continuous-discovery
Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots.
Skill by wondelai
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Use cases: testing, research
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What's inside
- Skill name
continuous-discovery- Description
- Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.
- License
- MIT
- Metadata
- author: wondelai · version: 1.4.0
- Instructions
- 195 lines in SKILL.md · view on GitHub
Files (7)
- SKILL.md
- assumption-mapping.md · references/
- case-studies.md · references/
- experience-mapping.md · references/
- interview-snapshots.md · references/
- opportunity-trees.md · references/
- prioritization-methods.md · references/
SKILL.md (first lines)
# Continuous Discovery Habits Framework Framework for building a sustainable weekly practice of customer discovery that keeps product teams progressing toward desired outcomes. Discovery is not a phase before development — it is embedded in the ongoing rhythm of product work so every decision is informed by fresh evidence. ## Core Principle **Good product discovery requires a continuous cadence, not a one-time event.** Teams that talk to customers every week, map opportunities visually, and test assumptions before building consistently outperform teams that rely on intuition, stakeholder opinions, or quarterly research cycles. The benchmark: at least one customer touchpoint per week, every week, by the product trio (product manager, designer, engineer). ## Scoring **Goal: 10/10.** Score a discovery practice by the seven Quick Diagnostic rows below — start at 3, add 1 point per row answered "yes" (max 10). Bands: **9-10** = weekly cadence, a living Opportunity Solution Tree, systematic assumption testing, and every shipped feature traceable to a customer opportunity; **5-6** = some discovery happening but ad hoc, PM-only, or disconnected from delivery; **≤3** = intuition- and stakeholder-driven with no regular customer contact. Report the current score, the failing rows, and the specific fix for each. ## Framework ### 1. Opportunity Solution Trees **Core concept:** An Opportunity Solution Tree (OST) visually connects a desired outcome (top) to customer opportunities (middle) to potential solutions and experiments (bottom), making implicit product thinking explicit and shared. **Why it works:** Most teams jump from business outcome straight to solutions, skipping the customer need entirely; the OST forces understanding of the opportunity space first, preventing features nobody wants. **Key insights:** - Four layers: Outcome > Opportunities > Solutions > Experiments - Opportunities are customer needs, pain points, and desires — framed from the customer's perspective - The tree is a living artifact, updated weekly as the team learns - Break large opportunities into smaller sub-opportunities to make them actionable - Pursue multiple opportunities simultaneously — don't bet everything on one **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Quarterly planning | Map the opportunity space before committing to features | "Increase trial-to-paid conversion" → discover why users don't convert | | Feature prioritization | Compare solutions across opportunities for the highest-leverage bet | Three solutions for "can't find content" vs. two for "confusing onboarding" | | Stakeholder alignment | Use the tree as the shared strategy visual | Walk leadership through why you chose opportunity X over Y | **Ethical boundary:** Never cherry-pick opportunities to justify a predetermined solution — the tree must reflect needs discovered through research. See [references/opportunity-trees.md](references/opportunity-trees.md) when building or auditing a tree — adds the 4-layer diagram, good-vs-poor outcome tables, solution-generation techniques, a weekly update rhythm, healthy/dying-tree signals, two worked examples, and four anti-patterns. ### 2. Experience Mapping **Core concept:** Current-state experience maps capture how customers accomplish a goal today, step by step, revealing pain points that become opportunities on the tree. **Why it works:** Teams assume they understand the customer's current experience; mapping it from interview data exposes gaps, workarounds, and emotions invisible from inside the building. **Key insights:** - Map the current state, not a future ideal — understand reality first - Include actions, thoughts, and feelings at each step - Build collaboratively with the full trio, sourced from interview data, not assumptions - Experience maps cover the customer's full experience; journey maps cover only your product's touchpoints - Pain points and high-emotion moments become OST opportunities **Product applications:** | Context | Application | Example | |---------|-------------|---------| | New problem space | Map end-to-end before designing | How a small business owner handles invoicing, from creation to chasing payment | | Churn analysis | Map churned