hyperframes-animation
HyperFrames animation skill — all animation presets plus GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, and TypeGPU runtime adapters.
Skill by heygen-com
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/christiansalazar-wk-hyperframes-animation
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: frontend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/hyperframes-animation
What's inside
- Skill name
hyperframes-animation- Description
- HyperFrames animation skill — all animation presets plus GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, and TypeGPU runtime adapters.
- License
- MIT
- Metadata
- author: heygen-com · source: https://hyperframes.heygen.com/quickstart · version: 1.0
- Instructions
- 101 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# HyperFrames Animation
## Built-In Presets (`data-hf-animate`)
| Preset | Description |
|---|---|
| `fade-in` | opacity 0 → 1 |
| `fade-out` | opacity 1 → 0 |
| `fade` | fade-in + fade-out |
| `slide-up` | translates from below, fades in |
| `slide-down` | translates from above, fades in |
| `slide-left` | from right, fades in |
| `slide-right` | from left, fades in |
| `zoom-in` | scale 0.8 → 1, fades in |
| `zoom-out` | scale 1 → 1.2, fades out |
| `pop` | quick elastic scale-up |
| `shake` | horizontal shake |
| `typewriter` | text reveals character by character |
| `wipe-right` | clip reveal wipe left → right |
| `wipe-left` | clip reveal wipe right → left |
| `blur-in` | blur 20px → 0 |
| `blur-out` | blur 0 → 20px |
```html
<div data-hf-clip data-hf-animate="fade-in"
data-hf-animate-duration="0.6s"
data-hf-animate-ease="ease-out">
Content
</div>
```
## GSAP Adapter
```html
<script data-hf-runtime="gsap" src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.5/gsap.min.js"></script>
<script data-hf-timeline>
hf.at("0s", () => gsap.from("#hero h1", { y: 60, opacity: 0, duration: 0.8 }));
</script>
```
## Lottie Adapter
```html
<div data-hf-clip data-hf-start="1s" data-hf-duration="auto"
data-hf-lottie="assets/confetti.json"
data-hf-lottie-loop="false">
</div>
```
## Three.js Adapter
```html
<canvas id="scene3d" data-hf-clip data-hf-runtime="threejs" data-hf-start="0s" data-hf-duration="6s"></canvas>
<script data-hf-runtime="threejs" data-hf-target="#scene3d">
const scene = new THREE.Scene();
hf.onFrame((t) => { mesh.rotation.y = t * 0.5; });
</script>
```
## Anime.js Adapter
```html
<script data-hf-runtime="animejs"></script>
<script data-hf-timeline>
hf.at("0.5s", () => anime({ targets: "#logo", scale: [0, 1], duration: 600, easing: "spring(1,80,10,0)" }));
</script>
```
## WAAPI Adapter
```html
<script data-hf-timeline>
hf.at("1s", () => {
document.querySelector("#badge").animate(
[{ opacity: 0, transform: "scale(0.5)" }, { opacity: 1, transform: "scale(1)" }],
{ duration: 500, fill: "forwards" }
);
});
</script>
```
## TypeGPU Adapter
```html
<canvas id="gpu-canvas" data-hf-clip data-hf-runtime="typegpu" data-hf-start="0s" data-hf-duration="8s"></canvas>
<script data-hf-runtime="typegpu" data-hf-target="#gpu-canvas">
hf.onFrame((t) => { /* WebGPU render loop */ });
</script>
```
## `hf` Timeline API
| Method | Description |
|---|---|
| `hf.at(time, fn)` | run fn at absolute scene time |
| `hf.onFrame(fn)` | run every frame; fn receives seconds |
| `hf.clock` | current render time in seconds |
| `hf.scene` | current scene id |
| `hf.fps` | configured fps |From christiansalazar-wk/ai-lore, MIT.
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No description from the publisher yet.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Jul 6, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Version
- 1.0
- License
- MIT
- Repository
- github.com/christiansalazar-wk/ai-lore
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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- 0.737score
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AGENTS.md · heygen-com/hyperframes
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Cite this page
hyperframes-animation skill. Agent Mart. https://agentmart.dev/skills/christiansalazar-wk-hyperframes-animation (last updated 2026-10-24)