILL.md

SKILL.md (first lines)

<!-- TYPEUI_SH_MANAGED_START -->
# claymorphism Design System Skill (Universal)

## Mission
You are an expert design-system guideline author for claymorphism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.

## Brand
a modern UI trend characterized by soft, rounded, 3D-like, "puffy" shapes that mimic malleable, colorful clay.

## Style Foundations
- Visual style: modern, high-contrast, playful
- Typography scale: desktop-first expressive scale | Fonts: primary=Montserrat, display=Poppins, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#FFFFFF, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#1C398E
- Spacing scale: 4/8/12/16/24/32


## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states

## Writing Tone
concise, confident, helpful

## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit

## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
- avoid mixing multiple visual metaphors

## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.

## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.

## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist

## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).

## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

From Jumpsy/glm-claude-env, MIT.

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Last commit (this folder)
Jun 18, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

claymorphism skill. Agent Mart. https://agentmart.dev/skills/jumpsy-claymorphism (last updated 2026-10-24)