hexagon-animation
Generates a randomized 3D hexagon animation as a single self-contained HTML file - an isometric field of hexagonal prisms pulsing with seeded noise-driven…
Skill by draht-dev
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/draht-dev-hexagon-animation
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: frontend, agent-building
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/hexagon-animation
What's inside
- Skill name
hexagon-animation- Description
- Generates a randomized 3D hexagon animation as a single self-contained HTML file - an isometric field of hexagonal prisms pulsing with seeded noise-driven waves, random palette, camera drift, and lighting. Use when the user asks for a hexagon animation, 3D hex grid, hex wave loop, generative background, or a similar abstract animation demo.
- License
- MIT
- Instructions
- 46 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (3)
- SKILL.md
- generate.mjs
- template.html
SKILL.md (first lines)
# Hexagon Animation Generates a self-contained HTML file (no dependencies, no network) that renders an isometric field of 3D hexagonal prisms. Heights are driven by seeded 3D value noise plus a traveling wave; palette, camera rotation, lighting, and motion parameters are randomized per page load unless pinned. ## Usage ```bash node generate.mjs # writes ./hexagon-animation.html, fully random node generate.mjs --open # also opens it in the default browser node generate.mjs --out demo.html # custom output path ``` Pin parameters for reproducible output: ```bash node generate.mjs --seed 12345 --palette 3 --radius 10 --speed 1.5 ``` | Option | Meaning | |--------|---------| | `--out <file>` | Output path (default `./hexagon-animation.html`) | | `--seed <n>` | Pin the random seed; omit for a new look on every page load | | `--palette <n>` | Palette index 0-7 (abyss, magma, acid, synth, royal, ember, mono, teal) | | `--radius <n>` | Hex grid radius 3-16 (cell count grows quadratically) | | `--speed <n>` | Motion speed multiplier | | `--open` | Open the result in the default browser | ## In the browser - `r` or click: new random seed - `p`: cycle palette - `space`: pause - URL params `?seed=&palette=&radius=&speed=` override everything and are kept in sync with the current state, so the URL is always shareable. ## Customizing For variations beyond the flags (different palettes, bloom, taller prisms, more octaves), copy `template.html` to the user's project and edit it directly - all rendering lives in one inline script with the tunables grouped in `buildWorld()` and the `PALETTES` array. Do not edit the template inside the skill directory.
From draht-dev/draht, MIT.
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Signals
- Stars
- 7
- Forks
- 0
- Open issues
- 2
- Last commit (this folder)
- Aug 15, 2026 (2 months ago)
- Last release
- Oct 24, 2026 (5 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/draht-dev/draht
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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This is a multiline description.
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Cite this page
hexagon-animation skill. Agent Mart. https://agentmart.dev/skills/draht-dev-hexagon-animation (last updated 2026-10-24)