Chalk Labs
Need help deploying team-combat?
Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/jonpol01-team-combat
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/team-combat
What's inside
- Skill name
team-combat- Description
- Coordinate multiple agents to work on the combat system
- License
- MIT
- Instructions
- 26 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# /team-combat — Combat Team Orchestration ## Trigger Run when starting a combat feature that spans design, code, art, and audio. ## Team - lead-designer → combat design doc, balance values - gameplay-programmer → implementation in src/systems/ - lead-artist → combat VFX and animations - audio-designer → combat sound effects - qa-tester → combat test plan ## Workflow 1. lead-designer writes the combat design doc 2. All team members review and flag concerns 3. gameplay-programmer implements core mechanics 4. lead-artist and audio-designer work on assets in parallel 5. qa-tester writes test plan during implementation 6. Integration: merge code + assets + audio 7. /playtest the combat system 8. Iterate based on feedback ## Handoff Protocol Each agent writes a handoff.md in their work area when passing to the next stage.
From jonpol01/Halo-game-studio, MIT.
More from jonpol01/Halo-game-studio
- 0.404score
balance-check
jonpol01
Analyze game balance — damage curves, economy flow, progression pacing
SkillDFreshness: DClaude Code +9 - 0.404score
bug-report
jonpol01
File a structured bug report with reproduction steps, severity, and assignment
SkillDFreshness: DClaude Code +9 - 0.404score
design-review
jonpol01
Evaluate a game design document for completeness, fun factor, and feasibility
SkillDFreshness: DClaude Code +9 - 0.404score
playtest
jonpol01
Run a guided playtest session with structured feedback capture
SkillDFreshness: DClaude Code +9 - 0.404score
sprint-plan
jonpol01
Plan the next sprint with capacity estimation, task breakdown, and priority assignment
SkillDFreshness: DClaude Code +9 - 0.404score
start
jonpol01
Guided project kickoff — detects your current state and routes you to the right workflow
SkillDFreshness: DClaude Code +9 - 0.404score
code-review
jonpol01
Review code for bugs, performance issues, style violations, and architecture compliance
SkillDFreshness: DClaude Code +9 - 0.401score
build-game
jonpol01
Compile, bundle, validate, and produce a game build
SkillDFreshness: DClaude Code +9 - 0.401score
team-ui
jonpol01
Coordinate agents for UI/UX feature development
SkillDFreshness: DClaude Code +9 - 0.401score
team-narrative
jonpol01
Coordinate agents for narrative and quest content creation
SkillDFreshness: DClaude Code +9 - 0.399score
retrospective
jonpol01
Sprint retrospective — what went well, what didn't, action items
SkillDFreshness: DClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Apr 1, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/jonpol01/Halo-game-studio
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from jonpol01
- 0.404score
balance-check
jonpol01
Analyze game balance — damage curves, economy flow, progression pacing
SkillDFreshness: DClaude Code +9 - 0.404score
bug-report
jonpol01
File a structured bug report with reproduction steps, severity, and assignment
SkillDFreshness: DClaude Code +9 - 0.404score
design-review
jonpol01
Evaluate a game design document for completeness, fun factor, and feasibility
SkillDFreshness: DClaude Code +9 - 0.404score
playtest
jonpol01
Run a guided playtest session with structured feedback capture
SkillDFreshness: DClaude Code +9 - 0.404score
sprint-plan
jonpol01
Plan the next sprint with capacity estimation, task breakdown, and priority assignment
SkillDFreshness: DClaude Code +9 - 0.404score
start
jonpol01
Guided project kickoff — detects your current state and routes you to the right workflow
SkillDFreshness: DClaude Code +9
Done for you
Rather not set it up yourself?
Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.
See how we build AI agents →Read the case studies
Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.
- launches shipped
- 50+
- launches shipped
- media placements
- 500+
- media placements
- founders on every account
- 2
- founders on every account
Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block
Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.
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Cite this page
team-combat skill. Agent Mart. https://agentmart.dev/skills/jonpol01-team-combat (last updated 2026-10-24)