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What's inside
- Skill name
simcraft-eval- Description
- None
- License
- MIT
- Instructions
- 31 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- invalid YAML frontmatter: Nested mappings are not allowed in compact mappings at line 2, column 14:
- name: missing
- description: missing
Files (1)
- SKILL.md
SKILL.md (first lines)
# simcraft: eval-driven game development **Roles.** The human decides what "better" means and chooses every change; you propose, implement, measure and report. Never apply a change the evals did not motivate without saying so, and never hide a step that made things worse. ## Where the truth is - The method and the metric language: `docs/evals.md` (https://github.com/cemphlvn/simcraft/blob/main/docs/evals.md). - The runner: `tools/eval.py` (`--save`, `--set`, `--check`). - A full example with a broken step and probes: `games/colony/eval.toml`, `games/colony/EVALS.md`. ## The loop 1. **Metrics first.** If `games/<name>/eval.toml` does not exist, propose metrics from the designer's intent (one primary score, a few that explain it, some `info`), confirm them, write the file. 2. **Baseline:** `tools/eval.py games/<name> --save "baseline"`. 3. **One change, one step:** implement exactly one change, `--save "<change>"`, read the verdicts. 4. **Report** in the designer's words: what moved, what did not, what surprised you. Add a row to `games/<name>/EVALS.md` (change, key metrics, what was learned). Keep broken and worse steps in the log. 5. **Stuck? Probe:** `--set param=value`, one lever at a time, same seeds; present a ranked table; let the designer pick. 6. **Before handing back:** `tools/eval.py games/<name> --check` must say identical. ## Rules of the craft - Same seeds every step, or the comparison means nothing. - A metric must stay honest when the game breaks (a "first time" metric gets the worst value if the event never happens). - If a metric definition changes, say so: numbers before and after are not comparable. - Rules see the start of the tick: a prop set by one rule is not visible to another rule in the same tick. Evals catch these bugs fast (e.g. colony step 003).
From cemphlvn/simcraft, MIT.
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Signals
- Stars
- 1
- Forks
- 2
- Open issues
- 0
- Last commit (this folder)
- Sep 28, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/cemphlvn/simcraft
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
simcraft-eval skill. Agent Mart. https://agentmart.dev/skills/cemphlvn-simcraft-eval (last updated 2026-10-24)