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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/fuegocoding-pixel-art
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What's inside
- Skill name
pixel-art- Description
- Pixel art w/ era palettes (NES, Game Boy, PICO-8).
- License
- MIT
- Instructions
- 205 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Agent Skills spec issues
- body: contains an absolute path from the author's machine
Files (7)
- ATTRIBUTION.md
- SKILL.md
- palettes.md · references/
- __init__.py · scripts/
- palettes.py · scripts/
- pixel_art.py · scripts/
- pixel_art_video.py · scripts/
SKILL.md (first lines)
# Pixel Art
Convert any image into retro pixel art, then optionally animate it into a short
MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
Two scripts ship with this skill:
- `scripts/pixel_art.py` — photo → pixel-art PNG (Floyd-Steinberg dithering)
- `scripts/pixel_art_video.py` — pixel-art PNG → animated MP4 (+ optional GIF)
Each is importable or runnable directly. Presets snap to hardware palettes
when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use
adaptive N-color quantization for arcade/SNES-style looks.
## When to Use
- User wants retro pixel art from a source image
- User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
- User wants a short looping animation (rain scene, night sky, snow, etc.)
- Posters, album covers, social posts, sprites, characters, avatars
## Workflow
Before generating, confirm the style with the user. Different presets produce
very different outputs and regenerating is costly.
### Step 1 — Offer a style
Call `clarify` with 4 representative presets. Pick the set based on what the
user asked for — don't just dump all 14.
Default menu when the user's intent is unclear:
```python
clarify(
question="Which pixel-art style do you want?",
choices=[
"arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
"nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
"gameboy — 4-shade green Game Boy DMG",
"snes — cleaner 16-bit look (32 colors, 4px)",
],
)
```
When the user already named an era (e.g. "80s arcade", "Gameboy"), skip
`clarify` and use the matching preset directly.
### Step 2 — Offer animation (optional)
If the user asked for a video/GIF, or the output might benefit from motion,
ask which scene:
```python
clarify(
question="Want to animate it? Pick a scene or skip.",
choices=[
"night — stars + fireflies + leaves",
"urban — rain + neon pulse",
"snow — falling snowflakes",
"skip — just the image",
],
)
```
Do NOT call `clarify` more than twice in a row. One for style, one for scene if
animation is on the table. If the user explicitly asked for a specific style
and scene in their message, skip `clarify` entirely.
### Step 3 — Generate
Run `pixel_art()` first; if animation was requested, chain into
`pixel_art_video()` on the result.
## Preset Catalog
| Preset | Era | Palette | Block | Best for |
|--------|-----|---------|-------|----------|
| `arcade` | 80s arcade | adaptive 16 | 8px | Bold posters, hero art |
| `snes` | 16-bit | adaptive 32 | 4px | Characters, detailed scenes |
| `nes` | 8-bit | NES (54) | 8px | True NES look |
| `gameboy` | DMG handheld | 4 green shades | 8px | Monochrome Game Boy |
| `gameboy_pocket` | Pocket handheld | 4 grey shades | 8px | Mono GB Pocket |
| `pico8` | PICO-8 | 16 fixed | 6px | Fantasy-console look |
| `c64` | Commodore 64 | 16 fixed | 8px | 8-bit home computer |
| `apple2` | Apple II hi-res | 6 fixed | 10px | Extreme retro, 6 colors |
| `teletext` | BBC Teletext | 8 pure | 10px | Chunky primary colors |
| `mspaint` | Windows MS Paint | 24 fixed | 8px | Nostalgic desktop |
| `mono_green` | CRT phosphor | 2 green | 6px | Terminal/CRT aesthetic |
| `mono_amber` | CRT amber | 2 amber | 6px | Amber monitor look |
| `neon` | Cyberpunk | 10 neons | 6px | Vaporwave/cyber |
| `pastel` | Soft pastel | 10 pastels | 6px | Kawaii / gentle |
Named palettes live in `scripts/palettes.py` (see `references/palettes.md` for
the complete list — 28 named palettes total). Any preset can be overridden:
```python
pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)
```
## Scene Catalog (for video)
| Scene | Effects |
|-------|---------|
| `night` | Twinkling stars + fireflies + drifting leaves |
| `dusk` | Fireflies + sparkles |
| `tavern` | Dust motes + warm sparkles |
| `indoor` | Dust motes |
| `urban` | Rain + neon pulse |
| `nature` | Leaves + fireflies |
| `magic` | Sparkles + fireflies |
| `storm` | Rain + lightning |
| `underwater` | Bubbles + light sparkles |
| `fire` | Embers + sparkles |
| `snow` | Snowflakes + sparkles |
| `desert` | Heat shimmer + dust |
## Invocation PatternsFrom fuegocoding/beam-agent, MIT.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jun 4, 2026 (4 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/fuegocoding/beam-agent
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
- 0.575score
pixel-art
hermesonehq
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: C★ 92Claude Code +9 - 0.380score
pixel-art
Lexus2016
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillAFreshness: A★ 15Claude Code +9 - 0.334score
pixel-art
IAMDS-GMBH
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillAFreshness: AClaude Code +9 - 0.323score
pixel-art
kevinnft
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: C★ 14Claude Code +9 - 0.323score
pixel-art
RekapalliVasudeva-MBU
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillBFreshness: B★ 1Claude Code +9 - 0.323score
pixel-art
werxiao882-cell
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: C★ 13Claude Code +9 - 0.312score
pixel-art
LMPrado-DZ23
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillBFreshness: BClaude Code +9 - 0.293score
pixel-art
zeno-sys
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: C★ 1Claude Code +9 - 0.280score
pixel-art
kuen0902
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: CClaude Code +9 - 0.280score
pixel-art
GarrettRoi
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: CClaude Code +9 - 0.280score
pixel-art
dvhma1994
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
SkillCFreshness: CClaude Code +9
More from fuegocoding
- 0.512score
hyperframes
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Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions…
SkillCFreshness: C★ 2Claude Code +9 - 0.512score
kanban-video-orchestrator
fuegocoding
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban.
SkillCFreshness: C★ 2Claude Code +9
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Cite this page
pixel-art skill. Agent Mart. https://agentmart.dev/skills/fuegocoding-pixel-art (last updated 2026-10-24)