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ar-vr-interface

AR/VR interface design, spatial UI, 3D interaction patterns, and immersive UX.

Skill by Dragoon0x

IndexedMIT★ 13
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/dragoon0x-ar-vr-interface

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

AR/VR interface design, spatial UI, 3D interaction patterns, and immersive UX.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ar-vr-interface

What's inside

Skill name
ar-vr-interface
Description
AR/VR interface design, spatial UI, 3D interaction patterns, and immersive UX.
License
MIT
Instructions
27 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# AR/VR Interface Design

## Spatial UI Principles
1. **Ergonomic placement:** UI at comfortable viewing distance (1-2m in VR)
2. **Follow the user:** UI can be world-locked or head-locked
3. **Depth cues:** Use shadows and layering for 3D hierarchy
4. **Avoid UI in peripheral vision** (hard to read, causes nausea)

## VR-Specific
- **Field of view:** Place primary UI in center 60 degrees
- **Text size:** Minimum 1 degree of arc (roughly 1.7cm per meter of distance)
- **Interaction:** Ray casting (point and click), grab, or gaze + dwell
- **Motion sickness:** Avoid moving the user's viewpoint without their control

## AR-Specific
- **Anchor to real world:** UI elements attached to surfaces or objects
- **Contrast:** Ensure readability against variable real-world backgrounds
- **Occlusion:** Handle when real objects block virtual UI
- **Lighting:** Match virtual element lighting to environment

## Common Patterns
- **Panel:** Floating 2D surface in 3D space (settings, menus)
- **Tooltip:** Anchored to object, shows info on gaze/proximity
- **Radial menu:** Circular menu around controller/hand
- **Spatial layout:** Items arranged in 3D space for browsing

From Dragoon0x/everything-design-taste, MIT.

More from Dragoon0x/everything-design-taste

Signals

Stars
13
Forks
1
Open issues
0
Last commit (this folder)
Apr 11, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from Dragoon0x

Cite this page

ar-vr-interface skill. Agent Mart. https://agentmart.dev/skills/dragoon0x-ar-vr-interface (last updated 2026-10-24)