users' experience to find failure points | Users abandon onboarding at step 4 — they lack data they need on hand | | Cross-functional alignment | Build the map together | A three-hour collaborative session produces one shared reference artifact | See [references/experience-mapping.md](references/experience-mapping.md) when mapping a new problem space or churn flow — adds the current-state map template, the experience-vs-journey-map distinction, and the collaborative mapping exercise. ### 3. Interview Snapshots **Core concept:** Story-based interviews capture specific past experiences (not opinions or predictions), and each interview is synthesized into a one-page snapshot the whole team can absorb and reference. **Why it works:** Customers are poor predictors of their own future behavior; grounding insights in real past events reveals what they actually did and felt, and snapshots turn each interview into a growing library of evidence. **Key insights:** - Ask about specific past behavior: "Tell me about the last time you..." not "Would you use...?" - Each snapshot captures the story, key quotes, opportunities identified, and an identifier - The trio interviews together so insights aren't lost in translation - Automate recruitment so interviews happen weekly without heroic effort - Patterns across snapshots reveal opportunities; single interviews only reveal stories **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Weekly cadence | Standing 30-minute interview slots | Recruit via in-app prompt; rotate who leads | | Opportunity discovery | Extract needs from stories onto the OST | A data-export workaround becomes an opportunity node | | Team alignment | Share snapshots visibly | A board where snapshots accumulate and patterns emerge | **Ethical boundary:** Never lead participants toward conclusions — ask open-ended questions about past behavior and let the story reveal what matters. See [references/interview-snapshots.md](references/interview-snapshots.md) when running interviews or setting up recruitment — adds story-based interview structure, the one-page snapshot format, synthesis across snapshots, and how to automate weekly recruitment. ### 4. Assumption Testing **Core concept:** Before building, identify the assumptions a solution depends on, map them by importance and evidence, then run small fast tests on the riskiest ones first. **Why it works:** Every solution sits on a stack of desirability, viability, feasibility, and usability assumptions; most teams test none — or only the easy ones — and invest months in solutions built on false premises. **Key insights:** - Four assumption types: desirability (do they want it?), viability (can we sustain it?), feasibility (can we build it?), usability (can they use it?) - Map on a 2x2: importance vs. evidence; high-importance, low-evidence = leap-of-faith assumptions to test first - Design the smallest test that generates evidence: one-question surveys, painted-door tests, prototypes, data mining - Set success criteria before running the test: "validated if..." - One assumption test should take days, not weeks **Product applications:** | Context | Application | Example | |---------|-------------|---------| | Before building | Test the riskiest assumption of the top candidates | "Users will share reports with their manager" → painted-door button before building sharing | | Comparing solutions | Test each candidate's riskiest assumption to eliminate weak options fast | A's riskiest assumption fails, B's passes → pursue B | | De-risking a roadmap | Find untested assumptions hiding in committed features | Q3 feature assumes users want real-time notifications — no evidence yet | **Ethical boundary:** Never deceive participants — painted-door tests should say the feature is coming soon, not fake functionality without disclosure. See [references/assumption-mapping.md](references/assumption-mapping.md) when designing a test for a risky assumption — adds the four assumption types in depth, the importance-vs-evidence 2x2, the test-design menu, and how to set success criteria for leap-of-faith assumptions. ### 5. Prioritizing Opportunities **Core concept:** Compare opportunities against each other — not in isolation — using opportunity size, market, company, and customer factors to find the highest-leverage bets. **Why it works:** Teams default to the loudest stakeholder, recency bias, or gut feel; structured head-to-head comparison forces explicit tradeoff discussions and surfaces disagreements before implementation. **Key insights:**
From DevRik99/forge-mcp, MIT.
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- Last commit (this folder)
- Aug 29, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.4.0
- License
- MIT
- Repository
- github.com/DevRik99/forge-mcp
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
continuous-discovery skill. Agent Mart. https://agentmart.dev/skills/devrik99-continuous-discovery (last updated 2026-10-24)