systematic-debugging
定位原因不明、跨模块或反复出现的程序故障、测试失败与异步状态异常,沿数据流取证并用最小实验验证根因。用于排错,不用于普通功能规划、纯文案修改或无故障的例行审查。
Skill by ByteWanderer-hub
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/bytewanderer-hub-systematic-debugging
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/systematic-debugging
What's inside
- Skill name
systematic-debugging- Description
- 定位原因不明、跨模块或反复出现的程序故障、测试失败与异步状态异常,沿数据流取证并用最小实验验证根因。用于排错,不用于普通功能规划、纯文案修改或无故障的例行审查。
- License
- unknown
- Instructions
- 33 lines in SKILL.md · view on GitHub
Files (4)
- LICENSE
- SKILL.md
- UPSTREAM.json
- techniques.md · references/
The license isn't open source, so the instructions aren't shown here. Read SKILL.md on GitHub
More from ByteWanderer-hub/xingyuan-ai-hub
- 0.587score
motion-design
LottieFiles
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
game-design-theory
ByteWanderer-hub
Game design consulting based on Richard Rouse III's Game Design Theory and Practice.
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
game-feel
ByteWanderer-hub
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
game-ui-ux
ByteWanderer-hub
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
level-design
ByteWanderer-hub
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating…
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
miliastra-ui
ByteWanderer-hub
设计或调整千星奇域客户端 UI,检索官方素材;将参考图重建为原生图片控件,预览计数并按需生成通用纯图片控件 GIA 或 Lua,其他控件与玩法按地图适配。普通网站、其他平台 UI 和纯位图生成不触发。
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
tiantangzhimen-gia
ByteWanderer-hub
为《天堂之门》把已确认的关卡设计图整理为含房间容器、门包装节点和原生依赖的完整客户端 GIA。仅用于该地图的设计图到 GIA 工作,不用于通用图片转控件或其他千星地图。
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
miliastra-bb
ByteWanderer-hub
分析 UGC 玩法需求、玩家体验与实现边界。用于明确要求需求分析或存在影响实现的范围歧义;明确小改和普通软件任务不触发。
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
qianxing-auto-delivery
ByteWanderer-hub
按确认范围持续交付或接续千星任务,统筹实施、按需委派、验证、独立审查及授权内部署。用于用户明确要求自动交付、继续工作流或自主派工时。
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
miliastra-motion
ByteWanderer-hub
千星奇域客户端 UI 的动效与粒子:按意图选「补间 / 逐帧 / 粒子池 / 帧动画」,给出时长、缓动、编排、状态反馈与过冲的数值口径,并把粒子参数落到原生图片控件和真机预算。普通 Web 动效、其他引擎、纯素材检索或纯代码排错不触发。
SkillAFreshness: A★ 1Claude Code +9 - 0.580score
xingyuan-router
ByteWanderer-hub
星愿/星缘资料库统一技能入口。用户要求找技能、按关键词调用,或需要为千星奇域的脚本、UI、素材、玩法、关卡、排错、交付、技能整理及明确的 Roblox 任务选择技能时使用。匹配中英文关键词与技能名,按任务读取目标 SKILL.md 并继续执行;不把索引当成已安装能力。
SkillAFreshness: A★ 1Claude Code +9 - 0.578score
qianxing-agent
ByteWanderer-hub
为千星功能实现、玩法设计或故障修复选择角色参考。仅在任务需要角色工作流时使用,普通问答与指令维护不触发。
SkillAFreshness: A★ 1Claude Code +9
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 22, 2026 (8 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- License unknown
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from ByteWanderer-hub
- 0.587score
level-design
ByteWanderer-hub
Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
game-design-theory
ByteWanderer-hub
Game design consulting based on Richard Rouse III's Game Design Theory and Practice.
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
game-feel
ByteWanderer-hub
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered…
SkillAFreshness: A★ 1Claude Code +9 - 0.587score
game-ui-ux
ByteWanderer-hub
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe…
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
miliastra-bb
ByteWanderer-hub
分析 UGC 玩法需求、玩家体验与实现边界。用于明确要求需求分析或存在影响实现的范围歧义;明确小改和普通软件任务不触发。
SkillAFreshness: A★ 1Claude Code +9 - 0.581score
miliastra-motion
ByteWanderer-hub
千星奇域客户端 UI 的动效与粒子:按意图选「补间 / 逐帧 / 粒子池 / 帧动画」,给出时长、缓动、编排、状态反馈与过冲的数值口径,并把粒子参数落到原生图片控件和真机预算。普通 Web 动效、其他引擎、纯素材检索或纯代码排错不触发。
SkillAFreshness: A★ 1Claude Code +9
Cite this page
systematic-debugging skill. Agent Mart. https://agentmart.dev/skills/bytewanderer-hub-systematic-debugging (last updated 2026-10-24)