game-developer
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
Skill by https://github.com/Jeffallan
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/jeffallan-game-developer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-developer
What's inside
- Skill name
game-developer- Description
- Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
- License
- MIT
- Metadata
- role: specialist · scope: implementation · author: https://github.com/Jeffallan · domain: specialized · company: https://synergetic.solutions · version: 1.1.0 · triggers: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI · output-format: code
- Instructions
- 152 lines in SKILL.md · view on GitHub
Files (6)
- SKILL.md
- ecs-patterns.md · references/
- multiplayer-networking.md · references/
- performance-optimization.md · references/
- unity-patterns.md · references/
- unreal-cpp.md · references/
SKILL.md (first lines)
# Game Developer
## Core Workflow
1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs
2. **Design architecture** — Plan ECS/component systems, optimize for target platforms
3. **Implement** — Build core mechanics, graphics, physics, AI, networking
4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage
- ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests
- ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.
## Reference Guide
Load detailed guidance based on context:
| Topic | Reference | Load When |
|-------|-----------|-----------|
| Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects |
| Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components |
| ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns |
| Performance | `references/performance-optimization.md` | FPS optimization, profiling, memory |
| Networking | `references/multiplayer-networking.md` | Multiplayer, client-server, lag compensation |
## Constraints
### MUST DO
- Target 60+ FPS on all platforms
- Use object pooling for frequent instantiation
- Implement LOD systems for optimization
- Profile performance regularly (CPU, GPU, memory)
- Use async loading for resources
- Implement proper state machines for game logic
- Cache component references (avoid GetComponent in Update)
- Use delta time for frame-independent movement
### MUST NOT DO
- Instantiate/Destroy in tight loops or Update()
- Skip profiling and performance testing
- Use string comparisons for tags (use CompareTag)
- Allocate memory in Update/FixedUpdate loops
- Ignore platform-specific constraints (mobile, console)
- Use Find methods in Update loops
- Hardcode game values (use ScriptableObjects/data files)
## Output Templates
When implementing game features, provide:
1. Core system implementation (ECS component, MonoBehaviour, or Actor)
2. Associated data structures (ScriptableObjects, structs, configs)
3. Performance considerations and optimizations
4. Brief explanation of architecture decisions
## Key Code Patterns
### Object Pooling (Unity C#)
```csharp
public class ObjectPool<T> where T : Component
{
private readonly Queue<T> _pool = new();
private readonly T _prefab;
private readonly Transform _parent;
public ObjectPool(T prefab, int initialSize, Transform parent = null)
{
_prefab = prefab;
_parent = parent;
for (int i = 0; i < initialSize; i++)
Release(Create());
}
public T Get()
{
T obj = _pool.Count > 0 ? _pool.Dequeue() : Create();
obj.gameObject.SetActive(true);
return obj;
}
public void Release(T obj)
{
obj.gameObject.SetActive(false);
_pool.Enqueue(obj);
}
private T Create() => Object.Instantiate(_prefab, _parent);
}
```
### Component Caching (Unity C#)
```csharp
public class PlayerController : MonoBehaviour
{
// Cache all component references in Awake — never call GetComponent in Update
private Rigidbody _rb;
private Animator _animator;
private PlayerInput _input;
private void Awake()
{
_rb = GetComponent<Rigidbody>();
_animator = GetComponent<Animator>();
_input = GetComponent<PlayerInput>();
}
private void FixedUpdate()
{
// Use cached references; use deltaTime for frame-independence
Vector3 move = _input.MoveDirection * (speed * Time.fixedDeltaTime);
_rb.MovePosition(_rb.position + move);
}
}
```
### State Machine (Unity C#)
```csharp
public abstract class State
{
public abstract void Enter();
public abstract void Tick(float deltaTime);From Jeffallan/claude-skills, MIT.
More from Jeffallan/claude-skills
- 0.862score
django-storages-s3
https://github.com/awais786
Use when configuring Django to store static and media files on AWS S3 with django-storages.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
code-documenter
https://github.com/Jeffallan
Generates, formats, and validates technical documentation — including docstrings, OpenAPI/Swagger specs, JSDoc annotations, doc portals, and user guides.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
api-designer
https://github.com/Jeffallan
Use when designing REST or GraphQL APIs, creating OpenAPI specifications, or planning API architecture.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
spec-miner
https://github.com/Jeffallan
Reverse-engineering specialist that extracts specifications from existing codebases.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
cpp-pro
https://github.com/Jeffallan
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
angular-architect
https://github.com/Jeffallan
Generates Angular 17+ standalone components, configures advanced routing with lazy loading and guards, implements NgRx state management, applies RxJS…
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
fullstack-guardian
https://github.com/Jeffallan
Builds security-focused full-stack web applications by implementing integrated frontend and backend components with layered security at every level.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
architecture-designer
https://github.com/Jeffallan
Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
atlassian-mcp
https://github.com/Jeffallan
Integrates with Atlassian products to manage project tracking and documentation via MCP protocol.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
chaos-engineer
https://github.com/Jeffallan
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment…
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
cli-developer
https://github.com/Jeffallan
Use when building CLI tools, implementing argument parsing, or adding interactive prompts.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
cloud-architect
https://github.com/Jeffallan
Designs cloud architectures, creates migration plans, generates cost optimization recommendations, and produces disaster recovery strategies across AWS…
SkillAFreshness: A★ 12KClaude Code +9
Signals
- Stars
- 12,039
- Forks
- 1,151
- Open issues
- 32
- Last commit (this folder)
- Oct 3, 2026 (25 days ago)
- Last release
- Oct 16, 2026 (12 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.1.0
- License
- MIT
- Repository
- github.com/Jeffallan/claude-skills
- Website
- jarvisaios.vercel.app
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
More from https://github.com/Jeffallan
- 0.697score
angular-architect
https://github.com/Jeffallan
Generates Angular 17+ standalone components, configures advanced routing with lazy loading and guards, implements NgRx state management, applies RxJS…
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
spec-miner
https://github.com/Jeffallan
Reverse-engineering specialist that extracts specifications from existing codebases.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
cpp-pro
https://github.com/Jeffallan
Writes, optimizes, and debugs C++ applications using modern C++20/23 features, template metaprogramming, and high-performance systems techniques.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
code-documenter
https://github.com/Jeffallan
Generates, formats, and validates technical documentation — including docstrings, OpenAPI/Swagger specs, JSDoc annotations, doc portals, and user guides.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
fullstack-guardian
https://github.com/Jeffallan
Builds security-focused full-stack web applications by implementing integrated frontend and backend components with layered security at every level.
SkillAFreshness: A★ 12KClaude Code +9 - 0.697score
api-designer
https://github.com/Jeffallan
Use when designing REST or GraphQL APIs, creating OpenAPI specifications, or planning API architecture.
SkillAFreshness: A★ 12KClaude Code +9
Cite this page
game-developer skill. Agent Mart. https://agentmart.dev/skills/jeffallan-game-developer (last updated 2026-10-24)