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threejs-3d-visualizer

Best practices for Three.js 3D rendering, mesh instantiation, procedural building generation, road masks, particle systems, and canvas interaction in Pipeline…

Skill by Database-Tycoon

IndexedMIT★ 8
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/database-tycoon-threejs-3d-visualizer

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Best practices for Three.js 3D rendering, mesh instantiation, procedural building generation, road masks, particle systems, and canvas interaction in Pipeline City.

Use cases: design, data

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Permissions

What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/threejs-3d-visualizer

What's inside

Skill name
threejs-3d-visualizer
Description
Best practices for Three.js 3D rendering, mesh instantiation, procedural building generation, road masks, particle systems, and canvas interaction in Pipeline City.
License
MIT
Instructions
19 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Three.js 3D Visualizer Skill Guide

## 1. Core Scene Structure in Pipeline City
- **Scene Root**: `web/src/scene/`
- **Camera Management**: `web/src/cameras.ts` (`Cameras.flyTo(lot)`, tween position & target).
- **Picking & Hover**: `web/src/picking.ts` (Raycasting on GPU/mesh bounds).
- **Road Mask & Curbs**: `web/src/scene/road_mask.ts` (Procedural sidewalk curbs and road tiles).
- **Particle Systems**: `web/src/scene/fire.ts`, `web/src/scene/weather.ts` (Fog, rain, smoke particle rendering).

## 2. Performance Guidelines for High Object Counts (500+ Buildings)
- **InstancedMesh**: Group repeated meshes (street tiles, trees, sidewalk segments) into `THREE.InstancedMesh` to keep draw calls < 50.
- **BufferGeometry Disposal**: Explicitly dispose of geometries and materials when refreshing scenes to prevent WebGL memory leaks.
- **Frame Rate Optimization**: Limit dynamic shadow recalculations to moving vehicles; keep building geometry shadows static.

## 3. Aesthetic Standards
- Avoid default browser colors. Use curated HSL/RGB palettes from `web/src/palette.ts`.
- Maintain dark glassmorphic UI overlay styling with smooth micro-interactions.

From Database-Tycoon/tycoon-cli, MIT.

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Stars
8
Forks
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Last commit (this folder)
Aug 12, 2026 (2 months ago)
Last release
Oct 24, 2026 (4 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

threejs-3d-visualizer skill. Agent Mart. https://agentmart.dev/skills/database-tycoon-threejs-3d-visualizer (last updated 2026-10-24)