Skip to content
Agentmart
Submit a tool

urdf

URDF robot description authoring and validation.

Skill by earthtojake

IndexedMIT★ 22,902
Write a review

Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/earthtojake-urdf

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs. Open and visually review existing URDF files in CAD Viewer.

Use cases: writing, code-generation

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/urdf

What's inside

Skill name
urdf
Description
URDF robot description authoring and validation. Use when creating, editing, inspecting, validating, or debugging `.urdf` files, robot links, joints, limits, inertials, visual/collision geometry, mesh references, frame conventions, or robot-description artifacts. Use the SRDF skill for MoveIt2 semantic groups and IK/path-planning semantics; use the CAD skill for STEP/STL/3MF/DXF/GLB outputs. Open and visually review existing URDF files in CAD Viewer.
License
MIT
Instructions
137 lines in SKILL.md · view on GitHub

Files (10)

  • LICENSE
  • SKILL.md
  • openai.yaml · agents/
  • authoring-contract.md · references/
  • design-ledger.md · references/
  • frame-semantics.md · references/
  • inertials.md · references/
  • meshes.md · references/
  • urdf-workflow.md · references/
  • validation.md · references/

SKILL.md (first lines)

# URDF

Provenance: maintained in [earthtojake/text-to-cad](https://github.com/earthtojake/text-to-cad).
Use the installed local skill files as the runtime source of truth; the
repository link is only for provenance and release review.

Use this skill for URDF robot-description outputs. Treat URDF work as constrained kinematic modeling, not just XML writing. The main correctness risks are frame placement, joint-axis semantics, unit consistency, mesh scale, and inertial data.

## Setup

Run cadgen through the `cadgen` command its installation writes, so this skill's commands
share one installation, and its engine server, with the CAD app's:

- `cadgen` below means `cadgen +0.8.1` (`~/.local/bin/cadgen +0.8.1` where `~/.local/bin` is not on your PATH)
- `python` below means `cadgen +0.8.1 run`

If `cadgen` is not on your PATH, or it says 0.8.1 is not installed, run
`uvx --no-config --managed-python --python 3.13 --from cadgen==0.8.1 cadgen doctor` once,
outside any sandbox or with its permission: it installs cadgen, registers it, writes the
`cadgen` command and starts the engine. With the CAD app's server running, nothing else
needs the sandbox's permission: it starts the engine and holds it. Without it, a sandboxed
shell cannot start the engine; when a command says no engine is running, run `cadgen server`
outside the sandbox once.

## Core Rules

1. The `.urdf` file is the source of truth. Author and edit URDF XML directly; do not build a Python generation pipeline for it.
2. Before writing or changing URDF XML, establish the robot's frame, joint, geometry, unit, and assumption ledger and embed it as a comment block at the top of the `.urdf` file. See `references/design-ledger.md`.
3. Use URDF frame semantics exactly. Joint origins, link frames, joint axes, and visual/collision/inertial origins use different reference frames. See `references/frame-semantics.md`.
4. Do not infer spatial transforms, mesh units, handedness, axes, or joint signs from vague prose. Use CAD transforms, dimensioned drawings, measured values, existing source data, or explicit documented assumptions.
5. Never freehand numeric values that are the result of computation — inertia tensors, centers of mass, unit conversions across many links, mirrored transforms. Compute them: closed-form formulas for primitives, or a throwaway helper script for mesh-derived values. See `references/inertials.md`.
6. For physical links, model `inertial`, `visual`, and `collision` separately when the target consumer needs them. Frame-only links may intentionally omit mass and geometry.
7. Validate every created or modified `.urdf` with `cadgen urdf validate` before reporting completion. See `references/validation.md`.
8. Helper scripts are allowed and encouraged for computation, but they are scaffolding, not the artifact's source of truth. For complex or genuinely parametric models it is reasonable to keep a model-local helper script on disk next to related source code (for example STEP generator sources) and note it in the ledger; this is optional, and the checked-in `.urdf` remains canonical.

## Show the model

Show the user each model you create or change, and any model or file they ask to see.
A file you export is a download: give its path, do not open it.
Snapshots and validation don't replace this. Never screenshot the viewer to confirm your
own work; review with `cadgen snapshot`.

