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hyperframes-animation

HyperFrames animation skill — all animation presets plus GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, and TypeGPU runtime adapters.

Skill by heygen-com

IndexedMIT★ 2
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/christiansalazar-wk-hyperframes-animation

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About

HyperFrames animation skill — all animation presets plus GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, and TypeGPU runtime adapters.

Use cases: frontend

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/hyperframes-animation

What's inside

Skill name
hyperframes-animation
Description
HyperFrames animation skill — all animation presets plus GSAP, Lottie, Three.js, Anime.js, CSS, WAAPI, and TypeGPU runtime adapters.
License
MIT
Metadata
author: heygen-com · source: https://hyperframes.heygen.com/quickstart · version: 1.0
Instructions
101 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# HyperFrames Animation

## Built-In Presets (`data-hf-animate`)

| Preset | Description |
|---|---|
| `fade-in` | opacity 0 → 1 |
| `fade-out` | opacity 1 → 0 |
| `fade` | fade-in + fade-out |
| `slide-up` | translates from below, fades in |
| `slide-down` | translates from above, fades in |
| `slide-left` | from right, fades in |
| `slide-right` | from left, fades in |
| `zoom-in` | scale 0.8 → 1, fades in |
| `zoom-out` | scale 1 → 1.2, fades out |
| `pop` | quick elastic scale-up |
| `shake` | horizontal shake |
| `typewriter` | text reveals character by character |
| `wipe-right` | clip reveal wipe left → right |
| `wipe-left` | clip reveal wipe right → left |
| `blur-in` | blur 20px → 0 |
| `blur-out` | blur 0 → 20px |

```html
<div data-hf-clip data-hf-animate="fade-in"
     data-hf-animate-duration="0.6s"
     data-hf-animate-ease="ease-out">
  Content
</div>
```

## GSAP Adapter

```html
<script data-hf-runtime="gsap" src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.5/gsap.min.js"></script>
<script data-hf-timeline>
  hf.at("0s", () => gsap.from("#hero h1", { y: 60, opacity: 0, duration: 0.8 }));
</script>
```

## Lottie Adapter

```html
<div data-hf-clip data-hf-start="1s" data-hf-duration="auto"
     data-hf-lottie="assets/confetti.json"
     data-hf-lottie-loop="false">
</div>
```

## Three.js Adapter

```html
<canvas id="scene3d" data-hf-clip data-hf-runtime="threejs" data-hf-start="0s" data-hf-duration="6s"></canvas>
<script data-hf-runtime="threejs" data-hf-target="#scene3d">
  const scene = new THREE.Scene();
  hf.onFrame((t) => { mesh.rotation.y = t * 0.5; });
</script>
```

## Anime.js Adapter

```html
<script data-hf-runtime="animejs"></script>
<script data-hf-timeline>
  hf.at("0.5s", () => anime({ targets: "#logo", scale: [0, 1], duration: 600, easing: "spring(1,80,10,0)" }));
</script>
```

## WAAPI Adapter

```html
<script data-hf-timeline>
  hf.at("1s", () => {
    document.querySelector("#badge").animate(
      [{ opacity: 0, transform: "scale(0.5)" }, { opacity: 1, transform: "scale(1)" }],
      { duration: 500, fill: "forwards" }
    );
  });
</script>
```

## TypeGPU Adapter

```html
<canvas id="gpu-canvas" data-hf-clip data-hf-runtime="typegpu" data-hf-start="0s" data-hf-duration="8s"></canvas>
<script data-hf-runtime="typegpu" data-hf-target="#gpu-canvas">
  hf.onFrame((t) => { /* WebGPU render loop */ });
</script>
```

## `hf` Timeline API

| Method | Description |
|---|---|
| `hf.at(time, fn)` | run fn at absolute scene time |
| `hf.onFrame(fn)` | run every frame; fn receives seconds |
| `hf.clock` | current render time in seconds |
| `hf.scene` | current scene id |
| `hf.fps` | configured fps |

From christiansalazar-wk/ai-lore, MIT.

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Last commit (this folder)
Jul 6, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

hyperframes-animation skill. Agent Mart. https://agentmart.dev/skills/christiansalazar-wk-hyperframes-animation (last updated 2026-10-24)