diagnose
Disciplined diagnosis loop for hard bugs and performance regressions.
Skill by els0r
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/els0r-diagnose
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: testing
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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codeload.github.com· found in install command
Files it touches
~/.claude/skills/diagnose
What's inside
- Skill name
diagnose- Description
- Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.
- License
- MIT
- Instructions
- 117 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- files: referenced but missing: scripts/hitl-loop.template.sh
Files (1)
- SKILL.md
SKILL.md (first lines)
# Diagnose
A discipline for hard bugs. Skip phases only when explicitly justified.
When exploring the codebase, use the project's domain glossary (`CONTEXT.md`) to get a clear mental model of the relevant modules, and check ADRs in the area you're touching (`docs/adr/`).
## Phase 1 — Build a feedback loop
**This is the skill.** Everything else is mechanical. If you have a fast, deterministic, agent-runnable pass/fail signal for the bug, you will find the cause — bisection, hypothesis-testing, and instrumentation all just consume that signal. If you don't have one, no amount of staring at code will save you.
Spend disproportionate effort here. **Be aggressive. Be creative. Refuse to give up.**
### Ways to construct one — try them in roughly this order
1. **Failing test** at whatever seam reaches the bug — unit, integration, e2e.
2. **Curl / HTTP script** against a running dev server.
3. **CLI invocation** with a fixture input, diffing stdout against a known-good snapshot.
4. **Headless browser script** (Playwright / Puppeteer) — drives the UI, asserts on DOM/console/network.
5. **Replay a captured trace.** Save a real network request / payload / event log to disk; replay it through the code path in isolation.
6. **Throwaway harness.** Spin up a minimal subset of the system (one service, mocked deps) that exercises the bug code path with a single function call.
7. **Property / fuzz loop.** If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
8. **Bisection harness.** If the bug appeared between two known states (commit, dataset, version), automate "boot at state X, check, repeat" so you can `git bisect run` it.
9. **Differential loop.** Run the same input through old-version vs new-version (or two configs) and diff outputs.
10. **HITL bash script.** Last resort. If a human must click, drive _them_ with `scripts/hitl-loop.template.sh` so the loop is still structured. Captured output feeds back to you.
Build the right feedback loop, and the bug is 90% fixed.
### Iterate on the loop itself
Treat the loop as a product. Once you have _a_ loop, ask:
- Can I make it faster? (Cache setup, skip unrelated init, narrow the test scope.)
- Can I make the signal sharper? (Assert on the specific symptom, not "didn't crash".)
- Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem, freeze network.)
A 30-second flaky loop is barely better than no loop. A 2-second deterministic loop is a debugging superpower.
### Non-deterministic bugs
The goal is not a clean repro but a **higher reproduction rate**. Loop the trigger 100×, parallelise, add stress, narrow timing windows, inject sleeps. A 50%-flake bug is debuggable; 1% is not — keep raising the rate until it's debuggable.
### When you genuinely cannot build a loop
Stop and say so explicitly. List what you tried. Ask the user for: (a) access to whatever environment reproduces it, (b) a captured artifact (HAR file, log dump, core dump, screen recording with timestamps), or (c) permission to add temporary production instrumentation. Do **not** proceed to hypothesise without a loop.
Do not proceed to Phase 2 until you have a loop you believe in.
## Phase 2 — Reproduce
Run the loop. Watch the bug appear.
Confirm:
- [ ] The loop produces the failure mode the **user** described — not a different failure that happens to be nearby. Wrong bug = wrong fix.
- [ ] The failure is reproducible across multiple runs (or, for non-deterministic bugs, reproducible at a high enough rate to debug against).
- [ ] You have captured the exact symptom (error message, wrong output, slow timing) so later phases can verify the fix actually addresses it.
Do not proceed until you reproduce the bug.
## Phase 3 — Hypothesise
Generate **3–5 ranked hypotheses** before testing any of them. Single-hypothesis generation anchors on the first plausible idea.
Each hypothesis must be **falsifiable**: state the prediction it makes.
> Format: "If <X> is the cause, then <changing Y> will make the bug disappear / <changing Z> will make it worse."
If you cannot state the prediction, the hypothesis is a vibe — discard or sharpen it.
**Show the ranked list to the user before testing.** They often have domain knowledge that re-ranks instantly ("we just deployed a change to #3"), or know hypotheses they've already ruled out. Cheap checkpoint, big time saver. Don't block on it — proceed with your ranking if the user is AFK.
