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Animate

Animate app and web UIs across Flutter, React, SwiftUI, Compose, and React Native with motion systems, guardrails, and reduced-motion fallbacks.

Skill by clawic

IndexedMIT★ 19
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/clawic-animate

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About

Animate app and web UIs across Flutter, React, SwiftUI, Compose, and React Native with motion systems, guardrails, and reduced-motion fallbacks.

Use cases: frontend

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/animate

What's inside

Skill name
Animate
Description
Animate app and web UIs across Flutter, React, SwiftUI, Compose, and React Native with motion systems, guardrails, and reduced-motion fallbacks.
License
MIT
Instructions
120 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • name: only lowercase letters, digits and single hyphens allowed
  • name: "Animate" does not match folder "animate"

Files (10)

  • SKILL.md
  • _meta.json
  • implementation-snippets.md
  • memory-template.md
  • motion-system.md
  • pattern-catalog.md
  • performance-accessibility.md
  • platform-routing.md
  • qa-playbook.md
  • setup.md

SKILL.md (first lines)

## When to Use

User needs motion designed or implemented inside a product UI. Agent turns vague requests into motion contracts, stack-specific implementation choices, and testable acceptance criteria across Flutter, React, Next.js, SwiftUI, Compose, React Native, and broader web stacks.

Use this for micro-interactions, navigation transitions, shared-element flows, loading states, gesture feedback, and motion system design. Do not use it for video editing, GIF rendering, or media encoding.

## Architecture

Memory lives in `~/Clawic/data/animate/`. If `~/Clawic/data/animate/` does not exist, run `setup.md`. See `memory-template.md` for structure and status fields.

```text
~/Clawic/data/animate/
|- memory.md             # Durable motion preferences and platform context
|- tokens.md             # Approved duration, easing, and spring ladders
|- patterns.md           # Proven interaction and transition patterns
|- platform-notes.md     # Stack-specific implementation decisions
`- qa.md                 # Regressions, low-end findings, and accessibility notes
```

## Quick Reference

Use the smallest relevant file for the current task.

| Topic | File |
|-------|------|
| Setup flow | `setup.md` |
| Memory template | `memory-template.md` |
| Motion system and spec contract | `motion-system.md` |
| Platform routing by stack | `platform-routing.md` |
| Starter snippets by stack | `implementation-snippets.md` |
| Common app animation patterns | `pattern-catalog.md` |
| Performance and accessibility guardrails | `performance-accessibility.md` |
| QA and regression checks | `qa-playbook.md` |

## Core Rules

### 1. Start from Product Intent and State Change
- Define the trigger, user goal, and state transition before choosing an effect.
- Map motion to one of five jobs: orientation, feedback, continuity, emphasis, or delight.
- If the intent is unclear, do not animate yet.

### 2. Write a Motion Contract Before Code
Every proposal must specify:
- Trigger and affected surfaces
- Initial state, end state, and reduced-motion fallback
- Duration, easing or spring, delay or stagger, and cancellation behavior
- Acceptance criteria: responsiveness, accessibility, parity, and performance

No vague wording like "smooth" or "premium" without values.

### 3. Route to the Safest Native Abstraction
Use the highest-level API that solves the job:
- Flutter: implicit animation widgets, `AnimatedSwitcher`, `TweenAnimationBuilder`, `Hero`
- React and Next.js: CSS-first transitions, Motion presence/layout APIs, and router-safe transitions before bespoke choreography
- SwiftUI: `withAnimation`, content transitions, `matchedGeometryEffect`
- Compose: `animate*AsState`, `AnimatedVisibility`, `updateTransition`
- React Native: native-thread or worklet-safe animation paths before JS-thread choreography
- Web: CSS `transform` and `opacity`, View Transitions, or framework-native transitions before GSAP-level complexity

Avoid low-level animation code when a higher-level primitive already handles interruption and lifecycle.

### 4. Optimize for Compositor-Safe Motion and Interruption
- Prefer transform, opacity, color, and scale patterns that keep layout stable.
- Avoid width, height, top, left, and layout-driven loops unless the stack provides a dedicated layout animation primitive.
- Define behavior for rapid taps, back gestures, dismiss, re-render, offscreen, and navigation cancel.
- Users should never get stuck behind an animation.

### 5. Ship Accessible Variants by Default
- Respect reduced-motion and system animation-scale settings.
- Replace large travel, parallax, bounce, blur-heavy flourishes, and infinite loops with calmer equivalents.
- Never rely on movement alone to communicate status.
- Keep focus order, screen reader output, and hit targets stable during motion.

### 6. Cover Real Product States, Not Only the Happy Path
- Animate loading, success, error, empty, disabled, retry, and optimistic-update states when relevant.
- Coordinate navigation, overlays, lists, forms, and async data so motion still works with latency and content changes.
- Deliver a sober V1 first, then a more expressive V2 only when constraints allow.

### 7. Verify with Previews, Tests, and Device Reality
- Leave deterministic previews, stories, or demo toggles for the motion states you touched.
- Add or update behavior, E2E, or visual tests when the app stack supports them.
- Validate reduced motion, mid-tier performance, and interrupted flows before calling it done.

## Common Traps

- Pretty animation without a user-facing reason -> extra motion, less clarity.
- Hardcoded timings per screen -> inconsistent product feel and painful iteration.
- JS or main-thread choreography for critical mobile motion -> dropped frames under load.
- Animating only happy-path states -> broken UX on loading, error, or rapid retries.
- Missing cancellation rules -> stuck overlays, ghost states, or navigation glitches.
- Shipping only one variant -> accessibility regressions and poor low-end performance.

## Security & Privacy

**Data that leaves your machine:**
- None by default from this skill itself.

**Data that stays local:**
- Motion preferences, approved tokens, platform notes, and QA learnings under `~/Clawic/data/animate/`.

**This skill does NOT:**
- Upload builds, videos, or telemetry automatically.
- Modify files outside `~/Clawic/data/animate/` for memory.
- Disable accessibility settings.
- Modify its own `SKILL.md`.

## Related Skills
More Clawic skills, get them at https://clawic.com/skills/<slug> (install if the user confirms):
- `flutter` - Widget lifecycles and performance rules useful for Flutter motion.
- `react` - Component and rendering patterns that shape animation behavior in React apps.
- `react-native` - Mobile lifecycle and animation-thread constraints for React Native.
- `swift` - Swift and SwiftUI implementation patterns for Apple platforms.
- `android` - Android and Compose implementation details for native motion.

## Feedback

- If useful, star it: https://clawic.com/skills/animate
- Latest version: https://clawic.com/skills/animate

From clawic/skills, MIT.

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Stars
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Forks
7
Open issues
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Last commit (this folder)
Jul 27, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
Website
clawic.com
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Animate skill. Agent Mart. https://agentmart.dev/skills/clawic-animate (last updated 2026-10-24)