writing-for-interfaces
Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface.
Skill by ducko-im
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/ducko-im-writing-for-interfaces
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, backend, writing, marketing
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/writing-for-interfaces
What's inside
- Skill name
writing-for-interfaces- Description
- Use when someone asks to write, rewrite, review, or improve text that appears inside a product or interface. Examples: "review the UX copy", "is there a better way to phrase this", "rewrite this error message", "write copy for this screen/flow/page", reviewing button labels, improving CLI output messages, writing onboarding copy, settings descriptions, or confirmation dialogs. Trigger whenever the request involves wording shown to end users inside software — apps, web, CLI, email notifications, modals, tooltips, empty states, or alerts. Also trigger for vague requests like "review the UX" where interface copy review is implied. Do NOT trigger for content marketing, blog posts, app store listings, API docs, brand guides, cover letters, or interview questions — this is a technical writing skill for interface language.
- License
- MIT
- Instructions
- 288 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- patterns.md · references/
- sources.md · references/
SKILL.md (first lines)
# Writing for Interfaces
Good interface writing is invisible. When words work seamlessly with design, people don't
notice them.
Writing should be part of the design process from the start, not something filled in at the
end. When words are considered alongside layout, interaction, and visual design, the result
feels seamless. When they're an afterthought, product experiences feel stitched together.
Every piece of text in an interface is a small act of communication: it should respect the
person's time, meet them where they are, and help them move forward.
---
## When triggered
### Step 1: Establish voice and personality
Voice is the foundation. All copy decisions — what to say, how to say it, what to leave
out — flow from a clear understanding of who this product is, who it's for, and how it
should sound. Without a defined voice, copy becomes inconsistent and the product loses coherency.
**Search for an existing voice definition.** Check for:
- A `CLAUDE.md`, `AGENTS.md`, or similar project config that defines voice and/or tone
- A style guide, design system documentation, or brand guidelines
- A word list or terminology reference
**If a voice definition exists**, use it as the lens for all copy work. If the copy you're
working on drifts from it, flag the inconsistency.
**If no voice definition exists**, infer the current voice from existing copy. Look for
patterns: formal or casual? Technical or plain? Warm or matter-of-fact? If the copy is
inconsistent or insufficient to infer from, help the user establish a voice before writing.
#### Establishing voice through conversation
Walk the user through these questions:
1. **What does the product do and who is it for?** A banking app for professionals and a
savings app for kids serve similar purposes but should sound completely different. The
audience determines vocabulary, complexity, and register.
2. **Why do people use it, and where?** Someone using a health app during a crisis needs
calm clarity. Someone browsing a game at home can handle playfulness. The context of use
— physical environment, emotional state, competing attention — shapes how much text
people can absorb and what tone is appropriate.
3. **Imagine the product as a person. What 3–4 personality traits make them unique?**
Brainstorm freely, group similar words into themes, discard table-stakes traits ("not
confusing"), and keep the ones that genuinely differentiate the product's personality.
4. **Look for productive tensions.** The best voice definitions have qualities that push
against each other. "Friendly" and "concise" create a useful tension — these become the
dials you turn when adjusting tone for different situations.
5. **Capture it.** Suggest the user persist the voice definition somewhere durable
(`AGENTS.md`, `CLAUDE.md` or style guide document) so it persists across sessions. A word list pairs well with this and should be stored in the same file.
### Step 2: Evaluate the request
Identify what kind of copy work is needed:
- **New copy**: Writing from scratch for a screen, flow, or component.
- **Review**: Evaluating existing copy for clarity, consistency, and tone.
- **Rewrite**: Improving specific text that isn't working.
- **Terminology**: Building or maintaining a word list.
Then identify which interface patterns are involved
and consult `references/patterns.md` for the relevant sections.
### Step 3: Apply voice, then principles
For every piece of copy, work in this order:
1. **Does it sound like the voice?** Read it against the 3–4 qualities. If you read it
aloud, would you recognise it as coming from this product?
2. **Which qualities need dialing up or down for this situation?** Think of each voice
quality as a dial. A celebratory moment turns up warmth; an error turns up clarity and
dials back friendliness.
3. **Apply the core principles** (purpose, anticipation, context, empathy — detailed below).
4. **Apply the craft rules** (remove filler, avoid repetition, be specific — detailed below).
The ordering is deliberate and encodes a precedence chain: **clarity > voice > craft
rules.** Clarity always wins — if voice gets in the way of someone understanding what to
do, strip it back. Voice comes next — it shapes how things sound, and a craft rule should
never cut a word or restructure a phrase in a way that undermines the established voice.
Craft rules are voice-filtered heuristics, not absolutes. Always cross-check craft edits
against the voice before committing them.
### Step 4: Deliver changes
Work through the copy element by element — title, body, buttons, labels — showing the
original, then the rewrite, with a brief rationale tied to voice and principles. Prioritise
changes that confuse or block users before polish. When reviewing across a flow, flag
terminology inconsistencies and suggest word list entries at the end.
---
## Voice and tone
### Voice vs. tone
**Voice** is the consistent personality of the product — the 3–4 qualities that define how
it always sounds. These don't change.
**Tone** is how the voice adapts to the situation. Think of each voice quality as a dial you
can turn up or down depending on the moment:
- Celebrating a milestone? Turn up warmth, dial back brevity.
- Reporting an error? Turn up clarity and helpfulness, dial back friendliness.
- Onboarding a new user? Balance helpfulness with warmth.
- Confirming a destructive action? Turn up directness, keep calm and concise.
### Applying tone in practice
For each situation, decide which voice qualities need emphasis and which should recede.
**Example**: For an error where someone can't connect to the network, clarity andFrom ducko-im/ducko, MIT.
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Signals
- Stars
- 7
- Forks
- 0
- Open issues
- 4
- Last commit (this folder)
- Oct 3, 2026 (25 days ago)
- Last release
- Oct 23, 2026 (5 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/ducko-im/ducko
- Website
- ducko.im
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
writing-for-interfaces skill. Agent Mart. https://agentmart.dev/skills/ducko-im-writing-for-interfaces (last updated 2026-10-24)