baoyu-comic
Knowledge comic creator supporting multiple art styles and tones.
Skill by guanyang
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/guanyang-baoyu-comic
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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What's inside
- Skill name
baoyu-comic- Description
- Knowledge comic creator supporting multiple art styles and tones. Creates original educational comics with detailed panel layouts and batch-capable image generation. Use when user asks to create "知识漫画", "教育漫画", "biography comic", "tutorial comic", or "Logicomix-style comic".
- License
- MIT
- Instructions
- 341 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (39)
- SKILL.md
- analysis-framework.md · references/
- chalk.md · references/art-styles/
- ink-brush.md · references/art-styles/
- ligne-claire.md · references/art-styles/
- manga.md · references/art-styles/
- minimalist.md · references/art-styles/
- realistic.md · references/art-styles/
- auto-selection.md · references/
- base-prompt.md · references/
- character-template.md · references/
- codex-imagegen.md · references/
- first-time-setup.md · references/config/
- preferences-schema.md · references/config/
- watermark-guide.md · references/config/
- cinematic.md · references/layouts/
- dense.md · references/layouts/
- four-panel.md · references/layouts/
- mixed.md · references/layouts/
- splash.md · references/layouts/
- standard.md · references/layouts/
- webtoon.md · references/layouts/
- ohmsha-guide.md · references/
- partial-workflows.md · references/
- concept-story.md · references/presets/
- four-panel.md · references/presets/
- ohmsha.md · references/presets/
- shoujo.md · references/presets/
- wuxia.md · references/presets/
- storyboard-template.md · references/
- action.md · references/tones/
- dramatic.md · references/tones/
- energetic.md · references/tones/
- neutral.md · references/tones/
- romantic.md · references/tones/
- vintage.md · references/tones/
- warm.md · references/tones/
- workflow.md · references/
- merge-to-pdf.ts · scripts/
SKILL.md (first lines)
# Knowledge Comic Creator
Create original knowledge comics with flexible art style × tone combinations.
## User Input Tools
When this skill prompts the user, follow this tool-selection rule (priority order):
1. **Prefer built-in user-input tools** exposed by the current agent runtime — e.g., `AskUserQuestion`, `request_user_input`, `clarify`, `ask_user`, or any equivalent.
2. **Fallback**: if no such tool exists, emit a numbered plain-text message and ask the user to reply with the chosen number/answer for each question.
3. **Batching**: if the tool supports multiple questions per call, combine all applicable questions into a single call; if only single-question, ask them one at a time in priority order.
Concrete `AskUserQuestion` references below are examples — substitute the local equivalent in other runtimes.
## Image Generation Tools
When this skill needs to render an image, resolve the backend in this order:
1. **Current-request override** — if the user names a specific backend in the current message, use it.
2. **Saved preference** — if `EXTEND.md` sets `preferred_image_backend` to a backend available right now, use it.
3. **Auto-select** (when the preference is `auto`, unset, or the pinned backend isn't available):
- **Codex (`imagegen`)** — first, inspect your available-skills / tool inventory. If a skill named `imagegen` is listed, you are running inside Codex and MUST use it: invoke via the `Skill` tool with `skill: "imagegen"`, passing the saved prompt file's content (plus output path and aspect ratio per Codex `imagegen`'s own args). Codex `imagegen` is the official raster backend in that runtime and outranks any non-native skill (e.g., `baoyu-image-gen`) unless the user has explicitly pinned a different `preferred_image_backend`.
- **Codex via `codex exec` (`codex-imagegen`)** — if the current runtime exposes no native `imagegen` skill but the `codex` CLI is on `PATH` with an active `codex login`, route through `baoyu-image-gen --provider codex-cli` (preferred), or — if baoyu-image-gen is unavailable — invoke the bundled wrapper directly. Details, parameters, and the runtime-discovery procedure live in [references/codex-imagegen.md](references/codex-imagegen.md) — load that file only when this branch is selected.
- **Cursor (`GenerateImage`)** — if the runtime exposes a native `GenerateImage` tool, you are running inside Cursor and it outranks any non-native skill the same way Codex `imagegen` does. Two hard caveats: (a) it has no aspect-ratio parameter — state the target aspect ratio / dimensions explicitly in the prompt text passed as `description`; (b) it does not accept an output directory — it saves to a tool-managed location, so after generation copy/move the file to the skill's expected output path (e.g., `outputs/.../NN-xxx.png`). Reference images go in `reference_image_paths`.
- **Other runtime-native tools** — if the runtime exposes a different native image tool (e.g., Hermes `image_generate`), use it the same way.
- Otherwise, if exactly one non-native backend is installed (e.g., `baoyu-image-gen`), use it.
- Otherwise (multiple non-native backends with no runtime-native tool), ask the user once — batch with any other initial questions.
4. **If none are available**, tell the user and ask how to proceed.
**⛔ Never substitute SVG, HTML, canvas, or other code-based rendering for raster image generation.** Codex `imagegen`'s own description says it should be used "when the output should be a bitmap asset rather than repo-native code or vector." If you cannot resolve a raster backend via step 3, fall through to step 4 and ask the user — do **not** silently emit SVG, write inline `<svg>` markup, or produce HTML/CSS art as a substitute. This applies even if the article/section seems "diagram-like": the consumer skill calling this rule has already decided that a raster image is what it needs.