## Phase 4 — Instrument
Each probe must map to a specific prediction from Phase 3. **Change one variable at a time.**
Tool preference:
1. **Debugger / REPL inspection** if the env supports it. One breakpoint beats ten logs. Go: `dlv debug` / `dlv test`. Frontend: Chrome DevTools / VS Code JS debugger.
2. **Targeted logs** at the boundaries that distinguish hypotheses.
3. Never "log everything and grep".
**Tag every debug log** with a unique prefix, e.g. `[DEBUG-a4f2]`. Cleanup at the end becomes a single grep. Untagged logs survive; tagged logs die.
**Perf branch.** For performance regressions, logs are usually wrong. Instead: establish a baseline measurement, then bisect. Measure first, fix second.
- **Go**: `go test -bench=. -benchmem` for hot paths; `go test -cpuprofile=cpu.out -memprofile=mem.out` then `go tool pprof`; `runtime/trace` for goroutine/scheduler issues; `EXPLAIN ANALYZE` for SQL/Bun queries.
- **Frontend**: `performance.now()` for hand-rolled timing; Chrome DevTools Performance panel for render/layout; React Profiler for component re-renders; network panel for waterfall regressions.
## Phase 5 — Fix + regression test
Write the regression test **before the fix** — but only if there is a **correct seam** for it.
A correct seam is one where the test exercises the **real bug pattern** as it occurs at the call site. If the only available seam is too shallow (single-caller test when the bug needs multiple callers, unit test that can't replicate the chain that triggered the bug), a regression test there gives false confidence.
**If no correct seam exists, that itself is the finding.** Note it. The codebase architecture is preventing the bug from being locked down. Flag this for the next phase.
If a correct seam exists:
1. Turn the minimised repro into a failing test at that seam.
2. Watch it fail.
3. Apply the fix.
4. Watch it pass.
5. Re-run the Phase 1 feedback loop against the original (un-minimised) scenario.
## Phase 6 — Cleanup + post-mortem
Required before declaring done:
- [ ] Original repro no longer reproduces (re-run the Phase 1 loop)
- [ ] Regression test passes (or absence of seam is documented)
- [ ] All `[DEBUG-...]` instrumentation removed (`grep` the prefix)
- [ ] Throwaway prototypes deleted (or moved to a clearly-marked debug location)
- [ ] The hypothesis that turned out correct is stated in the commit / PR message — so the next debugger learns
**Then ask: what would have prevented this bug?** If the answer involves architectural change (no good test seam, tangled callers, hidden coupling) hand off to the `/improve-codebase-architecture` skill with the specifics. Make the recommendation **after** the fix is in, not before — you have more information now than when you started.From els0r/skills, MIT.
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Go performance analysis: memory allocation, CPU bottlenecks, concurrency contention, struct alignment, escape analysis, and benchmarking patterns.
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go-style
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Find deepening opportunities in a Go codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/.
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autonomous-orchestration
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Use when the user explicitly hands over multi-PR coordination — asking Claude to follow through on a user story, work bundle, or backlog scope autonomously…
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coding-style
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Use for all code generation, review, and refactoring regardless of language.
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Codebase Analyzer
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Analyzes codebase implementation details.
SkillCFreshness: C★ 1Claude Code +9 - 0.486score
Codebase Locator
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Locates files, directories, and components relevant to a feature or task.
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grill-with-docs
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Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- May 20, 2026 (5 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/els0r/skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.547score
blast-radius
els0r
Produce a risk-ranked audit map of a codebase (especially AI-generated code the user hasn't read), so the human can spend limited reading time where failure…
SkillBFreshness: B★ 1Claude Code +9 - 0.497score
autonomous-orchestration
els0r
Use when the user explicitly hands over multi-PR coordination — asking Claude to follow through on a user story, work bundle, or backlog scope autonomously…
SkillCFreshness: C★ 1Claude Code +9 - 0.497score
go-performance
els0r
Go performance analysis: memory allocation, CPU bottlenecks, concurrency contention, struct alignment, escape analysis, and benchmarking patterns.
SkillCFreshness: C★ 1Claude Code +9 - 0.497score
go-instrumentation
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Observability principles for Go services: structured logging, distributed tracing, metrics, context propagation, and HTTP service bootstrap.
SkillCFreshness: C★ 1Claude Code +9 - 0.497score
design-rubric
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Use when critiquing, reviewing, or refining visual designs, wireframes, or UI layouts — especially for small/medium SPAs.
SkillCFreshness: C★ 1Claude Code +9 - 0.497score
go-style
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Go coding conventions, error handling, interface design, and idiomatic patterns.
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Cite this page
diagnose skill. Agent Mart. https://agentmart.dev/skills/els0r-diagnose (last updated 2026-10-24)