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flux-3-audio-dialogue

Use when directing FLUX 3 audio, dialogue, or voiceover.

Skill by Black Forest Labs

IndexedMIT★ 136
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/black-forest-labs-flux-3-audio-dialogue

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About

Use when directing FLUX 3 audio, dialogue, or voiceover. Covers ambience, effects, music, silence, and timing.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Secrets
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/flux-3-audio-dialogue

What's inside

Skill name
flux-3-audio-dialogue
Description
Use when directing FLUX 3 audio, dialogue, or voiceover. Covers ambience, effects, music, silence, and timing.
License
MIT
Metadata
tags: flux, flux-3, bfl, audio, dialogue, voiceover, sound-design · author: Black Forest Labs · version: 1.0.0
Instructions
50 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • metadata.json

SKILL.md (first lines)

# FLUX 3 Audio and Dialogue

Name each layer separately: speech, voiceover, ambience, effects, music, or deliberate
silence. One blurred description gives up control of all of them; every sound needs a
physical source or narrative role.

**Speech.** Quote the exact line, name the visible speaker (or label the line
`voiceover`/`narration` so it is not searching for a mouth to belong to), and add
`no on-screen text, no subtitles` when text is unwanted:

```text
A weather presenter on camera in front of a stylized storm map, speaking directly to
the lens: "Storm season is here, and this time, we're ready." Confident delivery,
clean studio lighting. No on-screen text, no subtitles.
```

Voice anchors: age range, accent when relevant, register, energy, recording distance.
Reusing the same direction preserves a kind of voice, not the same performer across
generations.

**Speakability.** Write for the clip's real duration: short sentences, one thought per
line, room before and after the payoff; spell unusual names phonetically; shorten the
line before speeding the delivery. A line that cannot finish comfortably needs a
shorter script or a longer clip.

**Effects are causal**, not a detached list:

```text
As the cup hits the tile, it cracks with one sharp ceramic snap.
```

**Mix.** Say what leads and what stays under it. Keep background voices out when one
line matters:

```text
Her line is foreground and fully intelligible. Café chatter and espresso hiss remain
low and diffuse. A restrained piano pulse enters beneath the final words without
masking them.
```

**Silence and post.** Set `generate_audio: false` for a deliberately silent source
clip. Reserve for deterministic post: final loudness, EQ, ducking, and fades;
guaranteed wording or speaker identity; frame-accurate sync; subtitles and captions;
continuity across separately generated clips.

When a take misses, change one dimension at a time: speaker ownership, line length,
delivery anchors, competing layers, action-to-effect causality, or generation versus
post.

From black-forest-labs/skills, MIT.

More from black-forest-labs/skills

Signals

Stars
136
Forks
11
Open issues
2
Last commit (this folder)
Aug 7, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

Version
1.0.0
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from Black Forest Labs

Cite this page

flux-3-audio-dialogue skill. Agent Mart. https://agentmart.dev/skills/black-forest-labs-flux-3-audio-dialogue (last updated 2026-10-24)