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create-validation

Generate a draft VALIDATION.md for a skill by analyzing its SKILL.md construction steps

Skill by ghbalf

IndexedLGPL-2.1★ 587
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/ghbalf-create-validation

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Generate a draft VALIDATION.md for a skill by analyzing its SKILL.md construction steps

Use cases: testing

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/create-validation

What's inside

Skill name
create-validation
Description
Generate a draft VALIDATION.md for a skill by analyzing its SKILL.md construction steps
License
LGPL-2.1
Instructions
123 lines in SKILL.md · view on GitHub

Before installing

  • Instructions read files in your home folder (~/.ssh, ~/.aws…)

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Create Validation Rules

Generate a draft VALIDATION.md file for a skill by analyzing its SKILL.md.

## WARNING — READ THIS FIRST

**This skill generates a DRAFT, not a finished product.** The generated VALIDATION.md will likely contain errors, especially in volume formulas. You MUST:

1. **Review every check** — does it match what the skill actually builds?
2. **Verify all volume formulas by hand** — volume calculations for complex geometry (shells with posts, lips, ridges) are easy to get wrong. Calculate the expected volume for one set of dimensions and compare with the formula.
3. **Test with `--validate`** — run the skill with known-good parameters and `--validate` to see if the checks pass on correct geometry.
4. **Adjust tolerances** — the defaults (0.5mm for bbox, 5% for volume) may be too tight or too loose for your skill.
5. **Check conditional rules** — if your skill has variants, verify each `when` block covers the right checks.

**Common errors in generated VALIDATION.md:**
- Volume formulas that forget to add/subtract features (posts, holes, lips, ridges)
- Wrong body labels (FreeCAD may rename bodies)
- Missing conditional branches for skill variants
- Tolerances that are too tight for the geometry complexity

## How to use

```
/create-validation skill-name
```

Where `skill-name` is the name of an existing skill (e.g., `enclosure`, `gear`).

## What to do

1. Read the specified skill's SKILL.md using `execute_code`:
   ```python
   import os
   skills_dirs = [
       os.path.expanduser("~/.config/FreeCAD/FreeCADAI/skills"),
   ]
   # Also check built-in skills
   builtin = os.path.join(os.path.dirname(os.path.dirname(os.path.abspath(__file__))), "skills") if '__file__' in dir() else ""
   ```
   Or use `get_document_state` context to find the skill path.

2. Analyze the SKILL.md to extract:
   - **Parameters**: from the "Parameters to extract" section. Note types and defaults.
   - **Bodies**: from `create_body` instructions. Note their labels.
   - **Geometry steps**: pad dimensions, pocket depths, post positions, etc.
   - **Variants**: different lid types, optional features, conditional construction steps.

3. Generate VALIDATION.md with this structure:

```markdown
# Validation Rules

## Parameters
(one line per parameter: name: type = default)

## Checks

### Body count
- total_bodies: N

### BodyLabel
- exists: true
- bbox: X_expr, Y_expr, Z_expr (tolerance 0.5)
- volume: formula (tolerance 5%)
- solid_count: 1
- valid_solid: true

#### when variant_param == "value"
- (variant-specific checks)
```

4. Write the file to the skill directory as VALIDATION.md.

5. **IMPORTANT**: After writing, display this message to the user:

> **Draft VALIDATION.md created.** This is a starting point, NOT a finished file.
>
> **You must verify:**
> - All volume formulas — calculate expected values by hand for at least one set of dimensions
> - Body labels match what FreeCAD actually creates (use `get_document_state` after running the skill)
> - Conditional `when` blocks cover all variants
> - Tolerances are appropriate (0.5mm bbox, 5% volume are defaults)
>
> **Test it:** Run `/skill-name args --validate` to check against actual geometry.
>
> **Fix it:** Edit the VALIDATION.md directly if checks fail on correct geometry.

## Rules for generating volume formulas

- **Rectangular shell** (box with hollow interior): `L*W*H - (L-2*T)*(W-2*T)*(H-T)`
  - This gives 4 walls + floor, open top
- **Cylindrical posts** added to interior: `+ N * pi * R**2 * post_height`
  - N = number of posts, R = post radius
- **Cylindrical holes** subtracted: `- N * pi * R**2 * depth`
- **Solid slab** (lid): `L * W * T`
- **Lid with lip**: lip volume + slab volume
- **Use `pi` constant**, not 3.14159 (the expression evaluator supports `pi`)
- **Use `**` for power**, not `^` (the evaluator uses Python's `ast` module)

## Available check types

| Check | Value format | When to use |
|-------|-------------|-------------|
| `exists: true` | — | Always, for each body |
| `bbox: X, Y, Z (tolerance 0.5)` | Expressions, absolute mm | Always, for each body |
| `volume: expr (tolerance 5%)` | Expression, relative % | When geometry has calculable volume |
| `solid_count: N` | Integer | Always (usually 1 per body) |
| `valid_solid: true` | — | Always, for each body |
| `total_bodies: N` | Integer | Once, at document level |
| `has_holes: N` | Integer | When through-all pockets expected |
| `has_feature: "Name"` | String | When specific named features expected |
| `min_children: N` | Integer | When minimum feature count matters |

## Parameter type reference

| Type | Default syntax | Example |
|------|---------------|---------|
| `float` | `= 2.5` | `T: float = 2` |
| `int` | `= 4` | `count: int = 4` |

From ghbalf/freecad-ai, LGPL-2.1.

Signals

Stars
587
Forks
95
Open issues
0
Last commit (this folder)
Mar 17, 2026 (7 months ago)
Last release
Oct 10, 2026 (18 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
LGPL-2.1
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

create-validation skill. Agent Mart. https://agentmart.dev/skills/ghbalf-create-validation (last updated 2026-10-24)