**⛔ Never repair rendered text by painting over a generated bitmap.** Do not use ImageMagick, Pillow, Canvas, SVG, HTML/CSS, OCR scripts, or any other programmatic overlay to cover, rewrite, erase, stroke, or replace dialogue, sound effects, panel labels, or any other text inside an already generated comic page. If text is wrong or unclear, regenerate from a corrected prompt, redraw the page with less or no on-image text, or ask the user which imperfect candidate to keep.
Setting `preferred_image_backend: ask` forces the step-3 prompt every run regardless of available backends. Users change the pinned backend via the `## Changing Preferences` section below.
**Prompt file requirement (hard)**: write each image's full, final prompt to a standalone file under `prompts/` (naming: `NN-{type}-[slug].md`) BEFORE invoking any backend. The backend receives the prompt file (or its content); the file is the reproducibility record and lets you switch backends without regenerating prompts.
Concrete tool names (`imagegen`, `GenerateImage`, `image_generate`, `baoyu-image-gen`) above are examples — substitute the local equivalents under the same rule.
## Batch Generation Policy
After every prompt file for the current generation group has been saved and verified, generate images in batches by default.
Priority order:
1. Use the chosen backend's native batch / multi-task interface if it exists. Each task must keep its own prompt file, output path, aspect ratio, session ID, and direct reference images.
2. If no native batch interface exists but the runtime can issue parallel tool calls, dispatch up to `generation_batch_size` images at a time. Default: `4`. An explicit user request in the current message, such as `--batch-size 4` or "并行4张一起生成", overrides EXTEND.md.
3. If neither native batch nor parallel tool calls are available, generate sequentially.
Rules:
- Honor workflow dependencies first: generate `characters/characters.png` before pages that use it as a reference.
- Never start the first page batch until all selected page prompt files exist on disk.
- Retry failed items once without regenerating successful items.
- Do not use subagents merely to parallelize image rendering. Use subagents only for separate prompt iteration or creative exploration.
## Reference Images
Users may supply reference images to guide art style, palette, scene composition, or subject. This is **separate from** the auto-generated character sheet (Step 7.1) — both can coexist: user refs guide the look, the character sheet anchors recurring character identity.
**Intake**: Accept via `--ref <files...>` or when the user provides file paths / pastes images in conversation.
- File path(s) → copy to `refs/NN-ref-{slug}.{ext}` alongside the comic output
- Pasted image with no path → ask the user for the path (per the User Input Tools rule above), or extract style traits verbally as a text fallback
- No reference → skip this section
**Usage modes** (per reference):
| Usage | Effect |
|-------|--------|
| `direct` | Pass the file to the backend as a reference image on every page (or selected pages) |
| `style` | Extract style traits (line treatment, texture, mood) and append to every page's prompt body |
| `palette` | Extract hex colors and append to every page's prompt body |
**Record in each page's prompt frontmatter** when refs exist:
```yaml
references:
- ref_id: 01
filename: 01-ref-scene.png
usage: direct
```
**At generation time**:
- Verify each referenced file exists on disk
- If `usage: direct` AND the chosen backend accepts multiple reference images → pass both the character sheet (Step 7.2) and the user refs via the backend's ref parameter; compress images first per Step 7.1's guidance to avoid payload failures
- If the backend accepts only one ref → prefer the character sheet for pages with recurring characters; embed user-ref traits in the prompt body instead
- For `style`/`palette` usage → embed extracted traits in every page's prompt text (applies regardless of backend capability)
## Options
### Visual Dimensions
| Option | Values | Description |
|--------|--------|-------------|
| `--art` | ligne-claire (default), manga, realistic, ink-brush, chalk, minimalist | Art style / rendering technique |
| `--tone` | neutral (default), warm, dramatic, romantic, energetic, vintage, action | Mood / atmosphere |
| `--layout` | standard (default), cinematic, dense, splash, mixed, webtoon, four-panel | Panel arrangement |
| `--aspect` | 3:4 (default, portrait), 4:3 (landscape), 16:9 (widescreen) | Page aspect ratio |
| `--lang` | auto (default), zh, en, ja, etc. | Output language |
| `--ref <files...>` | File paths | Reference images applied to every page for style / palette / scene guidance. See [Reference Images](#reference-images) above. |
| `--batch-size <n>` | 1-8 | Temporary page generation batch size for this run. Default: `generation_batch_size` from EXTEND.md, otherwise 4. |
### Partial Workflow Options
| Option | Description |
|--------|-------------|
| `--storyboard-only` | Generate storyboard only, skip prompts and images |
| `--prompts-only` | Generate storyboard + prompts, skip images |
| `--images-only` | Generate images from existing prompts directory |
| `--regenerate N` | Regenerate specific page(s) only (e.g., `3` or `2,5,8`) |
Details: [references/partial-workflows.md](references/partial-workflows.md)
### Art, Tone & Preset Catalogue
- **Art styles** (6): `ligne-claire`, `manga`, `realistic`, `ink-brush`, `chalk`, `minimalist`. Full definitions at `references/art-styles/<style>.md`.
- **Tones** (7): `neutral`, `warm`, `dramatic`, `romantic`, `energetic`, `vintage`, `action`. Full definitions at `references/tones/<tone>.md`.
- **Presets** (5) with special rules beyond plain art+tone:From guanyang/open-agent-hub, MIT.
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Signals
- Stars
- 980
- Forks
- 165
- Open issues
- 4
- Last commit (this folder)
- Jun 14, 2026 (4 months ago)
- Last release
- Jun 24, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/guanyang/open-agent-hub
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
baoyu-comic skill. Agent Mart. https://agentmart.dev/skills/guanyang-baoyu-comic (last updated 2026-10-24)