character-management
This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character…
Skill by danjdewhurst
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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/danjdewhurst-character-management
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About
Use cases: writing
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/character-management
What's inside
- Skill name
character-management- Description
- This skill should be used when the user asks to "create a character", "update a character", "add a character", "build a family tree", "character relationships", "character timeline", "character arc", "character profile", "relationship graph", "name a character", or needs to manage characters in a story project. NOT for recording or checking character voices (use voice-style), rewriting dialogue so the voices differ (use line-editing), or a thematic arc's lie, truth, and arc type (use theme-craft).
- License
- MIT
- Instructions
- 175 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- files: referenced but missing: references/naming-languages.md
Files (5)
- SKILL.md
- character-template.md · references/
- ensemble-cast.md · references/
- relationship-types.md · references/
- supporting-characters.md · references/
SKILL.md (first lines)
# Character Management
## Overview
Create and manage rich character profiles for a story project. Each character is a markdown file with YAML frontmatter in the `characters/` directory. Characters are cross-referenced with other story elements through kebab-case identifiers.
## Prerequisites
A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.
## Creating a Character
1. Read `story.md` for genre, themes, and tone context
2. Read `characters/_index.md` for existing characters
3. Ask for the character's name and role (protagonist, antagonist, supporting, minor, narrator, deuteragonist). Before settling the name, run `story names '{Name}'` (several candidates can be checked at once): it errors on an exact clash with any existing character, alias, location, faction, artifact, system, or glossary term, and warns about look-alikes and names sharing an initial with a major character. Invented names from a culture should follow its naming rules (see `references/naming-languages.md` in the `worldbuilding` skill)
4. Build the profile through conversation, exploring:
- Appearance and distinguishing features
- Personality, traits, and quirks
- Backstory and formative events
- Motivations (external wants vs internal needs)
- Voice and speech patterns (ask for example dialogue), plus `voice-words` (words and phrases they reach for) and `voice-avoid` (words they would never say)
- Pronunciation, when the name is invented or easily misread (`pronunciation: "SEER-sha"`)
- Character arc (starting state, turning points, ending state)
- Key life events for the timeline
5. Write the character file using the template in `references/character-template.md`
6. Save to `characters/{name-kebab}.md`, or use `story add character '{Name}' --role '{role}'` when the CLI is available. Cyrillic and Greek names are transliterated (`Пётр` gives `characters/petr.md`). When the name is in a script with no transliteration table (`李明`), or the user wants a different spelling, choose the ASCII id yourself and pass it: `story add character '李明' --id li-ming --role supporting` keeps `name: 李明` in the file
7. Leave the `characters/_index.md` table to the CLI: `story add` and `story reindex .` rebuild it from the character files, so never add a row by hand
8. If relationships reference existing characters, update those character files too
9. When CLI access is available, run the maintenance pass in the story root:
```shell
story reindex .
story wordcount . --write
story check .
```
## Updating a Character
1. Read the existing character file
2. Read `characters/_index.md` for context on other characters
3. Make the requested changes. If the change happens partway through the story (a scar, a new title, a turn to the other side), add a progression instead of editing the opening value (see Changes Over the Story)
4. If relationships changed, update the other character's file (bidirectional)
5. Change a role or status in the character file only. The `characters/_index.md` table picks it up at the next `story reindex .`, so never edit its rows
6. When CLI access is available, run `story reindex .`, `story wordcount . --write`, and `story check .`
## Changes Over the Story
A character file describes the character as the story opens. Record a change that happens in a later chapter as a progression, so an agent drafting an earlier chapter does not write it in too soon:
```yaml
progressions:
- from: chapter-10
field: scar
value: "Jaw to collarbone, taken holding a door"
- from: chapter-14
field: role
value: antagonist
```
- `from` is the first chapter where the new value holds. It may be a planned `chapter-NN` with no file yet
- `field` is kebab-case. It can be an existing single-value field (`status`, `role`, `arc`) or a new one (`scar`, `title`). List fields (`aliases`, `relationships`, `locations`, `tags`, voice lists) cannot change this way; record a shifted relationship as a progression on its own field, such as `field: standing-with-kael` with `value: estranged` under `progressions`, never as a top-level field (that would show from chapter 1)
- `value` is one value. `role` and `status` values must be ones the character file allows
- Keep entries in story order. Do not use a progression alone for a death: set `died-in` (see below). A `status` progression is still checked against the story: `story continuity` warns when a progression to `deceased` with no `died-in` is followed by the character in a cast or learning something, when a status progression brings them back between `died-in` and `revived-in`, and when a progression to `deceased` still holds at `revived-in`
- The body of the file is prose for the writer. Describe a change in story terms ("from Festival night she carries the scar"), and do not name `progressions` or other frontmatter fields there
- Before drafting or revising a chapter, run `story knowledge {id} --at chapter-NN`. It lists what the character knows at that chapter in story time (by date when both chapters are dated, otherwise by chapter number), the same rule as `story context`, and which progressions already apply. Write to that state rather than the opening frontmatter alone
- A line marked `reader-knowledge` is already on the page, or known before the book, and may appear in the prose. A line marked `character-knowledge` and `do not reveal` is something the character knows from a flashback the reader has not reached: the character may act on it, and the fact itself must not be stated. Do not drop those lines, and do not write them in as if the reader had already learned them
After adding or editing progressions, run `story reindex .`, `story wordcount . --write`, and `story check .`.
