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playtest-3d-browser-game

Independently assess an exact Three.js build through browser play, mechanics, QA and rendered assets; no repairs.

Skill by DanMcInerney

IndexedMIT★ 124
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Install

Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/danmcinerney-playtest-3d-browser-game

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Independently assess an exact Three.js build through browser play, mechanics, QA and rendered assets; no repairs.

Use cases: testing

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/playtest-3d-browser-game

What's inside

Skill name
playtest-3d-browser-game
Description
Independently assess an exact Three.js build through browser play, mechanics, QA and rendered assets; no repairs.
License
MIT
Instructions
15 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • openai.yaml · agents/

SKILL.md (first lines)

Apply [library context](../../references/library-context.md), [test interface](../../references/test-interface.md) and [evidence](../../references/evidence.md). Resolve `core` or `final` scope; standalone review uses the supplied game's scope. Require the brief, source/build identity and runnable location/commands.

Use `orchflows:orch-review` once; final review uses a different reviewer from core. Supply applicable common/Review guidance, exact candidate, conditions, test route/scenarios and evidence location. Freeze edits or isolate the candidate/server. Provide public instructions first; reserve maker explanations, previous findings and QA evidence until first ordinary play reaches an outcome or observed blocker.

Assign the reviewer:

1. Confirm the served candidate and actual browser input/rendering capabilities; record conditions and limits. Install/run only declared project requirements.
2. Attempt first play from public instructions and rendered feedback through an outcome or blocker before reading design notes. Disclose earlier private-note exposure and label subsequent play informed.
3. Then complete adaptive play, diagnostic scenarios and regressions under playtesting Review guidance.
4. For `core`, judge graybox mechanics, decisions, readable feedback and full-loop feasibility without demanding production art. For `final`, also inspect runtime assets, motion, UI/loading/outcomes, supported audio and measured performance. Claim target performance only where the environment supports it; otherwise mark it unverified.
5. Save an evidence-linked report of episodes, coverage, findings, causal gameplay impact, useful changes, contradictions and limits, concluding ready/needs change/unverified. Never infer passes from a checklist.

The reviewer makes no undocumented game-state edits; reports, captures and isolated test artifacts are allowed. Return their paths; add no judgment round.

From DanMcInerney/orchflows, MIT.

More from DanMcInerney/orchflows

Signals

Stars
124
Forks
10
Open issues
0
Last commit (this folder)
Sep 22, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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playtest-3d-browser-game skill. Agent Mart. https://agentmart.dev/skills/danmcinerney-playtest-3d-browser-game (last updated 2026-10-24)