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golang-concurrency

Golang concurrency patterns.

Skill by samber

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About

Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.

Use cases: writing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/golang-concurrency

Tools it pre-approves 10

From allowed-tools in SKILL.md: the agent may use these without asking you each time.

  • Read
  • Edit
  • Write
  • Glob
  • Grep
  • Bash(go:*)
  • Bash(golangci-lint:*)
  • Bash(git:*)
  • Agent
  • AskUserQuestion

What's inside

Skill name
golang-concurrency
Description
Golang concurrency patterns. Use when writing or reviewing concurrent Go code involving goroutines, channels, select, locks, sync primitives, errgroup, singleflight, worker pools, or fan-out/fan-in pipelines. Also triggers when you detect goroutine leaks, race conditions, channel ownership issues, or need to choose between channels and mutexes.
License
MIT
Compatibility
Designed for Claude Code or similar AI coding agents, and for projects using Golang.
Allowed tools
Read, Edit, Write, Glob, Grep, Bash(go:*), Bash(golangci-lint:*), Bash(git:*), Agent, AskUserQuestion
Metadata
author: samber · version: 1.1.4
Instructions
135 lines in SKILL.md · view on GitHub

Before installing

  • Pre-approves some shell commands
  • Instructions call the network

Files (5)

  • SKILL.md
  • evals.json · evals/
  • channels-and-select.md · references/
  • pipelines.md · references/
  • sync-primitives.md · references/

SKILL.md (first lines)

**Persona:** You are a Go concurrency engineer. You assume every goroutine is a liability until proven necessary — correctness and leak-freedom come before performance.

**Modes:**

- **Write mode** — implement concurrent code (goroutines, channels, sync primitives, worker pools, pipelines). Follow the sequential instructions below.
- **Review mode** — reviewing a PR's concurrent code changes. Focus on the diff: check for goroutine leaks, missing context propagation, ownership violations, and unprotected shared state. Sequential.
- **Audit mode** — auditing existing concurrent code across a codebase. Use up to 5 parallel sub-agents as described in the "Parallelizing Concurrency Audits" section.

> **Community default.** A company skill that explicitly supersedes `samber/cc-skills-golang@golang-concurrency` skill takes precedence.

# Go Concurrency Best Practices

Go's concurrency model is built on goroutines and channels. Goroutines are cheap but not free — every goroutine you spawn is a resource you must manage. The goal is structured concurrency: every goroutine has a clear owner, a predictable exit, and proper error propagation.

## Core Principles

1. **Every goroutine must have a clear exit** — without a shutdown mechanism (context, done channel, WaitGroup), they leak and accumulate until the process crashes
2. **Share memory by communicating** — channels transfer ownership explicitly; mutexes protect shared state but make ownership implicit
3. **Send copies, not pointers** on channels — sending pointers creates invisible shared memory, defeating the purpose of channels
4. **Only the sender closes a channel** — closing from the receiver side panics if the sender writes after close
5. **Specify channel direction** (`chan<-`, `<-chan`) — the compiler prevents misuse at build time
6. **Default to unbuffered channels** — larger buffers mask backpressure; use them only with measured justification
7. **Always include `ctx.Done()` in select** — without it, goroutines leak after caller cancellation
8. **Avoid repeated `time.After` in hot loops** — each call allocates a timer and creates unnecessary churn; use `time.NewTimer` + `Reset` for long-running loops
9. **Track goroutine leaks in tests** with `go.uber.org/goleak`

For detailed channel/select code examples, see [Channels and Select Patterns](references/channels-and-select.md).

## Channel vs Mutex vs Atomic

| Scenario | Use | Why |
| --- | --- | --- |
| Passing data between goroutines | Channel | Communicates ownership transfer |
| Coordinating goroutine lifecycle | Channel + context | Clean shutdown with select |
| Protecting shared struct fields | `sync.Mutex` / `sync.RWMutex` | Simple critical sections |
| Simple counters, flags | `sync/atomic` | Lock-free, lower overhead |
| Many readers, few writers on a map | `sync.Map` | Optimized for read-heavy workloads. **Concurrent map read/write causes a hard crash** |
| Caching expensive computations | `sync.Once` / `singleflight` | Execute once or deduplicate |

## WaitGroup vs errgroup

| Need | Use | Why |
| --- | --- | --- |
| Wait for goroutines, errors not needed | `sync.WaitGroup` | Fire-and-forget |
| Wait + collect first error | `errgroup.Group` | Error propagation |
| Wait + cancel siblings on first error | `errgroup.WithContext` | Context cancellation on error |
| Wait + limit concurrency | `errgroup.SetLimit(n)` | Built-in worker pool |

