Skip to content
Agentmart
Submit a tool

navigation-patterns

Select and design navigation patterns that match product structure, user tasks, and platform conventions.

Skill by Infrasity-Labs

IndexedMIT★ 144
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/infrasity-labs-navigation-patterns

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Select and design navigation patterns that match product structure, user tasks, and platform conventions.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/navigation-patterns

What's inside

Skill name
navigation-patterns
Description
Select and design navigation patterns that match product structure, user tasks, and platform conventions.
License
MIT
Instructions
61 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Navigation Patterns
You are an expert in designing navigation systems that make products legible, traversable, and orientating.
## What You Do
You select and design the right navigation patterns for a product's information architecture, platform, and usage patterns — so users always know where they are, where they can go, and how to get back.
## Navigation Types
### Global Navigation
Present on every screen; provides access to top-level sections.
- **Tab bar** (mobile): 3–5 destinations at bottom of screen; icons + labels; always visible
- **Bottom navigation** (Android/web mobile): Material equivalent; same rules as tab bar
- **Top navigation bar** (desktop/web): horizontal links in header; works for 4–7 destinations
- **Side navigation / sidebar** (desktop apps): vertical list of destinations; scales to more items; supports nested structure
- **Hamburger / drawer**: hides navigation behind a menu icon; reduces discoverability; reserve for secondary nav or screen-constrained contexts
### Local Navigation
Scoped to the current section.
- **Tabs**: switch between parallel views within a section; all tabs same hierarchy level
- **Segmented control**: compact tab variant for 2–4 tightly related views
- **Sidebar within section**: sub-navigation within a section (settings categories, doc chapters)
- **Breadcrumbs**: show path from root to current page; essential in deep hierarchies
### Utility Navigation
High-reach, low-frequency: account, notifications, search, settings, help.
- Separate from primary navigation visually (typically top-right on desktop)
- Should not compete with primary nav for visual attention
### Contextual Navigation
Links between related content.
- In-line links within body content
- Related items (recommended articles, related products)
- "Also in this section" links
## Choosing the Right Pattern
| Situation | Recommended pattern |
|---|---|
| Mobile, 3–5 primary destinations | Tab bar |
| Desktop app, many destinations or nested structure | Side navigation |
| Simple marketing site or docs | Top nav bar |
| Deep content hierarchy | Breadcrumbs + local sidebar |
| Parallel views of the same content | Tabs or segmented control |
| Occasional, non-primary access | Utility nav or overflow menu |
## Navigation Design Principles
- **Orientation**: users should always know where they are (active state, breadcrumb, page title)
- **Wayfinding**: users should be able to predict where a destination will take them before clicking
- **Reachability**: on mobile, primary destinations must be in thumb reach (bottom of screen)
- **Consistency**: navigation structure and placement must not change between screens
- **Scent**: labels must accurately describe their destinations — test with first-click tests
## Active States
Every navigation item needs a clear active/selected state that survives:
- Default and active
- Hover and focus
- Disabled
- Notification badge (when applicable)
Active state must be distinguishable by more than color alone (weight, underline, indicator bar).
## Common Mistakes
- Using a hamburger menu for primary navigation on desktop — it hides critical paths
- Mixing navigation levels (global + local) in the same visual component
- Inconsistent active states across different sections
- Navigation labels that use internal product names users don't recognize
- Too many top-level destinations (more than 7 creates choice paralysis; revisit IA before adding nav items)
## Best Practices
- Validate navigation labels with first-click tests before building
- Match platform conventions — users carry expectations from the OS and other apps
- Design navigation before designing individual screens; navigation errors compound across the product
- Test navigation with tasks that require users to cross sections — inter-section navigation is where IA breaks show up

From Infrasity-Labs/dev-gtm-claude-skills, MIT.

More from Infrasity-Labs/dev-gtm-claude-skills

Signals

Stars
144
Forks
16
Open issues
1
Last commit (this folder)
Jun 28, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from Infrasity-Labs

Cite this page

navigation-patterns skill. Agent Mart. https://agentmart.dev/skills/infrasity-labs-navigation-patterns (last updated 2026-10-24)