trove-explain
Explain code, architecture, or data flow at the appropriate level for the audience.
Skill by bravew
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: design, data
Reviews
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What's inside
- Skill name
trove-explain- Description
- Explain code, architecture, or data flow at the appropriate level for the audience. Use when someone needs to understand unfamiliar code, a module, or system design.
- License
- MIT
- Instructions
- 67 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
<!-- AUTO-GENERATED from SKILL.md.tmpl — do not edit directly --> <!-- Regenerate: bun run build:skills --> ## Session Init This skill ships Trove conventions. Prefer existing project patterns over generic best practices when they conflict. # Code Explanation Skill ## Complexity gate Size the effort to the subsystem before diving in: - **Simple** (one module, one flow): explain it in a single pass. - **Complex** (multiple subsystems, unclear ownership): fan out 2-4 bounded, read-only sub-agents to map distinct areas in parallel, then synthesize their findings into one mental model. Use the delegated-exploration phrasing in [docs/orchestration.md](../../docs/orchestration.md); fan out only when the subsystem warrants it (parallel agents cost linearly). Read the actual code. Do not guess behavior from file or symbol names — the name lies often enough that a guess is the most common explanation failure. ## Approach When explaining code or architecture: 1. **Start with the "why"** — what problem does this solve? 2. **Show the big picture** — how does it fit in the larger system? 3. **Walk through the flow** — trace data from entry to exit 4. **Highlight the non-obvious** — gotchas, trade-offs, design decisions ## Explanation Levels Adapt your explanation depth to the audience: | Level | Audience | Focus | |-------|----------|-------| | **High** | PM, Designer | What it does, user impact | | **Mid** | New developer | How it works, key patterns | | **Deep** | Experienced dev | Why decisions were made, edge cases | ## Output Format ```markdown ## What This Does One-paragraph summary of purpose and behavior. ## Architecture How components connect (use diagrams when helpful). ## Key Flow Step-by-step trace through the main path. ## Design Decisions Why it's built this way (trade-offs, alternatives considered). ## Gotchas Things that might surprise you or cause bugs. ``` ## Critique mode (optional) When asked to critique (not just explain) the architecture, explain first, then surface findings and sort each into: **Act on** (real problem, worth fixing now), **Consider** (worth weighing), **Noted** (minor), **Dismissed** (raised and rejected, with the reason). Keep it lightweight; the heavyweight adversarial pass is `trove-review`'s deep mode. ## Best Practices - Use code snippets to illustrate, but annotate them - Prefer diagrams (ASCII or mermaid) for architecture - Link to related code files when referencing them - Keep explanations under 500 words unless requested otherwise
From bravew/trove, MIT.
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Signals
- Stars
- 10
- Forks
- 1
- Open issues
- 0
- Last commit (this folder)
- Sep 10, 2026 (1 month ago)
- Last release
- Oct 8, 2026 (21 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/bravew/trove
- Website
- github.com/bravew/trove
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
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Cite this page
trove-explain skill. Agent Mart. https://agentmart.dev/skills/bravew-trove-explain-816016 (last updated 2026-10-24)