fixing-motion-performance
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects.
Skill by ibelick
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: frontend, security
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
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- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/fixing-motion-performance
What's inside
- Skill name
fixing-motion-performance- Description
- Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
- License
- MIT
- Instructions
- 148 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# fixing-motion-performance Fix animation performance issues. ## how to use - `/fixing-motion-performance` Apply these constraints to any UI animation work in this conversation. - `/fixing-motion-performance <file>` Review the file against all rules below and report: - violations (quote the exact line or snippet) - why it matters (one short sentence) - a concrete fix (code-level suggestion) Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack. ## when to apply Reference these guidelines when: - adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP) - refactoring janky interactions or transitions - implementing scroll-linked motion or reveal-on-scroll - animating layout, filters, masks, gradients, or CSS variables - reviewing components that use will-change, transforms, or measurement ## rendering steps glossary - composite: transform, opacity - paint: color, borders, gradients, masks, images, filters - layout: size, position, flow, grid, flex ## rule categories by priority | priority | category | impact | |----------|----------|--------| | 1 | never patterns | critical | | 2 | choose the mechanism | critical | | 3 | measurement | high | | 4 | scroll | high | | 5 | paint | medium-high | | 6 | layers | medium | | 7 | blur and filters | medium | | 8 | view transitions | low | | 9 | tool boundaries | critical | ## quick reference ### 1. never patterns (critical) - do not interleave layout reads and writes in the same frame - do not animate layout continuously on large or meaningful surfaces - do not drive animation from scrollTop, scrollY, or scroll events - no requestAnimationFrame loops without a stop condition - do not mix multiple animation systems that each measure or mutate layout ### 2. choose the mechanism (critical) - default to transform and opacity for motion - use JS-driven animation only when interaction requires it - paint or layout animation is acceptable only on small, isolated surfaces - one-shot effects are acceptable more often than continuous motion - prefer downgrading technique over removing motion entirely ### 3. measurement (high) - measure once, then animate via transform or opacity - batch all DOM reads before writes - do not read layout repeatedly during an animation - prefer FLIP-style transitions for layout-like effects - prefer approaches that batch measurement and writes ### 4. scroll (high) - prefer Scroll or View Timelines for scroll-linked motion when available - use IntersectionObserver for visibility and pausing - do not poll scroll position for animation - pause or stop animations when off-screen - scroll-linked motion must not trigger continuous layout or paint on large surfaces ### 5. paint (medium-high) - paint-triggering animation is allowed only on small, isolated elements - do not animate paint-heavy properties on large containers - do not animate CSS variables for transform, opacity, or position - do not animate inherited CSS variables - scope animated CSS variables locally and avoid inheritance ### 6. layers (medium) - compositor motion requires layer promotion, never assume it - use will-change temporarily and surgically - avoid many or large promoted layers - validate layer behavior with tooling when performance matters ### 7. blur and filters (medium) - keep blur animation small (<=8px) - use blur only for short, one-time effects - never animate blur continuously - never animate blur on large surfaces - prefer opacity and translate before blur ### 8. view transitions (low) - use view transitions only for navigation-level changes - avoid view transitions for interaction-heavy UI - avoid view transitions when interruption or cancellation is required - treat size changes as potentially layout-triggering ### 9. tool boundaries (critical) - do not migrate or rewrite animation libraries unless explicitly requested - apply these rules within the existing animation system - never partially migrate APIs or mix styles within the same component ## common fixes ```css
From ibelick/ui-skills, MIT.
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Signals
- Stars
- 10,132
- Forks
- 475
- Open issues
- 2
- Last commit (this folder)
- Feb 19, 2026 (8 months ago)
- Last release
- Jun 22, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/ibelick/ui-skills
- Website
- www.ui-skills.com/
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
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Cite this page
fixing-motion-performance skill. Agent Mart. https://agentmart.dev/skills/ibelick-fixing-motion-performance (last updated 2026-10-24)