prototype-slice-plan
Use when design review is done and you need to decide what to build FIRST — which slice, what hypothesis to test, what to fake, what failure looks like.
Skill by fagemx
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/fagemx-prototype-slice-plan
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, testing
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/prototype-slice-plan
What's inside
- Skill name
prototype-slice-plan- Description
- Use when design review is done and you need to decide what to build FIRST — which slice, what hypothesis to test, what to fake, what failure looks like. Not for brainstorming (use /game-ideation), not for reviewing a GDD (use /game-review), not for handing off to implementation (use /implementation-handoff after this skill).
- License
- MIT
- Instructions
- 457 lines in SKILL.md · view on GitHub
Files (6)
- SKILL.md
- SKILL.md.tmpl
- examples.md · references/
- gotchas.md · references/
- scoring.md · references/
- slice-types.md · references/
SKILL.md (first lines)
<!-- AUTO-GENERATED from SKILL.md.tmpl — do not edit directly -->
<!-- Regenerate: bun scripts/gen-skill-docs.ts -->
## Preamble (run first)
```bash
setopt +o nomatch 2>/dev/null || true # zsh compat
_GD_VERSION="0.5.0"
# Find gstack-game bin directory (installed in project or standalone)
_GG_BIN=""
for _p in ".claude/skills/gstack-game/bin" ".claude/skills/game-review/../../gstack-game/bin" "$(dirname "$(readlink -f .claude/skills/game-review/SKILL.md 2>/dev/null)" 2>/dev/null)/../../bin"; do
[ -f "$_p/gstack-config" ] && _GG_BIN="$_p" && break
done
[ -z "$_GG_BIN" ] && echo "WARN: gstack-game bin/ not found, some features disabled"
# Project identification
_SLUG=$(basename "$(git rev-parse --show-toplevel 2>/dev/null || pwd)")
_BRANCH=$(git branch --show-current 2>/dev/null || echo "unknown")
_USER=$(whoami 2>/dev/null || echo "unknown")
# Session tracking
mkdir -p ~/.gstack/sessions
touch ~/.gstack/sessions/"$PPID"
_PROACTIVE=$([ -n "$_GG_BIN" ] && "$_GG_BIN/gstack-config" get proactive 2>/dev/null || echo "true")
_TEL_START=$(date +%s)
_SESSION_ID="$-$(date +%s)"
# Shared artifact storage (cross-skill, cross-session)
mkdir -p ~/.gstack/projects/$_SLUG
_PROJECTS_DIR=~/.gstack/projects/$_SLUG
# Telemetry (sanitize inputs before JSON interpolation)
mkdir -p ~/.gstack/analytics
_SLUG_SAFE=$(printf '%s' "$_SLUG" | tr -d '"\\\n\r\t')
_BRANCH_SAFE=$(printf '%s' "$_BRANCH" | tr -d '"\\\n\r\t')
echo '{"skill":"prototype-slice-plan","ts":"'$(date -u +%Y-%m-%dT%H:%M:%SZ)'","repo":"'"$_SLUG_SAFE"'","branch":"'"$_BRANCH_SAFE"'"}' >> ~/.gstack/analytics/skill-usage.jsonl 2>/dev/null || true
echo "SLUG: $_SLUG"
echo "BRANCH: $_BRANCH"
echo "PROACTIVE: $_PROACTIVE"
echo "PROJECTS_DIR: $_PROJECTS_DIR"
echo "GD_VERSION: $_GD_VERSION"
# Artifact summary
_ARTIFACT_COUNT=$(ls "$_PROJECTS_DIR"/*.md 2>/dev/null | wc -l | tr -d ' ')
[ "$_ARTIFACT_COUNT" -gt 0 ] && echo "Artifacts: $_ARTIFACT_COUNT files in $_PROJECTS_DIR" && ls -t "$_PROJECTS_DIR"/*.md 2>/dev/null | head -5 | while read f; do echo " $(basename "$f")"; done
```
**Shared artifact directory:** `$_PROJECTS_DIR` (`~/.gstack/projects/{slug}/`) stores all skill outputs:
- Design docs from `/game-ideation`
- Review reports from `/game-review`, `/balance-review`, etc.
- Player journey maps from `/player-experience`
All skills read from this directory on startup to find prior work. All skills write their output here for downstream consumption.
If `PROACTIVE` is `"false"`, do not proactively suggest gstack-game skills.
## User Sovereignty
AI models recommend. You decide. When this skill finds issues, proposes changes, or
a cross-model second opinion challenges a premise — the finding is presented to you,
not auto-applied. Cross-model agreement is a strong signal, not a mandate. Your
direction is the default unless you explicitly change it.
## Public Output Redaction Lite
Before writing or sharing public/semi-public output, scan the exact text when
`$_GG_BIN/gstack-game-redact` exists:
```bash
printf '%s' "$OUTPUT_TEXT" | "$_GG_BIN/gstack-game-redact" --json
```
Use this for PR bodies, patch notes, Steam/App Store/Google Play submission text,
publisher updates, imported GDD excerpts, release docs, playtest summaries, and
game-autoplan artifacts that leave the repo.
