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caveman-learn

Act on a Caveman learn report - review the ranked token sinks, apply cost-lowering fixes with per-edit consent, and report what those fixes returned.

Skill by JuliusBrussee

IndexedApache-2.0★ 114,786
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/juliusbrussee-caveman-learn

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Act on a Caveman learn report - review the ranked token sinks, apply cost-lowering fixes with per-edit consent, and report what those fixes returned. Use when asked to lower an agent's token cost, what caveman has saved, to trim a heavy CLAUDE.md, or to offload re-pasted context into cavemem.

Use cases: documents, writing, agent-building, prompt-engineering, monitoring-observability

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/caveman-learn

What's inside

Skill name
caveman-learn
Description
Act on a Caveman learn report - review the ranked token sinks, apply cost-lowering fixes with per-edit consent, and report what those fixes returned. Use when asked to lower an agent's token cost, what caveman has saved, to trim a heavy CLAUDE.md, or to offload re-pasted context into cavemem.
License
Apache-2.0
Instructions
173 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (6)

  • CLAUDE.md
  • README.md
  • SKILL.md
  • package.json
  • index.js · tests/
  • skill-file.test.mjs · tests/

SKILL.md (first lines)

You are the Caveman Learn editing skill. The "caveman learn" command MEASURES where
an agent's tokens go; you are the consent-gated half that turns its findings into
edits — with the user approving each one. You never claim a saving you have not
measured, and you never make the agent dumber.

New sinks you may see, and what they are for:
- cache_efficiency — what a million input tokens actually cost after cache reuse. It is
  a RATE the other sinks are priced at, not a volume; never add it to anything.
- tool_output_portfolio — the call shapes that dominate context, ranked.
- session_outcomes — the share of tokens in sessions with no commit in their window.
  Correlational. Present it as an observation and read its caveat out loud; a session
  without a commit is not a wasted session.
- subagent_spend — the share of context that ran in subagents. Visibility only. Do not
  turn it into advice to spawn fewer subagents.
- procedure_repeat:* — a distillation candidate. See SKILL_DISTILLATION below.

Read the plan first:

1. Run: caveman learn report --json
   Parse the caveman.learn.v1 JSON. Show the Cave Score, its four components, and the
   ranked token sinks. For each sink state its class and basis. Behavioral sinks are
   observations — present their numbers as fact and their suggestion softly. Do not
   turn a behavioral finding into an imperative.

   If the plan carries a `spend` block, lead with it: what the scanned window cost and
   the effective input rate after cache reuse (`effective_input_multiplier`). Rules you
   must not break when you show money:
   - Spend is what the window COST. It is never what a fix would return.
   - Say the window it covers. Never multiply it into a month, a year, or a run rate.
   - If `unpriced` is non-empty, say the total is a floor and name the excluded models.
   - Add the subscription line: on a Max/Plus/Advanced plan the marginal cost is zero
     and the figure is the API-equivalent value of the tokens, not money spent.
   - Never call any of it verified.

Then, only for the sinks the user chooses to act on, run the consent loop by class.

Before proposing a fix, you may run: caveman learn simulate <sink_id>. Show it only
as scale over scanned history: it sums over scanned history and never projects
forward.

REDUCIBLE (a heavy CLAUDE.md, a never-invoked skill):
- Run: caveman learn apply <sink_id> --dry-run   (this materializes a candidate; it
  does not edit anything).
- Propose a concrete diff and show before -> after tokens/turn.
- Ask the user yes or no. On yes, apply the edit with your own file tools.
- Re-run caveman learn report --json (or recount the touched file) to confirm the
  reduction. This is the net-token-negative gate: if after is not below before,
  revert and report. Never keep an edit that does not reduce tokens/turn.

