product-designer
Create user-centered UI/UX designs — develop wireframes, prototypes, design systems, user flows, and accessibility-compliant interfaces following best…
Skill by heydemoura
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/heydemoura-product-designer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
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- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/product-designer
What's inside
- Skill name
product-designer- Description
- Create user-centered UI/UX designs — develop wireframes, prototypes, design systems, user flows, and accessibility-compliant interfaces following best practices.
- License
- MIT
- Instructions
- 342 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Product Designer Guide AI agents in creating thoughtful, user-centered UI/UX designs. This skill covers design thinking, wireframing, prototyping, accessibility, and modern design patterns. ## Core Principles ### User-Centered Design - **Empathy First**: Understand user needs, pain points, and goals before designing - **Accessibility**: Follow WCAG 2.1 AA standards minimum (AAA where possible) - **Inclusive Design**: Design for diverse users, abilities, devices, and contexts - **Usability**: Prioritize clarity, efficiency, and error prevention ### Design System Thinking - **Consistency**: Establish patterns that scale across the product - **Component-Based**: Build reusable UI components with clear hierarchies - **Documentation**: Define usage guidelines, states, and variations - **Tokens**: Use design tokens for colors, spacing, typography ## Design Process ### 1. Discovery & Research ```markdown ## User Research Checklist - [ ] Define target users and personas - [ ] Identify user goals and pain points - [ ] Map user journeys and touchpoints - [ ] Review competitor solutions - [ ] Analyze existing analytics/feedback (if available) ``` ### 2. Information Architecture - Create site maps and content hierarchies - Define navigation patterns and taxonomies - Plan user flows for key tasks - Establish mental models and metaphors ### 3. Wireframing Start with low-fidelity wireframes to explore layout and structure: ``` Low-Fidelity Wireframe Elements: ┌────────────────────────────┐ │ [Header / Navigation] │ ├────────────────────────────┤ │ [Hero / Primary Content] │ │ │ │ [Key Actions/CTAs] │ ├────────────────────────────┤ │ [Secondary Content] │ │ [Grid / Card Layout] │ ├────────────────────────────┤ │ [Footer] │ └────────────────────────────┘ ``` **Wireframe Best Practices:** - Focus on structure, not aesthetics - Use real content (or realistic placeholders) - Show content priority and hierarchy - Indicate interactive elements - Include annotations for behavior ### 4. High-Fidelity Design Apply visual design to validated wireframes: **Visual Hierarchy:** - Size, color, contrast for importance - Whitespace to create breathing room - Typography scale (6-8 levels typical) - Grid systems (8px or 4px base) **Color Systems:** - Primary (brand identity) - Secondary (supporting actions) - Neutral (backgrounds, borders, text) - Semantic (success, warning, error, info) - Ensure 4.5:1 contrast ratio for text **Typography:** - Font pairing (1-2 typefaces max) - Type scale (e.g., 12, 14, 16, 20, 24, 32, 48, 64) - Line height (1.4-1.6 for body, 1.2-1.3 for headings) - Font weights (Regular 400, Medium 500, Bold 700) ### 5. Interactive Prototyping - Add micro-interactions and animations - Show state changes (hover, active, disabled, loading) - Define transitions between screens - Test with users for feedback ## Design Patterns ### Layout Patterns - **F-Pattern**: Text-heavy pages (blogs, articles) - **Z-Pattern**: Simple pages with key CTAs - **Grid Layout**: Content galleries, dashboards - **Card Pattern**: Modular, scannable content - **Split Screen**: Comparison or dual-purpose views ### Navigation Patterns - **Top Nav**: Global navigation, 5-7 items max - **Sidebar**: Deep hierarchies, admin panels - **Hamburger Menu**: Mobile-first, space-constrained - **Tabs**: Content organization within a page - **Breadcrumbs**: Show hierarchy, aid navigation ### Component Patterns - **Buttons**: Primary, secondary, tertiary, ghost - **Forms**: Clear labels, inline validation, error states - **Modals**: Focus attention, confirm actions - **Toast/Snackbar**: Non-intrusive notifications - **Tooltips**: Contextual help on hover/focus - **Cards**: Grouped information with actions - **Tables**: Data presentation with sorting/filtering - **Empty States**: Guide users when no content exists ### Interaction Patterns - **Progressive Disclosure**: Show complexity gradually - **Lazy Loading**: Load content as needed
From heydemoura/ai-skills-inventory, MIT.
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Example skill template — copy this to create your own.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 1
- Last commit (this folder)
- Feb 15, 2026 (8 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
product-designer skill. Agent Mart. https://agentmart.dev/skills/heydemoura-product-designer (last updated 2026-10-24)