sound-effects
Generate sound effects from text descriptions using ElevenLabs.
Skill by elevenlabsOfficial
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, agent-building, audio-video
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/sound-effects
What's inside
- Skill name
sound-effects- Description
- Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
- License
- MIT
- Compatibility
- Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY).
- Instructions
- 113 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- installation.md · references/
SKILL.md (first lines)
# ElevenLabs Sound Effects
Generate sound effects from text descriptions — supports looping, custom duration, and prompt adherence control.
> **Setup, before writing any code:** if `ELEVENLABS_API_KEY` isn't set for this project, run `npx -y @elevenlabs/cli@latest onboard init` from the app's folder first and follow what it prints: it signs the user in and stores a key for the project, so nobody copies one by hand. Otherwise see the [Installation Guide](references/installation.md). For JavaScript, use `@elevenlabs/*` packages only.
## Quick Start
### Python
```python
from elevenlabs import ElevenLabs
client = ElevenLabs()
audio = client.text_to_sound_effects.convert(
text="Thunder rumbling in the distance with light rain",
)
with open("thunder.mp3", "wb") as f:
for chunk in audio:
f.write(chunk)
```
### JavaScript
```javascript
import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createWriteStream } from "fs";
const client = new ElevenLabsClient();
const audio = await client.textToSoundEffects.convert({
text: "Thunder rumbling in the distance with light rain",
});
audio.pipe(createWriteStream("thunder.mp3"));
```
### CLI
```bash
elevenlabs text-to-sound-effects convert \
--text "Thunder rumbling in the distance with light rain" \
--output thunder.mp3
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `text` | string (required) | — | Description of the desired sound effect |
| `model_id` | string | `eleven_text_to_sound_v2` | Model to use |
| `duration_seconds` | number \| null | null (auto) | Duration 0.5–30s; auto-calculated if null |
| `prompt_influence` | number \| null | 0.3 | How closely to follow the prompt (0–1) |
| `loop` | boolean | false | Generate a seamlessly looping sound (v2 model only) |
## Examples with Parameters
```python
# Looping ambient sound, 10 seconds
audio = client.text_to_sound_effects.convert(
text="Gentle forest ambiance with birds chirping",
duration_seconds=10.0,
prompt_influence=0.5,
loop=True,
)
# Short UI sound, high prompt adherence
audio = client.text_to_sound_effects.convert(
text="Soft notification chime",
duration_seconds=1.0,
prompt_influence=0.8,
)
```
## Output Formats
Pass `--output-format` (CLI) or `output_format` as an SDK parameter:
| Format | Description |
|--------|-------------|
| `mp3_44100_128` | MP3 44.1kHz 128kbps (default) |
| `pcm_44100` | Raw uncompressed CD quality |
| `opus_48000_128` | Opus 48kHz 128kbps — efficient compressed |
| `ulaw_8000` | μ-law 8kHz — telephony |
Full list: `mp3_22050_32`, `mp3_24000_48`, `mp3_44100_32`, `mp3_44100_64`, `mp3_44100_96`, `mp3_44100_128`, `mp3_44100_192`, `pcm_8000`, `pcm_16000`, `pcm_22050`, `pcm_24000`, `pcm_32000`, `pcm_44100`, `pcm_48000`, `wav_8000`, `wav_16000`, `wav_22050`, `wav_24000`, `wav_32000`, `wav_44100`, `wav_48000`, `ulaw_8000`, `alaw_8000`, `opus_48000_32`, `opus_48000_64`, `opus_48000_96`, `opus_48000_128`, `opus_48000_192`.
## Prompt Tips
- Be specific: "Heavy rain on a tin roof" > "Rain"
- Combine elements: "Footsteps on gravel with distant traffic"
- Specify style: "Cinematic braam, horror" or "8-bit retro jump sound"
- Mention mood/context: "Eerie wind howling through an abandoned building"
## Error Handling
```python
try:
audio = client.text_to_sound_effects.convert(text="Explosion")
except Exception as e:
print(f"API error: {e}")
```
Common errors:
- **401**: Invalid API key
- **422**: Invalid parameters (check duration range, prompt_influence range)
- **429**: Rate limit exceeded
## References
- [Installation Guide](references/installation.md)From elevenlabs/skills, MIT.
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Signals
- Stars
- 508
- Forks
- 85
- Open issues
- 1
- Last commit (this folder)
- Oct 22, 2026 (5 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/elevenlabs/skills
- Website
- elevenlabs.io
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
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SkillAFreshness: A★ 508Claude Code +9 - 0.814score
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Cite this page
sound-effects skill. Agent Mart. https://agentmart.dev/skills/elevenlabs-sound-effects (last updated 2026-10-24)