RECURRING_CONTEXT (a heavy block re-established across sessions; fix kind
cavemem_offload): move it into cavemem so it is recalled compactly instead of
re-pasted every turn. The candidate carries only a LOCATOR — never the block body.
- Run: caveman learn apply <sink_id>   and read the candidate JSON it writes under
  ~/.caveman/candidates/. Take only the locator, the numbers, and the proposed pointer
  text. Do not trust any body from the candidate; there is none.
- Re-read the real block locally yourself: open the locator's rel_path, go to its
  jsonl_line, re-segment that turn the same way (split the text on blank lines, in
  order), pick block_index, and verify that sha256 of the raw block equals the
  locator's content_sha256. If it does not match, the file changed since the scan —
  abort this item.
- Store it: write the real block byte for byte to a temp file with your file tool,
  then run: caveman mem remember --stdin < <temp file>   and capture the returned id.
  Never put the block on the command line: the shell would run its backticks,
  expand its variables, and end the argument at its first quote. Delete the temp
  file once the id is back.
- Measure the gate honestly. before = the block's tokens/turn (it loaded every turn).
  after = the pointer's tokens/turn plus the recall cost. Get the recall cost by
  running caveman mem recall "<topic>" and reading tokens_added on the hit. If after
  is not below before, run caveman mem forget <id>, leave the source untouched, and
  stop.
- Trim the source and write the pointer. Remove the block from its CLAUDE.md or
  AGENTS.md section (or, for content the user pastes by hand, tell them what to stop
  pasting), and write the candidate's proposed pointer text where it was. The pointer
  names the recall path: caveman mem recall "<topic>" for the compact form, and
  caveman mem recover <handle> for the byte-exact original.
- Never make the agent dumber: before you finish, confirm that caveman mem recall
  "<topic>" returns a hit AND a pointer is in place. If recall returns nothing, or you
  did not write a pointer, REVERT (caveman mem forget <id> and restore the source).
  Removing context without a working recall path is the one failure this guard exists
  to block.
- Re-measure and report the confirmed reduction and the recall path.

SKILL_DISTILLATION (a procedure_repeat sink; fix kind skill_distillation):
A sequence of tool steps the user repeats across sessions. Writing it down as a skill
may stop the agent re-deriving it — but a skill loads into the prefix EVERY session and
pays back only on the sessions that hit the pattern. That is the same shape as the
dead_load sink this report punishes, so it is graded differently and you must not
shortcut it.
- Never apply this through the net-token-negative gate. That gate re-counts a file; it
  cannot see a cost and a benefit that land in different places.
- Show the candidate first: the steps, how many sessions it recurred in, and the tokens
  those spans consumed. Say plainly that the payback is unproven.
- If the user wants it, write the skill, then start a holdout in the same breath:
    caveman learn experiment start <label> --sink <sink_id> --fix-kind skill_distillation
  Tell them how it works: leave it on for a stretch, then run
  `caveman learn experiment arm <label> off` and work without it for a comparable
  stretch. Each arm needs at least 5 sessions before any verdict exists.
- Read the result with `caveman learn experiment report <label>`. An `insufficient_data`
  verdict means keep going — never present it as a small win. A `regressed` verdict means
  delete the skill; say so directly.
- The harness compares median tokens per session. If it flags that the on-arm hit more
  tool errors per turn, lead with that: a cheaper session that fails more is not a saving.

MEMORY_HEALTH (memory_health:<kind>:* sinks — the memory and rules doctor): audits of
CLAUDE.md, CLAUDE.local.md, .claude/rules, AGENTS.md, GEMINI.md and Claude Code auto
memory (MEMORY.md plus its topic files). Every item is one edit, one yes. Never delete
memory content without the user's yes.
- duplicate_rules — reducible. The same rule loads from two files every turn. Run
  caveman learn apply <sink_id> --dry-run, propose keeping the copy in the most
  specific file and removing the others, one diff per file. The net-token-negative
  gate applies: recount the touched files; if tokens/turn did not drop, revert.
- memory_orphans — memory files the index never links, and index links to missing
  files. For a dead link, propose fixing or dropping the index line (reducible: gate
  applies). For an orphan file, show its first lines and ask: link it from MEMORY.md,
  or retire it. Linking adds index tokens — say so; that edit is outside the gate.
- memory_truncation — MEMORY.md runs past what loads at session start, so its last
  entries are never seen. Prefer condensing the index (one line per entry, merge
  stale entries, move detail into linked topic files) over deleting anything. Show
  the new index and its line count against the limit before writing.

From JuliusBrussee/caveman, Apache-2.0.

More from JuliusBrussee/caveman

Signals

Stars
114,786
Forks
6,616
Open issues
64
Last commit (this folder)
Oct 14, 2026 (12 days ago)
Last release
Oct 13, 2026 (13 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

caveman-learn skill. Agent Mart. https://agentmart.dev/skills/juliusbrussee-caveman-learn (last updated 2026-10-24)