- If your tools include `cad_show` (your host may prefix it), call it with the model's id
  or the file's absolute path, and follow its description for when to call it again.
  The other tools depend on the host. A host that draws CAD cards or tabs (Claude
  Desktop, the Codex app) also has `cad_view`, which reads what the user selected, and
  `cad_screenshot`, which shows you what they see, both of a card or tab that is open, for
  when they ask about it. A text host (Claude Code in a terminal, `codex exec`) draws
  nothing: its `cad_show` opens the model's page in the user's browser and answers with
  the URL to give them, and it has no view to read. `cad_inspect`, `cad_snapshot` and
  `cad_export` are on every host. Call only the tools you have, and never say a card
  shows a model when your host drew none.
- Otherwise give the user the page's link once: a model's page is the `view:` line its
  run prints. For a file, run the CAD Viewer, from any folder:

  ```bash
  cadgen viewer --json FILE [FILE ...]
  ```

  The command ensures this installation's engine, registers each file and prints
  its page, `/<id>`, then exits. Read each file's `url` from `documents` in its one
  JSON line (never guess the port); the URL carries its token query. A page follows
  every later run of its model and every rewrite of its file, so share it once.
  Return that link to the user. If it fails to launch, say so.

A `.urdf` you write is the robot's model, not an export: show it. Review mesh scale
and placement, then sweep every movable joint against the
design ledger. A link alone does not complete the [viewer sweep](references/validation.md);
report any checks you could not perform.

## Workflow

1. Identify the target `.urdf` file and its consumers: RViz, robot_state_publisher, Gazebo/Ignition, MoveIt, a real robot driver, or another simulator.
2. Read or create the design ledger before editing frames, origins, axes, mesh scale, limits, or inertials. Keep the ledger as a comment block in the `.urdf` itself.
3. Prepare mesh assets first when links reference meshes: one mesh per link, exported in that link's frame by the owning CAD/mesh workflow. See `references/meshes.md`.
4. Author or edit the URDF XML directly, following `references/authoring-contract.md` for structure, ordering, and naming.
5. Compute — never guess — inertials and other derived numbers. See `references/inertials.md`.
6. Validate with `cadgen urdf validate`; fix findings and re-validate until clean.
7. Run the verification recipe in `references/validation.md`: external tools when available (`check_urdf`), then a viewer review sweeping every joint.
8. Report remaining assumptions, unchecked spatial data, and validation gaps.

## Commands

Run `cadgen` as Setup defines it. `cadgen doctor <skill-dir>` reports the installation in use and checks that it is the one this skill pins — docs drift silently on another. Validation itself needs nothing beyond the Python standard library; a snapshot draws with the CAD kernel. Use `cadgen <verb> --help` for the complete current interface.

The validator shape is:

```bash
cadgen urdf validate path/to/robot.urdf
cadgen urdf validate path/to/robot.urdf --strict
cadgen urdf validate path/to/robot.urdf --json
cadgen urdf validate path/to/robot.urdf --packages robot_description=/path/to/pkg
cadgen snapshot path/to/robot.urdf review.png
```

The validator collects all findings in one pass (severity, code, XML path) across XML structure, tree topology, joint semantics (limits, mimic, dynamics), geometry, mesh references, materials, inertial physics, and misspelled elements, and prints a summary. One run validates ONE file: `--strict` treats warnings as failures; `--json` prints one line of `{"ok", "path", "issues": [{"severity", "code", "message", "element", "hint"}], "summary"}`, where `element` is the XML path; `--packages NAME=PATH` resolves `package://` mesh URIs and repeats for several roots. It exits nonzero if the target fails. Relative targets resolve from the current working directory; run from the workspace that owns the files.

Validation is a guardrail, not spatial proof: a URDF can pass every structural check while placing a joint in the wrong spot. The ledger and viewer sweep exist for that reason.

## Snapshot Tool

`cadgen snapshot` draws the robot to a PNG still, as the CAD Viewer shows it,
rendered by OCCT:

```bash
cadgen snapshot path/to/robot.urdf review.png
cadgen snapshot path/to/robot.urdf review.png --pose '{"shoulder_pitch": 30, "gripper_slide": 0.02}'
```

The robot opens where the CAD Viewer opens it, every joint at zero. `--pose` gives
joint values over that, in degrees (metres for a prismatic joint), each naming a
joint a person can drive, within its limits, or the request is refused before
anything renders: a fixed joint, a `<mimic>` follower or a `<tcad:four_bar>` input
is refused by name (a follower follows its leader, an input its driver). Each link
is placed by the viewer's own forward kinematics, mimic joints and four-bar
linkages followed, and drawn in one colour of the Parts palette.

A visual is a `box`, `cylinder` or `sphere`, which cadgen meshes itself, or a mesh
file beside the description: an STL or a 3MF (its numbers scaled by the mesh's

From earthtojake/text-to-cad, MIT.

More from earthtojake/text-to-cad

Signals

Stars
22,902
Forks
2,229
Open issues
4
Last commit (this folder)
Oct 20, 2026 (7 days ago)
Last release
Oct 20, 2026 (7 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from earthtojake

Cite this page

urdf skill. Agent Mart. https://agentmart.dev/skills/earthtojake-urdf (last updated 2026-10-24)