plate-design
Author pre-rendered 3D backdrop plates with three.js through render_plate — a layered stack with parallax and an occlusion strip, composed for the crew's…
Skill by briant92
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/briant92-plate-design
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/plate-design
What's inside
- Skill name
plate-design- Description
- Author pre-rendered 3D backdrop plates with three.js through render_plate — a layered stack with parallax and an occlusion strip, composed for the crew's ground line, read back and delivered in a PACK.json world
- License
- Apache-2.0
- Instructions
- 74 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# Plate design A plate stack is the picture a whole world stands in front of. The crew, signposts and doorway are drawn by the app **over** the backdrop plates and **under** the occlusion strip — you are painting the distance and, if you choose, one piece of near scenery they walk behind. PACK.json rules are `authoring-a-level-pack`'s; this adds the plates. 1. **One self-contained HTML page per render.** Import three.js from `http://three.local/three.module.js` — the only URL that resolves during the render; every other request is blocked. Build the scene, call `renderer.render(scene, camera)` once, then set `document.title = 'ready'` — the screenshot waits for that title and fails loudly without it. 2. **Layers come from ONE scene.** Build the whole 3D scene once, then render it several times toggling group visibility: everything far for the back plate, the mid band alone for the cut-out, the near piece alone for the occlusion strip. One camera, one lighting rig — that is what keeps the light direction agreeing across layers and the colour union inside the one 128 budget all your files share. 3. **The modes.** Back plate: `mode: "plate"` (2000×900) or `"plate-overscan"` (2120×900 — it drifts gently with the pointer). Upper plates and the strip: `"cutout"` / `"cutout-overscan"`, **with `renderer.setClearAlpha(0)` or `alpha: true` on the WebGLRenderer and a transparent page background** — the holes are the feature; the door snaps soft alpha hard and its receipt reports coverage. Overscanned layers drift at their own rates (far most, near least, strip against); exact-size layers hold still. Loop tiles (a waterfall strip, drifting cloud): `"tile"` with `tileWidth`/`tileHeight` ≤ 512, named by an `ambient` `plateloop` entry. Two orthogonal extras: `finish: "smooth"` keeps a render exactly as drawn — for packs declaring `backdrop.finish: "smooth"` (native-resolution DOM plates, soft alpha welcome, no colour budget) and for depth maps; `backdrop.depthMap` (quantized packs only) is a grayscale map at the back plate's exact size that the app displaces under the pointer — render it smooth, expect smearing at hard silhouettes, and prefer a real cut-out layer wherever an edge matters. 4. **The frame is 2000×900** (2× of a 1000-wide, 450-tall world; 2120 when overscanned — compose for the centre 2000, the margin is drift room). The crew stand at plate y **776**; the bottom **124px** belong to the ground strip your ops will draw — keep it dark and calm. Horizon around y 500–560. Camera: a long lens (fov 15–20, pulled well back) or an `OrthographicCamera`, level with the ground. 5. **The occlusion strip lives at the frame's edges.** An arch leg, a mast, a foreground rock — opaque only near the screen edges, never over the signpost span (x ≈ 230–770 in world units, i.e. 460–1540 on the 2× plate) and never over a standing place (spawn x 80, the five signposts, exit x 940 — widened by the drift margin when the strip drifts). The checker refuses both by name; design clear of them from the start. 6. **Compose for separation.** The band the crew occupy (y ≈ 736–776) must sit apart from every gown's luminance — dark is the reliable side. The back-plate receipt tells you: `worst crew separation N at x M`. Under 5, a gown vanishes there; under 10 is thin. Fix the picture before leaning on the rim. 7. **Depth is the point.** Haze that lightens with distance, contrast that falls off, one light direction carried by every form — note that direction in your result. The parallax sells depth only if the layers really sit at different distances in the scene; a mid cut-out five metres from the far wall reads as a sticker. No text in any plate, nothing that looks clickable, none of the app's own furniture. 8. **Call `render_plate`, then LOOK — at every layer and at the stack.** Each render lands at the sandbox root quantized; read each PNG, then run `npm run pack:check` and `npm run pack:render` so you see the composite with the crew stand-ins. If the checker names an over-budget union, cut one palette across the files: `npm run pack:quantize -- far.png mid.png near.png`. Iterate; the render is cheap. 9. **Deliver it as a world.** In PACK.json: `backdrop.plates: ["far.png", "mid.png"]` back to front, `backdrop.occlusion: "near.png"` if you made a strip, `plateloop` entries for any tiles, `rim` set — the checker refuses a raster backdrop without one — a theme picked *from* the plates' own colours, foreground ops for the ground strip, and provenance saying the renders are your own. Everything is installed with the pack at Approve; nothing ships until then.
From briant92/Agentlings, Apache-2.0.
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Signals
- Stars
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- Forks
- 0
- Open issues
- 6
- Last commit (this folder)
- Aug 11, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/briant92/Agentlings
- Website
- agentlings-web.vercel.app
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
plate-design skill. Agent Mart. https://agentmart.dev/skills/briant92-plate-design (last updated 2026-10-24)