nothing-design
Apply the Nothing-inspired monochrome industrial design system to interfaces, dashboards, image prompts, and generated visual references.
Skill by bl1nk42
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/bl1nk42-nothing-design
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/nothing-design
What's inside
- Skill name
nothing-design- Description
- Apply the Nothing-inspired monochrome industrial design system to interfaces, dashboards, image prompts, and generated visual references. Use only when the user explicitly requests Nothing style/design or invokes this skill.
- License
- Apache-2.0
- Instructions
- 17 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- components.md · references/
- tokens.md · references/
SKILL.md (first lines)
# Nothing Design ## Before design Declare the font plan: Space Grotesk for display/body and Space Mono for labels/data; use Doto only for one hero moment if available. State dark or light mode. If Google Fonts are unavailable, provide a local fallback and do not pretend it matches exactly. ## Hierarchy Every screen has three layers: one primary focal point, supporting secondary context, and tertiary metadata. Use scale and spacing rather than decorative cards. Use at most two families, three sizes, and two weights per screen. Make asymmetry intentional and reserve one visual surprise. ## Tokens Dark: OLED black canvas, white display text, 90% primary, 60% secondary, 40% disabled. Light: warm off-white canvas with the same hierarchy. Red is an interrupt, not a default accent. Avoid gradients, blur, shadows, noisy icons, excessive rounded cards, toast popups, and decorative illustrations. ## For generated images Use the visual direction as prompt constraints: monochrome palette, exposed grid, precise typography, technical labels, industrial materials, high negative space, one red status accent only when semantically needed. For exact text or pixel-perfect UI, create editable layout/source rather than trusting generated typography. ## Review Check hierarchy at a glance, spacing relationships, color role limits, font loading, contrast, responsive behavior, and whether every element earns its place. Read `references/tokens.md` and `references/components.md` before implementing a concrete screen.
From bl1nk42/image-gen, Apache-2.0.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Sep 25, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- Apache-2.0
- Repository
- github.com/bl1nk42/image-gen
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Create captioned memes from classic templates or a supplied background, with correct text encoding, line limits, preview, and export.
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Cite this page
nothing-design skill. Agent Mart. https://agentmart.dev/skills/bl1nk42-nothing-design (last updated 2026-10-24)