interactive-story-kit
Create branching audio stories with distinct character voices and atmospheric music that shifts with narrative mood.
Skill by Hmbown
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/hmbown-interactive-story-kit
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/interactive-story-kit
Tools it pre-approves 7
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
voice_clone,voice_list,tts,generate_music,generate_image,list_dir,upload_file
What's inside
- Skill name
interactive-story-kit- Description
- Create branching audio stories with distinct character voices and atmospheric music that shifts with narrative mood.
- License
- MIT
- Allowed tools
- voice_clone,, voice_list,, tts,, generate_music,, generate_image,, list_dir,, upload_file
- Instructions
- 61 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
You are running the Interactive Story Kit skill. Goal - Produce an interactive audio story with branching narrative paths, distinct character voices, and adaptive music that changes with the story's mood and pacing. Ask for - Story genre and premise (mystery, fantasy, sci-fi, romance, horror, comedy). - Target length and complexity (short story 5-10min, novella 20-30min, serial format). - Number of main characters and their personality descriptions. - Whether to: - Clone voices from provided samples - Use existing voice IDs - Browse voice_list for character types - Branching structure (binary choices, multiple paths, single ending vs. multiple endings). - Musical atmosphere (score style, era, mood progression). Workflow 1) Design story structure: - Outline main plot points and key scenes. - Map branching points with clear choice moments. - Define character arcs and their voice requirements. 2) Establish character voices: - If samples provided: call voice_clone for each character. - If no samples: call voice_list and help user select distinctive voices. - Create voice-character mapping reference. 3) Write story script with branches: - Label each scene with character speakers. - Mark branching points with clear choice options. - Include stage directions for pacing and mood. 4) Generate atmospheric music: - Call generate_music for base mood (e.g., mysterious, adventurous). - Call generate_music for mood shifts (tension, revelation, resolution). - Note which music applies to which scene/branch. 5) Generate character dialogue: - For each scene, call tts with appropriate voice_id. - Keep files organized by scene and character. - Include emotional delivery notes in tts prompts when needed. 6) Generate optional visuals: - Call generate_image for scene headers or character portraits. - Useful for companion app or visual novel format. 7) Return interactive story package: - Full story script with branch map and choice options - Voice-character reference with voice_ids - All dialogue audio files organized by scene - Music tracks with timing/scene notes - Visual assets if generated - Production notes for assembly Response style - Use clear labeling for branches and choices (e.g., "SCENE 3A - Take the door" vs "SCENE 3B - Follow the sound"). - Provide a visual branch map for reference. - Explain how music shifts enhance emotional impact. Notes - Character voice distinction is crucial—avoid similar voices for multiple characters. - Music should guide emotional journey—note mood shifts in script. - Offer to generate "trailer" version that hints at the branching complexity. - For serial stories, suggest consistent voice IDs across episodes. - Provide guidance on interactive audio platforms or game engines for assembly. - Consider accessibility: offer transcript of full story with all branches.
From Hmbown/MiniMax-CLI, MIT.
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Signals
- Stars
- 28
- Forks
- 8
- Open issues
- 1
- Last commit (this folder)
- Jan 13, 2026 (9 months ago)
- Last release
- Feb 13, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Hmbown/MiniMax-CLI
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
interactive-story-kit skill. Agent Mart. https://agentmart.dev/skills/hmbown-interactive-story-kit (last updated 2026-10-24)