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audiocraft

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen).

Skill by graniet

IndexedMIT★ 217
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About

PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.

Use cases: ml

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What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/audiocraft

What's inside

Skill name
audiocraft
Description
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
License
MIT
Instructions
569 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • name: missing
  • body: 569 lines (spec recommends under 500)

Files (3)

  • SKILL.md
  • advanced-usage.md · references/
  • troubleshooting.md · references/

SKILL.md (first lines)

## Kheish Compatibility

This skill is repo-local and stays inactive until explicitly activated.

When the original instructions refer to legacy tool names, use these Kheish mappings:

- `terminal` => `bash`
- `web_extract` => `web_fetch`, plus `web_search` when discovery is needed
- `search_files` => `grep_search` and `glob_search`
- `browser_*` tools require a browser-capable surfaced tool or MCP; if none is available, use the closest available surface and say so explicitly

When the instructions mention local helper files, resolve them from `${KHEISH_SKILL_DIR}`.

# AudioCraft: Audio Generation

Comprehensive guide to using Meta's AudioCraft for text-to-music and text-to-audio generation with MusicGen, AudioGen, and EnCodec.

## When to use AudioCraft

**Use AudioCraft when:**
- Need to generate music from text descriptions
- Creating sound effects and environmental audio
- Building music generation applications
- Need melody-conditioned music generation
- Want stereo audio output
- Require controllable music generation with style transfer

**Key features:**
- **MusicGen**: Text-to-music generation with melody conditioning
- **AudioGen**: Text-to-sound effects generation
- **EnCodec**: High-fidelity neural audio codec
- **Multiple model sizes**: Small (300M) to Large (3.3B)
- **Stereo support**: Full stereo audio generation
- **Style conditioning**: MusicGen-Style for reference-based generation

**Use alternatives instead:**
- **Stable Audio**: For longer commercial music generation
- **Bark**: For text-to-speech with music/sound effects
- **Riffusion**: For spectogram-based music generation
- **OpenAI Jukebox**: For raw audio generation with lyrics

## Quick start

### Installation

```bash
# From PyPI
pip install audiocraft

# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git

# Or use HuggingFace Transformers
pip install transformers torch torchaudio
```

### Basic text-to-music (AudioCraft)

```python
import torchaudio
from audiocraft.models import MusicGen

# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')

# Set generation parameters
model.set_generation_params(
    duration=8,  # seconds
    top_k=250,
    temperature=1.0
)

# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)

# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
```

### Using HuggingFace Transformers

```python
from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy

# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")

# Generate music
inputs = processor(
    text=["80s pop track with bassy drums and synth"],
    padding=True,
    return_tensors="pt"
).to("cuda")

audio_values = model.generate(
    **inputs,
    do_sample=True,
    guidance_scale=3,
    max_new_tokens=256
)

# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
```

### Text-to-sound with AudioGen

```python
from audiocraft.models import AudioGen

# Load AudioGen
model = AudioGen.get_pretrained('facebook/audiogen-medium')

model.set_generation_params(duration=5)

From graniet/kheish, MIT.

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    Details

    License
    MIT
    Website
    kheish.ai
    First seen
    Oct 24, 2026
    Last checked
    Oct 24, 2026

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    audiocraft skill. Agent Mart. https://agentmart.dev/skills/graniet-audiocraft (last updated 2026-10-24)