frontend-motion
When deciding whether a frontend interaction benefits from motion, or designing or reviewing state, enter/exit, and gesture motion — make movement purposeful…
Skill by bryan824
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/bryan824-frontend-motion
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: frontend
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/frontend-motion
What's inside
- Skill name
frontend-motion- Description
- When deciding whether a frontend interaction benefits from motion, or designing or reviewing state, enter/exit, and gesture motion — make movement purposeful, continuous, accessible, and economical.
- License
- MIT
- Instructions
- 33 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- REFERENCE.md · references/
SKILL.md (first lines)
# Frontend Motion **Motion earns its frames.** Preserve orientation, causality, and direct control; when they do not improve, prefer no motion. - Give every motion a purpose—feedback, state indication, orientation, explanation, or a bridge across a jarring change—and gate its prominence by frequency. Repeated, keyboard, and task-focused interactions need the most restraint; delight belongs only where it will not delay work. - Keep state, enter, and exit motion spatially and causally continuous. Match a transform origin to the source when one exists, preserve an object's path and identity, and make a reversal or interruption begin from what is visibly on screen. - Choose CSS transitions for explicit, retargetable property changes; use keyframes only for bounded authored sequences; use gestures and springs when input, velocity, or interruption determines the result. Name every transitioned property exactly. - Prefer native gestures when they fit; preserve scrolling, navigation and input semantics. For custom manipulation, track the pointer live, retain its grab offset, release capture on completion/cancellation, and choose the endpoint from position and velocity rather than a discontinuous snap. - Hand off a usable reduced-motion path with `frontend-accessibility`, and profile motion before trading rendering cost for decoration. Read [references/REFERENCE.md](references/REFERENCE.md) for mechanics and the compact vocabulary. When `frontend-design` is installed, use its [shared review contract](../frontend-design/references/REVIEW.md). Otherwise report focused motion findings, exact evidence, user impact and verification gaps directly. Review-only requests stay read-only; do not install siblings or duplicate the full review schema.
From bryan824/kirin-pi, MIT.
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Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 1, 2026 (28 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/bryan824/kirin-pi
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
frontend-motion skill. Agent Mart. https://agentmart.dev/skills/bryan824-frontend-motion (last updated 2026-10-24)