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ar-vr-design

Augmented and virtual reality interface design including spatial UI, 3D interaction, and immersive experience patterns.

Skill by Dragoon0x

IndexedMIT★ 13
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/dragoon0x-ar-vr-design

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Augmented and virtual reality interface design including spatial UI, 3D interaction, and immersive experience patterns.

Use cases: design

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/ar-vr-design

What's inside

Skill name
ar-vr-design
Description
Augmented and virtual reality interface design including spatial UI, 3D interaction, and immersive experience patterns.
License
MIT
Instructions
26 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Ar Vr Design

## AR Design Principles
- **World-anchored:** UI elements attached to real-world surfaces.
- **Minimal HUD:** Don't clutter the real-world view.
- **Lighting-aware:** UI adapts to environment brightness.
- **Occlusion:** Virtual objects hidden behind real objects.

## VR Design Principles
- **Comfort first:** Avoid motion sickness. Fixed reference points.
- **Spatial audio:** Sound direction matches visual position.
- **Readable text:** Minimum 1.5° angular size (~32px at arm's length).
- **Interaction range:** Content within arm's reach for interaction.

## UI Placement
- **Head-locked:** Moves with user's head. Use sparingly (HUD, notifications).
- **World-locked:** Fixed in 3D space. Use for spatial content.
- **Body-locked:** Follows user but with lag. Use for menus.
- **Gaze-following:** Faces the user. Use for information panels.

## Input Methods
- Gaze + dwell (look at button for 1-2s to activate).
- Hand tracking (pinch, grab, point).
- Controller (ray-casting, trigger, grip).
- Voice commands (hands-free interaction).

From Dragoon0x/everything-design-taste, MIT.

More from Dragoon0x/everything-design-taste

Signals

Stars
13
Forks
1
Open issues
0
Last commit (this folder)
Apr 11, 2026 (6 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

ar-vr-design skill. Agent Mart. https://agentmart.dev/skills/dragoon0x-ar-vr-design (last updated 2026-10-24)