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emil-design-eng

Emil Kowalski's technique reference for component behavior, CSS transforms, clip-path, gestures, and animation performance.

Skill by cx18121

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About

Emil Kowalski's technique reference for component behavior, CSS transforms, clip-path, gestures, and animation performance. Use when building or reviewing interactive UI details.

Use cases: design, frontend

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/emil-design-eng

What's inside

Skill name
emil-design-eng
Description
Emil Kowalski's technique reference for component behavior, CSS transforms, clip-path, gestures, and animation performance. Use when building or reviewing interactive UI details.
License
MIT
Instructions
661 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • body: 661 lines (spec recommends under 500)

Files (2)

  • LICENSE
  • SKILL.md

SKILL.md (first lines)

# Design Engineering

## Core Philosophy

### Taste is trained, not innate

Good taste is not personal preference. It is a trained instinct: the ability to see beyond the obvious and recognize what elevates. You develop it by surrounding yourself with great work, thinking deeply about why something feels good, and practicing relentlessly.

When building UI, don't just make it work. Study why the best interfaces feel the way they do. Reverse engineer animations. Inspect interactions. Be curious.

### Unseen details compound

Most details users never consciously notice. That is the point. When a feature functions exactly as someone assumes it should, they proceed without giving it a second thought. That is the goal.

> "All those unseen details combine to produce something that's just stunning, like a thousand barely audible voices all singing in tune." - Paul Graham

Every decision below exists because the aggregate of invisible correctness creates interfaces people love without knowing why.

### Beauty is leverage

People select tools based on the overall experience, not just functionality. Good defaults and good animations are real differentiators. Beauty is underutilized in software. Use it as leverage to stand out.

## Review Format (Required)

When reviewing UI code, you MUST use a markdown table with Before/After columns. Do NOT use a list with "Before:" and "After:" on separate lines. Always output an actual markdown table like this:

| Before | After | Why |
| --- | --- | --- |
| `transition: all 300ms` | `transition: transform 200ms ease-out` | Specify exact properties; avoid `all` |
| `transform: scale(0)` | `transform: scale(0.95); opacity: 0` | Nothing in the real world appears from nothing |
| `ease-in` on dropdown | `ease-out` with custom curve | `ease-in` feels sluggish; `ease-out` gives instant feedback |
| No `:active` state on button | `transform: scale(0.97)` on `:active` | Buttons must feel responsive to press |
| `transform-origin: center` on popover | `transform-origin: var(--transform-origin)` | Popovers should scale from their trigger (not modals — modals stay centered) |

Wrong format (never do this):

```
Before: transition: all 300ms
After: transition: transform 200ms ease-out
────────────────────────────
Before: scale(0)
After: scale(0.95)
```

Correct format: A single markdown table with | Before | After | Why | columns, one row per issue found. The "Why" column briefly explains the reasoning.

## The Animation Decision Framework

Before writing any animation code, answer these questions in order:

### 1. Should this animate at all?

**Ask:** How often will users see this animation?

| Frequency                                                   | Decision                     |
| ----------------------------------------------------------- | ---------------------------- |
| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever.          |
| Tens of times/day (hover effects, list navigation)          | Remove or drastically reduce |
| Occasional (modals, drawers, toasts)                        | Standard animation           |
| Rare/first-time (onboarding, feedback forms, celebrations)  | Can add delight              |

**Never animate keyboard-initiated actions.** These actions are repeated hundreds of times daily. Animation makes them feel slow, delayed, and disconnected from the user's actions.

Raycast has no open/close animation. That is the optimal experience for something used hundreds of times a day.

### 2. What is the purpose?

Every animation must have a clear answer to "why does this animate?"

Valid purposes:

- **Spatial consistency**: toast enters and exits from the same direction, making swipe-to-dismiss feel intuitive
- **State indication**: a morphing feedback button shows the state change
- **Explanation**: a marketing animation that shows how a feature works
- **Feedback**: a button scales down on press, confirming the interface heard the user
- **Preventing jarring changes**: elements appearing or disappearing without transition feel broken

If the purpose is just "it looks cool" and the user will see it often, don't animate.

### 3. What easing should it use?

Is the element entering or exiting?
  Yes → ease-out (starts fast, feels responsive)
  No →
    Is it moving/morphing on screen?
      Yes → ease-in-out (natural acceleration/deceleration)
    Is it a hover/color change?
      Yes → ease
    Is it constant motion (marquee, progress bar)?
      Yes → linear
    Default → ease-out

**Critical: use custom easing curves.** The built-in CSS easings are too weak. They lack the punch that makes animations feel intentional.

```css
/* Strong ease-out for UI interactions */
--ease-out: cubic-bezier(0.23, 1, 0.32, 1);

/* Strong ease-in-out for on-screen movement */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);

/* iOS-like drawer curve (from Ionic Framework) */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);
```

**Never use ease-in for UI animations.** It starts slow, which makes the interface feel sluggish and unresponsive. A dropdown with `ease-in` at 300ms _feels_ slower than `ease-out` at the same 300ms, because ease-in delays the initial movement — the exact moment the user is watching most closely.

**Easing curve resources:** Don't create curves from scratch. Use [easing.dev](https://easing.dev/) or [easings.co](https://easings.co/) to find stronger custom variants of standard easings.

### 4. How fast should it be?

| Element                  | Duration      |
| ------------------------ | ------------- |
| Button press feedback    | 100-160ms     |
| Tooltips, small popovers | 125-200ms     |
| Dropdowns, selects       | 150-250ms     |
| Modals, drawers          | 200-500ms     |
| Marketing/explanatory    | Can be longer |

From cx18121/agent-skills, MIT.

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Last commit (this folder)
Sep 16, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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emil-design-eng skill. Agent Mart. https://agentmart.dev/skills/cx18121-emil-design-eng (last updated 2026-10-24)