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animejs

Write correct anime.js v4 animations with the right imports, API patterns, easing, timelines, and advanced features.

Skill by delexw

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

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About

Write correct anime.js v4 animations with the right imports, API patterns, easing, timelines, and advanced features. Use this skill whenever the user asks to animate DOM elements, create CSS/SVG animations, build scroll-linked effects, add drag interactions, choreograph timeline sequences, or write any JavaScript animation code — even if they don't mention 'anime.js' by name. Also triggers when the user mentions 'animejs', 'anime.js', 'createTimeline', 'createDraggable', 'stagger', 'spring easing', or imports from the 'animejs' package. If the user wants smooth, performant web animations and isn't already using GSAP or Framer Motion, this skill applies.

Use cases: design, frontend, backend, writing

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/animejs

What's inside

Skill name
animejs
Description
Write correct anime.js v4 animations with the right imports, API patterns, easing, timelines, and advanced features. Use this skill whenever the user asks to animate DOM elements, create CSS/SVG animations, build scroll-linked effects, add drag interactions, choreograph timeline sequences, or write any JavaScript animation code — even if they don't mention 'anime.js' by name. Also triggers when the user mentions 'animejs', 'anime.js', 'createTimeline', 'createDraggable', 'stagger', 'spring easing', or imports from the 'animejs' package. If the user wants smooth, performant web animations and isn't already using GSAP or Framer Motion, this skill applies.
License
MIT
Instructions
460 lines in SKILL.md · view on GitHub

Files (3)

  • SKILL.md
  • api-reference.md · references/
  • examples.md · references/

SKILL.md (first lines)

# Anime.js v4 Animation Skill

Anime.js v4 is a modular JavaScript animation engine (10KB full / 3KB WAAPI-only). This skill ensures you write correct v4 syntax — the API changed significantly from v3.

## Installation

```bash
npm install animejs
```

CDN (ESM):
```html
<script type="module">
  import { animate } from 'https://cdn.jsdelivr.net/npm/animejs/+esm';
</script>
```

## Core Concept: Named Imports

v4 uses named exports, not a default `anime` object. Import only what you need:

```js
import { animate, stagger, createTimeline, utils } from 'animejs';
```

Subpath imports for smaller bundles:
```js
import { animate } from 'animejs/animation';
import { createTimeline } from 'animejs/timeline';
import { createDraggable } from 'animejs/draggable';
import { onScroll } from 'animejs/events';
import { stagger, utils } from 'animejs/utils';
import { waapi } from 'animejs/waapi';
```

## Quick Reference: `animate()`

```js
animate(targets, parameters);
```

**Targets**: CSS selectors, DOM elements, NodeLists, JS objects, or arrays of these.

**Parameters** combine animatable properties + playback settings + callbacks:

```js
animate('.box', {
  translateX: 250,           // CSS transform
  opacity: [0, 1],           // [from, to]
  scale: { from: 0.5, to: 1 },
  backgroundColor: '#FF0000', // color animation
  duration: 800,
  delay: stagger(100),       // stagger per element
  ease: 'outExpo',           // easing function
  loop: 2,                   // repeat 2 times (3 total plays)
  alternate: true,           // ping-pong
  onComplete: () => console.log('done'),
});
```

### Animatable Properties

| Category | Examples |
|----------|---------|
| CSS | `opacity`, `width`, `height`, `backgroundColor`, `borderRadius` |
| Transforms | `translateX`, `translateY`, `rotate`, `scale`, `skewX` |
| CSS Variables | `'--my-var': 100` |
| SVG Attributes | `cx`, `r`, `points`, `d` (via morphTo) |
| HTML Attributes | `value`, `data-count` |
| JS Object Props | Any numeric property on a plain object |

### Value Formats

```js
translateX: 250,              // unitless (px for transforms)
translateX: '10rem',          // with unit
translateX: '+=100',          // relative (add 100)
translateX: '-=50px',         // relative subtract
opacity: [0, 1],             // [from, to] shorthand
scale: { from: 0.5, to: 1.5 },  // explicit from/to
rotate: '1turn',             // CSS units work
```

### Function-Based Values

```js
animate('.item', {
  translateX: (el, i, total) => i * 50, // per-element
  delay: (el, i) => i * 100,
});
```

### Keyframes (Per-Property)

```js
animate('.ball', {
  y: [
    { to: '-2.75rem', ease: 'outExpo', duration: 600 },
    { to: 0, ease: 'outBounce', duration: 800, delay: 100 },
  ],
});
```

## Playback Settings

| Setting | Default | Description |
|---------|---------|-------------|
| `duration` | 1000 | ms |
| `delay` | 0 | ms before start |
| `loop` | 0 | repetitions (0 = play once, `true` = infinite) |
| `loopDelay` | 0 | ms between loops |
| `alternate` | false | reverse on each loop |
| `reversed` | false | play backward |
| `autoplay` | true | start immediately |
| `playbackRate` | 1 | speed multiplier |
| `frameRate` | null | cap FPS |

## Callbacks

From delexw/claude-code-misc, MIT.

Signals

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Last commit (this folder)
Mar 28, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

animejs skill. Agent Mart. https://agentmart.dev/skills/delexw-animejs (last updated 2026-10-24)