Skip to content
Agentmart
Submit a tool
This entry duplicates game-theory, which is the one we list in search.

game-theory

This skill covers game-theoretic methods in structural econometrics and industrial organization.

Skill by James-Traina

IndexedMIT★ 14
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/james-traina-game-theory

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, conduct testing, auction models with strategic bidding, bargaining, or matching markets. Triggers on "Nash equilibrium", "subgame perfect", "best response", "strategic interaction", "entry game", "conduct testing", "auction", "mechanism design", "matching market", "bargaining", "BNE", "Bayesian Nash", "static game", "dynamic game", "repeated game", "multiple equilibria", "equilibrium selection", "discrete game", "oligopoly", "game-theoretic", "player", "payoff", "strategy", "dominant strategy", "Bresnahan-Reiss", "Ciliberto-Tamer", "partial identification", "set identification", or markup test.

Use cases: design, testing

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions: not checked yet.

What's inside

Skill name
game-theory
Description
This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, conduct testing, auction models with strategic bidding, bargaining, or matching markets. Triggers on "Nash equilibrium", "subgame perfect", "best response", "strategic interaction", "entry game", "conduct testing", "auction", "mechanism design", "matching market", "bargaining", "BNE", "Bayesian Nash", "static game", "dynamic game", "repeated game", "multiple equilibria", "equilibrium selection", "discrete game", "oligopoly", "game-theoretic", "player", "payoff", "strategy", "dominant strategy", "Bresnahan-Reiss", "Ciliberto-Tamer", "partial identification", "set identification", or markup test.
License
MIT
Instructions
189 lines in SKILL.md · view on GitHub

Files (7)

  • SKILL.md
  • equilibrium-computation.md · references/
  • equilibrium-concepts.md · references/
  • estimation-diagnostics.md · references/
  • identification-in-games.md · references/
  • io-applications.md · references/
  • multiple-equilibria.md · references/

SKILL.md (first lines)

# Game Theory

Reference for game-theoretic methods in applied structural econometrics and industrial organization. Covers equilibrium concepts, computational methods, structural IO applications, and the identification challenges unique to game-theoretic models.

## When to Use This Skill

Use when the user is:
- Estimating a structural model where agents interact strategically (oligopoly, entry, bargaining, auctions)
- Deriving or computing Nash equilibria, BNE, or subgame perfect equilibria
- Handling the multiple equilibria problem in empirical games
- Testing firm conduct (competitive vs. collusive vs. oligopolistic)
- Estimating entry models, matching models, or bargaining models
- Formalizing an identification argument for a game-theoretic model

Skip when:
- The model is single-agent (use `structural-modeling` skill for dynamic discrete choice, demand estimation)
- The task is standard causal inference without strategic interaction (use `causal-inference` skill)
- The game is a well-known IO model with standard estimation code (pyblp covers BLP demand; see `structural-modeling`)

**Quick reference only** — for full implementation code, see `references/` subdirectory.

## Where to Start

- **Choosing equilibrium concept?** See [Equilibrium Concept Routing](#equilibrium-concept-routing) below, then `references/equilibrium-concepts.md` for definitions and formulas
- **Computing equilibria?** See `references/equilibrium-computation.md`
- **Estimating an IO model?** See `references/io-applications.md`
- **Estimation code and diagnostics?** See `references/estimation-diagnostics.md`
- **Facing multiple equilibria?** See [Multiple Equilibria Summary](#multiple-equilibria-summary) below, then `references/multiple-equilibria.md` for selection rules and set identification
- **Identification argument?** See [Identification Summary](#identification-summary) below, then `references/identification-in-games.md` for exclusion restrictions and rank conditions

---

## Quick Start: Nash Equilibrium Computation

```python
import nashpy as nash
import numpy as np

# Define a 2-player game: row player payoffs A, column player payoffs B
A = np.array([[3, 0], [5, 1]])  # e.g., Prisoner's Dilemma
B = A.T                          # Symmetric game
game = nash.Game(A, B)

# Find ALL Nash equilibria via support enumeration
for i, (sr, sc) in enumerate(game.support_enumeration()):
    print(f"NE {i+1}: row={sr.round(3)}, col={sc.round(3)}")
```

For larger games, extensive-form games, or QRE computation, see `references/equilibrium-computation.md`.

