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gamified-app

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage.

Skill by galyarderlabs

IndexedApache-2.0★ 8
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/galyarderlabs-gamified-app

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/gamified-app

What's inside

Skill name
gamified-app
Description
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
License
Apache-2.0
Instructions
75 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • example.html

SKILL.md (first lines)

# Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page.
Three phone frames side-by-side, each one its own moment in the journey.

## Workflow

1. **Read the active DESIGN.md** (injected above). For gamified apps, lean
   on bold display type for headlines and a brighter, broader palette than
   most products — quests look like quests because the colors do.
2. **Pick the brand + value prop** from the brief. Generate real quest
   names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four
   Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture",
   "Nourish — Cook a high-protein lunch", "Mind — 10-min focus
   meditation", "Watch — The Bear · S3 E4").
3. **Stage** — full-bleed dark page (near-black `#0e0d0c` or DS dark token)
   with a soft top spotlight gradient. Above the phones, a small caption
   row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.
4. **Phones** — three 360×780 phone frames in a horizontal row (wraps to
   stack on narrow viewports). Each phone:
   - 12px black bezel, 44px corner radius, dynamic-island notch.
   - Status bar (time / signal / battery).
   - Phone-specific content (below).
   - Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA,
     Profile). Active tab in accent.
5. **Phone 1 — cover poster (sales/value prop)**:
   - Status bar.
   - HI-FI PROTOTYPE · IPHONE eyebrow.
   - Big display headline ("Daily quests for becoming a better human."),
     accent on "becoming".
   - 1–2 sentence body in muted serif/sans.
   - Mono tip line ("Tap quests to open detail. Toggle [theme] in the
     toolbar to switch theme & layout.")
   - Subtle scrolling teaser of the next screen at the bottom edge.
6. **Phone 2 — today's quests dashboard** (the hero screen):
   - Greeting "Good morning, Sam" + small XP-bell ringing.
   - Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress
     bar inside a glassmorphic ribbon.
   - Sub-line: "8 quests waiting · earn 430 XP today".
   - 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent
     color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill
     in bottom-right.
   - Bottom tab bar.
7. **Phone 3 — quest detail**:
   - Back arrow + screen title ("Quest").
   - Hero block with the quest's accent color, big serif quest title
     ("Body — strength"), short narrative body, "REWARD +90 XP" stamp.
   - Steps checklist (3–4 micro-tasks, one done, two pending).
   - Big primary CTA "Start quest" pill at the bottom in accent.
8. **Write** a single HTML document:
   - `<!doctype html>` through `</html>`, CSS inline.
   - All in CSS — no images. Use `linear-gradient` and inline SVG glyphs
     for tile chips and tab icons.
   - `data-od-id` on stage, each phone, each frame's regions.
9. **Self-check**:
   - Three frames, each with a distinct purpose. Not three copies of the
     same screen.
   - Tile colors don't overpower — each quest tile uses a different pastel
     against the same neutral surface.
   - Reads as gamified and adult — playful, not childish.

## Output contract

Emit between `<artifact>` tags:

```
<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>
```

One sentence before the artifact, nothing after.

From galyarderlabs/galyarder-design, Apache-2.0.

More from galyarderlabs/galyarder-design

Signals

Stars
8
Forks
1
Open issues
2
Last commit (this folder)
May 31, 2026 (5 months ago)
Last release
May 31, 2026 (5 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

Same skill elsewhere

Copies of this SKILL.md published by others; search shows only one of them.

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gamified-app skill. Agent Mart. https://agentmart.dev/skills/galyarderlabs-gamified-app (last updated 2026-10-24)