## Renaming or Killing Off a Character
To rename:
1. Check the new name with `story names '{New Name}'`, and list where the prose uses the old one with `story mentions character {id}`.
2. Preview with `story rename character {id} '{New Name}' --prose --dry-run`. It prints each replacement in drafted chapter prose (`file:line:column: old → new`) and the files it would change. The full name becomes the new name, the given name alone becomes the new given name, and possessives keep their `'s`. Aliases and nicknames are left as written; outlines, HTML comments, code fences, link and image targets, HTML tags, reference definitions, and URLs are never touched, and an initial (the `J` of `J. R. Dunn`) is not a given name. It refuses a name, or a new given name, that another entity (cut characters included) already uses; pick another name or ask the user.
3. Show the user the replacements before running it for real, then run the same command without `--dry-run`. It also sets `name`, renames the file when the id changes, and rewrites the id in every frontmatter field and markdown link target.
4. After the summary line, it lists matches it left as written, each with its reason: a word that may be an ordinary word (`May` of May Dunn, which may be the month, or a name opening a sentence in a chapter that also uses the word in lower case), or the text of a reference link whose label is defined (`[Ines]` with `[ines]: …`). Read each one and edit it by hand if it means this character; for a reference link, keep the old label (`[Ruth][Ines]`) so the link still works. A `prose-name-shared` warning lists places another entity shares the name, which were left alone: treat them the same way. Update any alias that should change in the character file and in the prose yourself.
5. Hand-written registry sections (such as Family Trees in `characters/_index.md`), link labels, and outline beats keep the old display name: search for it (`grep -rn "Old Name" .`) and update each hit by hand.
6. Run `story reindex .`, `story wordcount . --write`, and `story check .`.
Without `--prose`, `rename` leaves the chapter text alone, for when the user wants to revise those passages by hand.
To kill a character off:
1. Set `status: deceased` and `died-in: chapter-NN` in the character file
2. In every later chapter and scene, move the id from `characters` (and `pov`) to `mentions` where they appear only in memory, letters, or flashback
3. Run `story continuity .`: it reports any later chapter or scene that still lists them in its cast
Variants:
- **Planned death:** set `died-in` to an outline chapter and keep `status: alive`; set `status: deceased` when that chapter is drafted
- **Dead narrator (ghost, posthumous POV):** keep them as `pov` and also list them in `mentions`; that is not a posthumous appearance
- **Resurrection:** add `revived-in: chapter-NN`; casts from that chapter on are allowed again, and once it is drafted set `status: alive`. If a progression made them `deceased`, add a `status` progression from the revival chapter too
- **Second death after a resurrection:** keep `died-in` and `revived-in` on the first death and revival, and add a `status` progression to `deceased` from the chapter where they die again. `died-in` holds only one death, and `revived-in` already brings them back, so no progression to `alive` is needed. Once that chapter is drafted, `status: deceased` is correct; while it is an outline, keep `status: alive`
- **Non-linear books:** give chapters a `date` so deaths compare by story time, and give a dual-timeline book's chapters a `strand` so each timeline keeps its own clock and its own route check
- Drop the character's `character-state` entry in `continuity/state.md` once the death is drafted and at or before `current-chapter`
After either change, run `story reindex .`, `story wordcount . --write`, and `story check .`.
## Managing Relationships
Reference `references/relationship-types.md` for the full list of relationship types and inverse pairs.
When adding a relationship:
- Add the relationship entry to the character's frontmatter
- Add the inverse relationship to the other character's frontmatter
- Update the Relationship Map section in `characters/_index.md`
## Family Trees and Relationship Graphs
Generate the relationship graph from character frontmatter instead of drawing it by hand:
```shell
story diagram relationships
story diagram relationships --out dist/relationships.mmd
```
It prints Mermaid source built from every character's `relationships`, with family edges styled distinctly so the family tree stands out from alliances and rivalries. Each pair gets one edge: parent, grandparent, aunt, and uncle draw an arrow from the elder side, other types draw an undirected line, and child-side types (child, grandchild, niece, nephew) are skipped, so the diagram cannot show a one-way relationship. GitHub, many editors, and mermaid.live render it. Use it to spot isolated characters and families missing a generation, and run `story links` to find one-way relationships and missing backlinks; regenerate it after relationship changes rather than editing the output.From danjdewhurst/story-skills, MIT.
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Signals
- Stars
- 347
- Forks
- 55
- Open issues
- 0
- Last commit (this folder)
- Oct 14, 2026 (16 days ago)
- Last release
- Oct 13, 2026 (17 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/danjdewhurst/story-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.676score
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This skill should be used when the user asks to "make an audiobook", "narration script", "narrator", "ACX", "Findaway", "pronunciation guide", "how long is…
SkillAFreshness: A★ 347Claude Code +9 - 0.676score
feedback-triage
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This skill should be used when the user asks to "process beta reader feedback", "alpha reader feedback", "feedback round", "synthesize reader feedback"…
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SkillAFreshness: A★ 347Claude Code +9 - 0.676score
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character-management skill. Agent Mart. https://agentmart.dev/skills/danjdewhurst-character-management (last updated 2026-10-24)