## Equilibrium Concept Routing

| Information Structure | Timing | Concept | Refinement | Key Reference |
|----------------------|--------|---------|------------|--------------|
| Complete | Simultaneous | Nash equilibrium | Dominant strategy, trembling-hand perfect | — |
| Complete | Sequential | Subgame perfect equilibrium (SPE) | Backward induction | — |
| Complete | Repeated | SPE with trigger strategies | Folk theorem, Nash reversion | Green-Porter (1984) |
| Complete | Dynamic (states) | Markov perfect equilibrium (MPE) | Strategies depend only on payoff-relevant state | Ericson-Pakes (1995) |
| Incomplete (private types) | Simultaneous | Bayesian Nash equilibrium (BNE) | Monotone strategies, threshold equilibria | — |
| Incomplete | Sequential | Perfect Bayesian equilibrium (PBE) | Sequential rationality + Bayesian updating | Kreps-Wilson |

**Decision tree:**
1. Do players have private information? → Yes: BNE framework. No: Nash/SPE.
2. Is the game sequential? → Yes: SPE (backward induction) or MPE (dynamic states). No: simultaneous Nash.
3. Is the game repeated? → Yes: folk theorem applies; collusion may be sustainable.
4. Are there multiple equilibria? → See [Multiple Equilibria Summary](#multiple-equilibria-summary).

For detailed definitions, formulas, and the complete-vs-incomplete information comparison table, see `references/equilibrium-concepts.md`.

---

## Multiple Equilibria Summary

The central identification challenge in empirical games. Three resolution strategies:

| Strategy | Approach | Trade-off | Key Reference |
|----------|----------|-----------|--------------|
| **Impose selection rule** | Order firms by profitability; pick unique NE | Point identification, but selection rule is an assumption | Berry (1992) |
| **Set identification** | Accept all NE-consistent parameters | No selection assumption, but wider confidence regions | Ciliberto-Tamer (2009) |
| **Exploit multiplicity** | Use correlates of equilibrium selection as instruments | Point identification with weaker assumptions | Sweeting (2009) |
| **QRE** | Bounded rationality generates unique equilibrium | Testable, but imposes logistic choice structure | McKelvey-Palfrey |

For the full selection rule comparison table, QRE implementation code, and Ciliberto-Tamer bounds procedure, see `references/multiple-equilibria.md`.

---

## Identification Summary

Two sources of endogeneity distinguish games from single-agent models: (1) strategic complementarities/substitutes create simultaneity, and (2) correlated unobservables create spurious correlation in actions.

**Resolution:** Firm-specific instruments Z_i (cost, distance, regulatory history) excluded from rival j's profit equation. Variation in Z_i shifts firm i's entry, which instruments for j's strategic response.

**Rank condition (Bajari-Hong-Ryan 2010):** The Jacobian of the best-response system w.r.t. exogenous variables must have full rank. Fails when all firms share the same instruments, competitive effects are zero, or instruments are weak.

**Conduct parameter identification:** Cost shifters must shift supply independently of demand (standard simultaneous equations condition). The conduct parameter θ is identified from the curvature of the markup-quantity relationship.

For the full treatment — exclusion restriction formulas, two-step estimation logic, competitive effect identification, and conduct rank condition failure modes — see `references/identification-in-games.md`.

---

## Structural IO Applications: Routing

For full model specifications, estimation code, and references, see `references/io-applications.md` and `references/estimation-diagnostics.md`.

| Application | Model Class | Estimation | Reference File |
|-------------|------------|------------|---------------|
| Market structure (symmetric firms) | Bresnahan-Reiss ordered probit | MLE | `io-applications.md` |
| Entry (asymmetric firms) | Berry ordered equilibrium | MLE with equilibrium constraints | `io-applications.md` |
| Entry (multiple equilibria) | Ciliberto-Tamer partial identification | Moment inequalities | `io-applications.md` |
| Conduct testing | BLP supply side + markup equation | GMM + Rivers-Vuong test | `io-applications.md` |
| Vertical bargaining | Generalized Nash bargaining (Horn-Wolinsky) | GMM with outside option instruments | `io-applications.md` |
| Procurement/first-price auctions | BNE bidding + GPV inversion | Nonparametric | `io-applications.md` |
| Dynamic oligopoly | MPE (Ericson-Pakes) | CCP two-step (Bajari-Benkard-Levin) | `estimation-diagnostics.md` |
| Collusion sustainability | Repeated game + trigger strategies | Threshold discount factor | `equilibrium-concepts.md` |

---

## Integration with compound-science

From James-Traina/compound-science, MIT.

Signals

Stars
14
Forks
2
Open issues
1
Last commit (this folder)
Mar 29, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

Same skill elsewhere

Copies of this SKILL.md published by others; search shows only one of them.

Cite this page

game-theory skill. Agent Mart. https://agentmart.dev/skills/james-traina-game-theory (last updated 2026-10-24)