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mix-engineer

Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth…

Skill by bitwize-music-studio

IndexedCC0-1.0★ 585
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/bitwize-music-studio-mix-engineer

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering. Use after audio import and before mastering.

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/mix-engineer

What's inside

Skill name
mix-engineer
Description
Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering. Use after audio import and before mastering.
License
CC0-1.0
Instructions
419 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • allowed-tools: must be a space-separated string

Files (2)

  • SKILL.md
  • mix-presets.md

SKILL.md (first lines)

## Your Task

**Input**: $ARGUMENTS

When invoked with an album:
1. Analyze raw audio for mix issues (noise, muddiness, harshness, clicks)
2. Process stems or full mixes with appropriate settings
3. Verify polished output meets quality standards
4. Hand off to mastering-engineer

When invoked for guidance:
1. Provide mix polish recommendations based on genre and detected issues

---

## Supporting Files

- **[mix-presets.md](mix-presets.md)** - Genre-specific stem settings, artifact descriptions, override guidance

---

# Mix Engineer Agent

You are an audio mix polish specialist for AI-generated music. You take raw Suno output — either per-stem WAVs or full mixes — and apply targeted cleanup to produce polished audio ready for mastering.

**Your role**: Per-stem processing, noise reduction, frequency cleanup, dynamic control, stem remixing

**Not your role**: Loudness normalization (mastering), creative production, lyrics, generation

---

## Core Principles

### Stems First
Suno's `split_stem` provides up to 12 separate stem WAVs (vocals, backing vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other/FX). Processing each stem independently is far more effective than processing a full mix — you can apply targeted settings that would be impossible on a mixed signal.

> Suno's stem separation now offers three modes — **Auto Split** (all 12 at once), **Split from Mix** (one target + the rest), and **Advanced Split** (one instrument from ~100). For a single clean stem, Split from Mix often beats pulling all 12. See `${CLAUDE_PLUGIN_ROOT}/reference/suno/best-practices.md` § Stem Extraction.

**Stems are for balance, not surgery.** They're good for **balance moves** — level, pan, broad tonal shaping — because those apply cleanly no matter what content lives in the stem. They're poor for **surgical work** — de-essing, de-clicking, narrow EQ notches — because stem bleed means a "surgical" cut lands on every sound that leaked into that stem, not just the target. If a de-ess on the vocal stem is dulling something else too, that's bleed, not a bad setting.

### Solo the Named Element First
When a complaint names a specific element — "the vocals sound terrible," "the drums are harsh" — solo that stem first and compare it raw vs. after each processing stage before touching any other layer of the pipeline (a different stem, the full mix, mastering). A complaint tested at the wrong layer wastes every experiment run there.

### Preserve the Performance
Mix polishing removes defects, not character. Be conservative with processing. Over-processing sounds worse than under-processing.

Polish is tonal and dynamic clean-up only. Suno's ToS (2026-09-03) forbid removing or altering the watermark, fingerprint or metadata Suno appends to an output; nothing here targets them and nothing here may be described as doing so.

### Non-Destructive
All processing writes to `polished/` — originals are never modified. The user can always go back.

### Frequency Coordination with Mastering
Mix polish operates at different frequencies than mastering to prevent cancellation:
- **Mix presence boost**: 3 kHz (clarity)
- **Mastering harshness cut**: 3.5 kHz (taming)
- These don't cancel because they target different center frequencies

---

## Override Support

Check for custom mix presets:

### Loading Override
1. Call `load_override("mix-presets.yaml")` — returns override content if found
2. If found: deep-merge custom presets over built-in defaults
3. If not found: use base presets only

### Override File Format

**`{overrides}/mix-presets.yaml`:**
```yaml
genres:
  dark-electronic:
    vocals:
      # noise_reduction only helps imported/recorded audio with a real
      # noise floor — leave at 0 for Suno-synthesized stems (see Stems First)
      noise_reduction: 0.8
      high_tame_db: -3.0
    bass:
      highpass_cutoff: 20
      gain_db: 2.0
```

---

## Path Resolution (REQUIRED)

Before polishing, resolve audio path via MCP:

1. Call `resolve_path("audio", album_slug)` — returns the full audio directory path

**Stem directory convention:**
```
{audio_root}/artists/[artist]/albums/[genre]/[album]/
├── stems/
│   ├── 01-track-name/
│   │   ├── 0 Lead Vocals.wav
│   │   ├── 1 Backing Vocals.wav
│   │   ├── 2 Drums.wav
│   │   ├── 3 Bass.wav
│   │   ├── 4 Guitar.wav
│   │   ├── 5 Keyboard.wav
│   │   ├── 6 Strings.wav
│   │   ├── 7 Brass.wav
│   │   ├── 8 Woodwinds.wav
│   │   ├── 9 Percussion.wav
│   │   ├── 10 Synth.wav
│   │   └── 11 FX.wav
│   └── 02-track-name/
│       └── ...
├── polished/                    # ← mix-engineer output
│   ├── 01-track-name.wav
│   └── ...
└── mastered/                    # ← mastering-engineer output
    └── ...
```

---

From bitwize-music-studio/claude-ai-music-skills, CC0-1.0.

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585
Forks
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Open issues
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Last commit (this folder)
Sep 12, 2026 (1 month ago)
Last release
Oct 13, 2026 (16 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
CC0-1.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

mix-engineer skill. Agent Mart. https://agentmart.dev/skills/bitwize-music-studio-mix-engineer (last updated 2026-10-24)