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anime-js

Anime.js v4 animation guidance for timelines, SVG motion, draggable interactions, motion paths, scroll effects, staggering, and text splitting.

Skill by INERATE

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Anime.js v4 animation guidance for timelines, SVG motion, draggable interactions, motion paths, scroll effects, staggering, and text splitting.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/anime-js

What's inside

Skill name
anime-js
Description
Anime.js v4 animation guidance for timelines, SVG motion, draggable interactions, motion paths, scroll effects, staggering, and text splitting.
License
MIT
Instructions
47 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Anime.js v4

Modular, tree-shakeable. Import only what you use. In Atelier, reach for it when
the effect is **timeline-, SVG-, or draggable-heavy**; for trigger-driven React
UI motion prefer Framer Motion (design-law §4), for continuous card schematics
prefer [[living-graphics]]. All motion still obeys the design-law motion system:
expo/spring physics, reduced-motion fallback, transform/opacity/canvas only.

## Install
`npm i animejs` · ESM `import { animate } from 'animejs'` · CDN `https://esm.sh/animejs`

## Core API (import from `animejs`)
- `animate(targets, params)` — CSS/transforms/vars, SVG attrs, JS objects, HTML attrs. Values: numeric, units, relative `+=`/`-=`/`*=`, color, `[from, to]`, or `(el,i,total)=>` functions. `ease:'outExpo'`, `createSpring({stiffness,damping,mass})`.
- `createTimeline({defaults})` → `.add(t, params, pos)` — position `'<'` (with prev), `'-=200'`, `'+=100'`, ms, or a label.
- `stagger(100, { from:'center', grid:[cols,rows] })` — for `delay`/values.
- `onScroll({ target, sync:true, enter, leave })` — pass as `autoplay` to scrub.
- SVG: `morphTo(path)`, `createDrawable('path')` + `{ draw:['0 0','0 1'] }`, `createMotionPath(path)`.
- `splitText(el,{chars,words,lines})` → `.addEffect()` for per-char reveals.
- `createDraggable(el,{ container, releaseEase:createSpring(...) })`.
- Utils: `$`, `get`/`set`, `remove`, `random`, `clamp`, `lerp`, `mapRange`.

## Patterns
```js
import { animate, createTimeline, stagger, createDrawable } from 'animejs';

animate('.item', { translateY:[16,0], opacity:[0,1],
  delay: stagger(70, { from:'center' }), duration:600, ease:'outExpo' });

createTimeline({ defaults:{ duration:500, ease:'outExpo' } })
  .add('.a',{ x:100 }).add('.b',{ x:100 }, '<').add('.c',{ x:100 }, '-=200');

animate(createDrawable('path'), { draw:['0 0','0 1'], duration:2000, ease:'inOutQuad' });
```

## React — always scope + revert
```jsx
useEffect(() => {
  const scope = createScope({ root: ref.current })
    .add(() => animate('.box', { rotate:360 }));
  return () => scope.revert();       // cleanup is mandatory
}, []);
```

Bundle: full ~24.5KB gzip; animation core ~10KB; add draggable/scroll only if used.
Docs: https://animejs.com/documentation · easing editor: https://animejs.com/easing-editor

From INERATE/atelier, MIT.

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Last commit (this folder)
Sep 22, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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anime-js skill. Agent Mart. https://agentmart.dev/skills/inerate-anime-js (last updated 2026-10-24)