ar-vr-interface
AR/VR interface design, spatial UI, 3D interaction patterns, and immersive UX.
Skill by Dragoon0x
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/dragoon0x-ar-vr-interface
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/ar-vr-interface
What's inside
- Skill name
ar-vr-interface- Description
- AR/VR interface design, spatial UI, 3D interaction patterns, and immersive UX.
- License
- MIT
- Instructions
- 27 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# AR/VR Interface Design ## Spatial UI Principles 1. **Ergonomic placement:** UI at comfortable viewing distance (1-2m in VR) 2. **Follow the user:** UI can be world-locked or head-locked 3. **Depth cues:** Use shadows and layering for 3D hierarchy 4. **Avoid UI in peripheral vision** (hard to read, causes nausea) ## VR-Specific - **Field of view:** Place primary UI in center 60 degrees - **Text size:** Minimum 1 degree of arc (roughly 1.7cm per meter of distance) - **Interaction:** Ray casting (point and click), grab, or gaze + dwell - **Motion sickness:** Avoid moving the user's viewpoint without their control ## AR-Specific - **Anchor to real world:** UI elements attached to surfaces or objects - **Contrast:** Ensure readability against variable real-world backgrounds - **Occlusion:** Handle when real objects block virtual UI - **Lighting:** Match virtual element lighting to environment ## Common Patterns - **Panel:** Floating 2D surface in 3D space (settings, menus) - **Tooltip:** Anchored to object, shows info on gaze/proximity - **Radial menu:** Circular menu around controller/hand - **Spatial layout:** Items arranged in 3D space for browsing
From Dragoon0x/everything-design-taste, MIT.
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Signals
- Stars
- 13
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Apr 11, 2026 (6 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
ar-vr-interface skill. Agent Mart. https://agentmart.dev/skills/dragoon0x-ar-vr-interface (last updated 2026-10-24)