threejs-3d-visualizer
Best practices for Three.js 3D rendering, mesh instantiation, procedural building generation, road masks, particle systems, and canvas interaction in Pipeline…
Skill by Database-Tycoon
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/database-tycoon-threejs-3d-visualizer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design, data
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/threejs-3d-visualizer
What's inside
- Skill name
threejs-3d-visualizer- Description
- Best practices for Three.js 3D rendering, mesh instantiation, procedural building generation, road masks, particle systems, and canvas interaction in Pipeline City.
- License
- MIT
- Instructions
- 19 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Three.js 3D Visualizer Skill Guide ## 1. Core Scene Structure in Pipeline City - **Scene Root**: `web/src/scene/` - **Camera Management**: `web/src/cameras.ts` (`Cameras.flyTo(lot)`, tween position & target). - **Picking & Hover**: `web/src/picking.ts` (Raycasting on GPU/mesh bounds). - **Road Mask & Curbs**: `web/src/scene/road_mask.ts` (Procedural sidewalk curbs and road tiles). - **Particle Systems**: `web/src/scene/fire.ts`, `web/src/scene/weather.ts` (Fog, rain, smoke particle rendering). ## 2. Performance Guidelines for High Object Counts (500+ Buildings) - **InstancedMesh**: Group repeated meshes (street tiles, trees, sidewalk segments) into `THREE.InstancedMesh` to keep draw calls < 50. - **BufferGeometry Disposal**: Explicitly dispose of geometries and materials when refreshing scenes to prevent WebGL memory leaks. - **Frame Rate Optimization**: Limit dynamic shadow recalculations to moving vehicles; keep building geometry shadows static. ## 3. Aesthetic Standards - Avoid default browser colors. Use curated HSL/RGB palettes from `web/src/palette.ts`. - Maintain dark glassmorphic UI overlay styling with smooth micro-interactions.
From Database-Tycoon/tycoon-cli, MIT.
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Signals
- Stars
- 8
- Forks
- 0
- Open issues
- 158
- Last commit (this folder)
- Aug 12, 2026 (2 months ago)
- Last release
- Oct 24, 2026 (4 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/Database-Tycoon/tycoon-cli
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
threejs-3d-visualizer skill. Agent Mart. https://agentmart.dev/skills/database-tycoon-threejs-3d-visualizer (last updated 2026-10-24)