impeccable
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or…
Skill by goatcitadel
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/goatcitadel-impeccable
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, frontend, backend, security
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/impeccable
What's inside
- Skill name
impeccable- Description
- Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
- License
- Apache-2.0
- Metadata
- version: 0.1.0
- Instructions
- 69 lines in SKILL.md · view on GitHub
Files (32)
- LICENSE
- NOTICE
- SKILL.md
- UPSTREAM.md
- adapt.md · reference/
- animate.md · reference/
- artifacts.md · reference/
- audit.md · reference/
- bolder.md · reference/
- clarify.md · reference/
- colorize.md · reference/
- craft-floor.md · reference/
- critique.md · reference/
- 01-reference-material.md · reference/critique/
- delight.md · reference/
- distill.md · reference/
- document.md · reference/
- extract.md · reference/
- harden.md · reference/
- init.md · reference/
- layout.md · reference/
- mode-operate.md · reference/
- mode-persuade.md · reference/
- mode-read.md · reference/
- onboard.md · reference/
- operate.md · reference/
- optimize.md · reference/
- overdrive.md · reference/
- polish.md · reference/
- quieter.md · reference/
- shape.md · reference/
- typeset.md · reference/
SKILL.md (first lines)
> Vendored from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) at commit `c63b8dd7dd5a5f3c32eaabe1af76d0694f863ed2` under the Apache License 2.0 and modified for the GoatCitadel runtime: the launcher, hooks, live mode, doctor, pin shortcuts, and native-platform references were removed, and Setup now reads the workspace design context. See `UPSTREAM.md` and `NOTICE` in this directory. This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft. Core principles: - Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide). - Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work. - Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better. ## Setup 1. Read the project design context before any design work: the workspace `PRODUCT.md` (durable product truth) and `DESIGN.md` (the committed visual system) when the GoatCitadel runtime attaches them or the project contains them. Nothing is executed. GoatCitadel ships no impeccable launcher, binary, hook, or live mode; when a step below is impossible without one, say so once and continue with the rest. A missing DESIGN.md alone does not make a project greenfield. 2. Load the request's playbook: its Commands-table reference for an explicit or implied sub-command. Inspect target and incumbent visual truth before editing: existing tokens, components, stylesheets, and committed visual-regression baselines or screenshot fixtures, checked for freshness against the current code. 3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work. ## How to design - **The brief wins.** Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure. <!-- rule:skill-brief-wins --> - **Refinement preserves; redesign replaces.** Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world with the operator and replace DESIGN.md. Never split the difference into polish on the discarded look. <!-- rule:skill-world-change-semantics --> - **Loaded symbols stay out of the decoration.** A subject's world does not license emblems tied to militarism, supremacy, or hate movements as motifs, badges, or ornament, such as the Rising Sun flag's rays, the Confederate battle flag, or Nazi-era insignia and their stylised variants; reach for that world's neutral forms instead. Content that documents such a symbol as fact stays as it is. <!-- rule:skill-loaded-symbols --> - **Visual authority is evidence, not a filename.** Missing DESIGN.md alone does not make a project greenfield; the evidence decides whether to preserve, expand, or replace the incumbent world. <!-- rule:skill-new-work-gate --> ## Modes The mode names what the visitor's success looks like on this surface. - **Persuade:** the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit. <!-- rule:brand-register-core --> - **Operate:** the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details. <!-- rule:product-register-core --> - **Read:** the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in. <!-- rule:skill-read-register --> - **Experience:** the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes. <!-- rule:skill-experience-register --> Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md (not vendored in this GoatCitadel build) for new surfaces and [operate.md](reference/operate.md) for deeper Operate/Read guidance. <!-- rule:skill-visitor-mode --> ## Commands | Command | Category | Description | Reference | |---|---|---|---| | `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) | | `init` | Build | Capture durable product context in PRODUCT.md | [reference/init.md](reference/init.md) | | `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) | | `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) | | `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) | | `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) | | `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) | | `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) | | `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) | | `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) | | `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) | | `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) | | `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) | | `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) | | `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) | | `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) | | `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) | | `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) | | `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) | | `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) | | `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) | Not available in this vendored build: `craft`, `live`, `generate`, pin shortcuts, hooks, doctor, and the native-platform references. Use `critique`, `audit`, and `polish` for review passes. `new-work` (the visual-world workshop) is not vendored either: when a step routes through it, choose and commit the visual world with the operator through user_input.request and record it in DESIGN.md. Routing: <!-- rule:skill-routing --> - **No argument:** present a short menu of the commands above grouped by category, recommend `init` first when no PRODUCT.md context exists, and never auto-run a command. - **Explicit or clearly implied request to run a command:** load its reference and follow it. Ask once if two commands fit. - **Otherwise:** treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init; a narrow refinement of existing code proceeds on the incumbent implementation as the project design context directs, offering init afterward rather than blocking on it. - `teach` aliases `init`. `shape` owns task discovery and surface-concept decisions.
From goatcitadel/GoatCitadel, Apache-2.0.
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Signals
- Stars
- 2
- Forks
- 2
- Open issues
- 14
- Last commit (this folder)
- Oct 13, 2026 (15 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 0.1.0
- License
- Apache-2.0
- Repository
- github.com/goatcitadel/GoatCitadel
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
impeccable skill. Agent Mart. https://agentmart.dev/skills/goatcitadel-impeccable (last updated 2026-10-24)