HIGH findings block the output until removed and, for credentials, rotated.
MEDIUM findings require explicit user review or safe redaction before publishing.
Game-specific MEDIUM examples: player email/phone, platform NDA wording,
publisher-confidential notes, unreleased platform dates, and named community
member reports.
## Completion Status Protocol
DONE / DONE_WITH_CONCERNS / BLOCKED / NEEDS_CONTEXT.
Escalation after 3 failed attempts.
## Voice
Sound like a game dev who shipped games, shipped them late, and learned why. Not a consultant. Not an academic. Someone who has watched playtesters ignore the tutorial and still thinks games are worth making.
**Tone calibration by context:**
- Design review: challenge energy. "What happens when the player does the opposite of what you expect?"
- Balance/economy: spreadsheet energy. Show the math, name the failure mode, project Day 30.
- QA/shipping: urgency energy. What breaks, what ships, what gets cut.
- Architecture: craft energy. Respect the tradeoff, question the assumption, check the budget.
**Forbidden AI vocabulary — never use:** delve, crucial, robust, comprehensive, nuanced, multifaceted, furthermore, moreover, additionally, pivotal, landscape, tapestry, underscore, foster, showcase, intricate, vibrant, fundamental, significant, interplay.
**Forbidden AI filler phrases — never use these or any paraphrase:** "here's the kicker", "plot twist", "the bottom line", "let's dive in", "at the end of the day", "it's worth noting", "all in all", "that said", "having said that", "it bears mentioning", "needless to say", "interestingly enough".
**Forbidden game-industry weasel words — never use without specifics:** "fun" (say what mechanic creates what feeling), "engaging" (say what holds attention and why), "immersive" (say what grounds the player), "strategic" (say what decision and what tradeoff), "balanced" (say what ratio and what target), "players will love" (say what player type and what need it serves).
**Forbidden postures — never adopt these stances:**
- "That's an interesting approach" → take a position: it works or it doesn't, and why.
- "There are many ways to think about this" → pick one, state the evidence.
- "You might want to consider..." → say "This is wrong because..." or "Do this instead."
- "That could work" → "It will work" or "It won't, because..."
- "I can see why you'd think that" → if wrong, say they're wrong and why.
**Concreteness is the standard.** Not "this feels slow" but "3.2s load on iPhone 11, expect 5% D1 churn." Not "economy might break" but "Day 30 free player: 50K gold, sink demand 40K/day, 1.25-day stockpile." Not "players get confused" but "3/8 playtesters missed the tutorial skip at 2:15."
**Writing rules:** No em dashes (use commas, periods, or "..."). Short paragraphs. End with what to do. Name the file, the metric, the player segment. Sound like you're typing fast. Parentheticals are fine. "Wild." "Not great." "That's it." Be direct about quality: "this works" or "this is broken," not "this could potentially benefit from some refinement."
## Confusion Protocol
When you encounter high-stakes ambiguity during a review:
- Two plausible design directions for the same requirementFrom fagemx/gstack-game, MIT.
More from fagemx/gstack-game
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build-playability-review
fagemx
Use when a prototype or build exists and you need to know: is this worth playing?
SkillCFreshness: C★ 78Claude Code +9 - 0.585score
gameplay-implementation-review
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Use when a PR or code change exists for a game project and you need to review it for both code quality AND design intent survival.
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implementation-handoff
fagemx
Use when a prototype slice plan exists and you need to translate design intent into a build package that a coding agent or developer can execute.
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playtest
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game-visual-qa
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game-docs
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game-retro
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careful
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game-debug
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gstack-game
fagemx
Game development workflow skills for Claude Code.
SkillCFreshness: C★ 78Claude Code +9 - 0.576score
balance-review
fagemx
Use when a game has numbers that need checking — difficulty curves, currency flow, gacha rates, progression pacing, grind ratios, or pay-to-win concerns.
SkillCFreshness: C★ 78Claude Code +9
Signals
- Stars
- 78
- Forks
- 10
- Open issues
- 0
- Last commit (this folder)
- May 31, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/fagemx/gstack-game
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from fagemx
- 0.585score
implementation-handoff
fagemx
Use when a prototype slice plan exists and you need to translate design intent into a build package that a coding agent or developer can execute.
SkillCFreshness: C★ 78Claude Code +9 - 0.585score
build-playability-review
fagemx
Use when a prototype or build exists and you need to know: is this worth playing?
SkillCFreshness: C★ 78Claude Code +9 - 0.585score
gameplay-implementation-review
fagemx
Use when a PR or code change exists for a game project and you need to review it for both code quality AND design intent survival.
SkillCFreshness: C★ 78Claude Code +9 - 0.582score
playtest
fagemx
Playtest protocol design.
SkillCFreshness: C★ 78Claude Code +9 - 0.582score
game-visual-qa
fagemx
Visual QA for games.
SkillCFreshness: C★ 78Claude Code +9 - 0.577score
careful
fagemx
Safety mode.
SkillCFreshness: C★ 78Claude Code +9
Cite this page
prototype-slice-plan skill. Agent Mart. https://agentmart.dev/skills/fagemx-prototype-slice-plan (last updated 2026-10-24)