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godot-setup

Detect Godot project configuration (project.godot, GUT, gdtoolkit) and write compound-engineering.local.md with Godot review agents.

Skill by CuriousCrow123

IndexedMIT
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About

Detect Godot project configuration (project.godot, GUT, gdtoolkit) and write compound-engineering.local.md with Godot review agents. Use when setting up a Godot project for /gc:review.

Use cases: writing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/godot-setup

What's inside

Skill name
godot-setup
Description
Detect Godot project configuration (project.godot, GUT, gdtoolkit) and write compound-engineering.local.md with Godot review agents. Use when setting up a Godot project for /gc:review.
License
MIT
Instructions
179 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • name: "godot-setup" does not match folder "setup"
  • allowed-tools: must be a space-separated string

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Godot Compound Setup

Interactive setup for `compound-engineering.local.md` — configures which agents run during `/gc:review` and `/gc:work`.

## Interaction Method

If `AskUserQuestion` is available, use it for all prompts below.

If not, present each question as a numbered list and wait for a reply before proceeding. For multiSelect questions, accept comma-separated numbers (e.g. `1, 3`). Never skip or auto-configure.

## Step 1: Check Existing Config

Read `compound-engineering.local.md` in the project root. If it exists, display current settings and ask:

```
question: "Settings file already exists. What would you like to do?"
header: "Config"
options:
  - label: "Reconfigure"
    description: "Run the interactive setup again from scratch"
  - label: "View current"
    description: "Show the file contents, then stop"
  - label: "Cancel"
    description: "Keep current settings"
```

If "View current": read and display the file, then stop.
If "Cancel": stop.

## Step 2: Detect Project Environment

Run detection checks:

```bash
# Godot project
test -f project.godot && echo "GODOT_PROJECT=true" || echo "GODOT_PROJECT=false"

# Godot version from project.godot
grep -oP 'config/features=PackedStringArray\("([^"]+)"' project.godot 2>/dev/null | head -1

# GUT test framework
test -d addons/gut && echo "GUT=true" || echo "GUT=false"

# gdtoolkit
which gdformat 2>/dev/null && echo "GDFORMAT=true" || echo "GDFORMAT=false"
which gdlint 2>/dev/null && echo "GDLINT=true" || echo "GDLINT=false"
```

**If no `project.godot` found:** Warn that this doesn't appear to be a Godot project. Ask whether to proceed anyway or cancel.

**Report detection results:**

```
Detected Godot project:
  project.godot: ✓
  Godot version: {version or "unknown"}
  GUT (testing): {✓ or ✗ — install: https://github.com/bitwes/Gut}
  gdformat:      {✓ or ✗ — install: pipx install "gdtoolkit==4.*"}
  gdlint:        {✓ or ✗ — installed with gdtoolkit}
```

Ask how to configure:

```
question: "How would you like to configure review agents?"
header: "Setup"
options:
  - label: "Auto-configure (Recommended)"
    description: "Use smart defaults for Godot 4 projects. Done in one click."
  - label: "Customize"
    description: "Choose which review agents and focus areas to enable."
```

### If Auto-configure → Skip to Step 4 with defaults:

Default agents: `[gc-gdscript-reviewer, gc-godot-architecture-reviewer, gc-code-simplicity-reviewer, gc-pattern-recognition-specialist]`

### If Customize → Step 3

## Step 3: Customize

**a. Focus areas** — multiSelect:

```
question: "Which review areas matter most?"
header: "Focus"
multiSelect: true
options:
  - label: "GDScript quality"
    description: "Static typing, naming, member ordering (gc-gdscript-reviewer)"
  - label: "Architecture"
    description: "Scene composition, signals, autoloads (gc-godot-architecture-reviewer)"
  - label: "Resource safety"
    description: ".tres/.tscn integrity, .uid sidecars, shared mutation (gc-resource-safety-reviewer)"
  - label: "Performance"
    description: "_process abuse, typed hotpaths, Server APIs (gc-godot-performance-reviewer)"
  - label: "Timing"
    description: "Signal timing, await races, queue_free safety (gc-godot-timing-reviewer)"
  - label: "Code simplicity"
    description: "Over-engineering, YAGNI violations (gc-code-simplicity-reviewer)"
  - label: "Patterns"
    description: "Design patterns, anti-patterns, naming (gc-pattern-recognition-specialist)"
```

**b. Depth:**

```
question: "How thorough should reviews be?"
header: "Depth"
options:
  - label: "Thorough (Recommended)"
    description: "All selected focus agents."
  - label: "Fast"
    description: "GDScript reviewer + code simplicity only."
  - label: "Comprehensive"
    description: "All focus agents + git history analysis."
```

## Step 4: Build Agent List and Write File

From CuriousCrow123/godot-compound, MIT.

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Last commit (this folder)
Mar 19, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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godot-setup skill. Agent Mart. https://agentmart.dev/skills/curiouscrow123-godot-setup (last updated 2026-10-24)