trove-visual-parity
Achieve pixel-exact UI equivalence between two implementations via image diff.
Skill by bravew
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, frontend
Reviews
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
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- Install scripts
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/trove-visual-parity
What's inside
- Skill name
trove-visual-parity- Description
- Achieve pixel-exact UI equivalence between two implementations via image diff. Establish a baseline harness first, migrate one component at a time, verify each with a screenshot diff within a tuned threshold. Use when migrating a styling system or matching a new implementation (e.g. React) to an existing one (e.g. Vue).
- License
- MIT
- Instructions
- 27 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
<!-- AUTO-GENERATED from SKILL.md.tmpl — do not edit directly --> <!-- Regenerate: bun run build:skills --> ## Session Init This skill ships Trove conventions. Prefer existing project patterns over generic best practices when they conflict. # trove-visual-parity Prove two implementations render the same, by image diff — not by eyeballing. The baseline is the spec; the new implementation moves to meet it. ## Workflow 1. **Establish the baseline first (blocking).** Capture the reference rendering with Playwright `toHaveScreenshot()`. **Generate baselines in CI, not locally** — local renders (fonts, DPI) drift from CI and create false diffs. 2. **Migrate shared primitives first.** Tokens, base components, and shared styles before the components that compose them. 3. **One component at a time.** Migrate, then diff against its baseline. Parallel components go in separate worktrees (`trove-worktree`). 4. **Verify by diff, within a tuned threshold.** Use `toHaveScreenshot()` with `maxDiffPixels` / `maxDiffPixelRatio` / `threshold` tuned to absorb anti-aliasing and font noise without hiding real regressions. It auto-retries until the page stabilizes. A diff above threshold from a real layout/spacing change is a fail. 5. **One PR per component or small batch.** ## Run the visual suite in isolation Tag visual tests (`@visual`) and run them as a dedicated stage, not inside the normal unit run — they need a consistent rendering environment. ## The anti-tampering rule When a diff exceeds threshold, fix the **implementation** to match the baseline. Never edit the baseline, mask the diffing region, or loosen `maxDiffPixels` to make a real regression pass. The baseline is the contract; raising the threshold to hide a regression defeats the whole exercise.
From bravew/trove, MIT.
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Signals
- Stars
- 10
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Sep 10, 2026 (1 month ago)
- Last release
- Oct 8, 2026 (21 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/bravew/trove
- Website
- github.com/bravew/trove
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
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Cite this page
trove-visual-parity skill. Agent Mart. https://agentmart.dev/skills/bravew-trove-visual-parity (last updated 2026-10-24)