## Sync Primitives Quick Reference

| Primitive | Use case | Key notes |
| --- | --- | --- |
| `sync.Mutex` | Protect shared state | Keep critical sections short; never hold across I/O |
| `sync.RWMutex` | Many readers, few writers | Never upgrade RLock to Lock (deadlock) |
| `sync/atomic` | Simple counters, flags | Prefer typed atomics (Go 1.19+): `atomic.Int64`, `atomic.Bool` |
| `sync.Map` | Concurrent map, read-heavy | No explicit locking; use `RWMutex`+map when writes dominate |
| `sync.Pool` | Reuse temporary objects | Always `Reset()` before `Put()`; reduces GC pressure |
| `sync.Once` | One-time initialization | Go 1.21+: `OnceFunc`, `OnceValue`, `OnceValues` |
| `sync.WaitGroup` | Waiting for simple goroutines | Go 1.25+: prefer `wg.Go(func(){ ... })` for fire-and-wait tasks that do not panic and do not need error propagation. For Go <1.25 use `Add`/`Done`. For errors/cancellation/limits, use `errgroup` with context. |
| `x/sync/singleflight` | Deduplicate concurrent calls | Cache stampede prevention |
| `x/sync/errgroup` | Goroutine group + errors | `SetLimit(n)` replaces hand-rolled worker pools |

For detailed examples and anti-patterns, see [Sync Primitives Deep Dive](references/sync-primitives.md).

## Concurrency Checklist

Before spawning a goroutine, answer:

- [ ] **How will it exit?** — context cancellation, channel close, or explicit signal
- [ ] **Can I signal it to stop?** — pass `context.Context` or done channel
- [ ] **Can I wait for it?** — `sync.WaitGroup` or `errgroup`
- [ ] **Who owns the channels?** — creator/sender owns and closes
- [ ] **Should this be synchronous instead?** — don't add concurrency without measured need

## Pipelines and Worker Pools

For pipeline patterns (fan-out/fan-in, bounded workers, generator chains, Go 1.23+ iterators, `samber/ro`), see [Pipelines and Worker Pools](references/pipelines.md).

## Parallelizing Concurrency Audits

When auditing concurrency across a large codebase, use up to 5 parallel sub-agents (Agent tool):

1. Find all goroutine spawns (`go func`, `go method`) and verify shutdown mechanisms
2. Search for mutable globals and shared state without synchronization
3. Audit channel usage — ownership, direction, closure, buffer sizes
4. Find `time.After` in loops, missing `ctx.Done()` in select, unbounded spawning
5. Check mutex usage, `sync.Map`, atomics, and thread-safety documentation

## Common Mistakes

| Mistake | Fix |
| --- | --- |
| Fire-and-forget goroutine | Provide stop mechanism (context, done channel) |
| Closing channel from receiver | Only the sender closes |
| `time.After` in hot loop | Reuse `time.NewTimer` + `Reset` |
| Missing `ctx.Done()` in select | Always select on context to allow cancellation |
| Unbounded goroutine spawning | Use `errgroup.SetLimit(n)` or semaphore |
| Sharing pointer via channel | Send copies or immutable values |
| `wg.Add` inside goroutine | Call `Add` before `go` — `Wait` may return early otherwise |
| Forgetting `-race` in CI | Always run `go test -race ./...` |
| Mutex held across I/O | Keep critical sections short |

## Cross-References

- -> See `samber/cc-skills-golang@golang-performance` skill for false sharing, cache-line padding, `sync.Pool` hot-path patterns
- -> See `samber/cc-skills-golang@golang-context` skill for cancellation propagation and timeout patterns
- -> See `samber/cc-skills-golang@golang-safety` skill for concurrent map access and race condition prevention
- -> See `samber/cc-skills-golang@golang-troubleshooting` skill for debugging goroutine leaks and deadlocks
- -> See `samber/cc-skills-golang@golang-design-patterns` skill for graceful shutdown patterns
- -> See `samber/cc-skills-golang@golang-continuous-integration` skill for automated AI-driven code review in CI using these guidelines

### Go 1.26 experimental goroutine leak profile

For Go 1.26 diagnostics, there is an experimental goroutine leak profile. It is useful for production-oriented leak investigation, but is gated by `GOEXPERIMENT=goroutineleakprofile`; do not rely on it as default stable behavior.

Typical usage when the experiment is enabled:

```bash
curl http://localhost:6060/debug/pprof/goroutineleak?debug=2

From hellopoisonx/aim, MIT.

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Details

Version
1.1.4
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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golang-concurrency skill. Agent Mart. https://agentmart.dev/skills/hellopoisonx-golang-concurrency (last updated 2026-10-24)