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Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/bodnarbalazs-prototype
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Nov 1, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/prototype
What's inside
- Skill name
prototype- Description
- Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
- License
- MIT
- Instructions
- 46 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- logic.md · resources/
- ui.md · resources/
SKILL.md (first lines)
<!-- Adapted from mattpocock/skills prototype at 6654f6b60cd9d5be8b54c6fafe44346dabeb3b76 (MIT). --> # Prototype A prototype is **throwaway code that answers a question**. The question decides the shape. ## Pick a branch Identify which question is being answered, using the Prototype Ticket, the prompt and surrounding code. A crew member returns a missing choice to the Captain, whose HITL session reaches the user: - **"Does this logic / state model feel right?"** → [logic](resources/logic.md). Build a single shareable HTML file (free-play buttons plus tabbed guided walkthroughs) that pushes the state machine through cases that are hard to reason about on paper, and that a non-developer can drive. - **"What should this look like?"** → [ui](resources/ui.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar. The two branches produce very different artifacts, so getting this wrong wastes the whole prototype. If the question is ambiguous, return the missing choice and available evidence to the Captain; their HITL session resolves it with the user before the prototype proceeds. ## Rules that apply to both 1. **Throwaway from day one, and clearly marked as such.** Work on a `prototype/<name>` branch in its own worktree, where production standards do not apply. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious, but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure. 2. **Trivial to run.** A UI prototype starts from one command in the project's task runner: `pnpm <name>`. A logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it. 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE, wipe me" name. 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast. 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed. 6. **Capture it when done.** Record the user's verdict and the winning commit on the Prototype Ticket. The `prototype/<name>` branch is a **primary source**, linked and never submitted or merged. A delivery ticket's `code-writer` reads it as the template for a fresh rewrite, never as a base or a copy; retain it until that delivery ticket is `Done`, or until feature cleanup. Only the idea survives: the delivery crew implements the decision.
From bodnarbalazs/dydo, MIT.
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Signals
- Stars
- 6
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 24, 2026 (9 days ago)
- Last release
- Oct 19, 2026 (14 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/bodnarbalazs/dydo
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Cite this page
prototype skill. Agent Mart. https://agentmart.dev/skills/bodnarbalazs-prototype (last updated 2026-10-24)