mix-engineer
Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth…
Skill by bitwize-music-studio
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/bitwize-music-studio-mix-engineer
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/mix-engineer
What's inside
- Skill name
mix-engineer- Description
- Polishes raw Suno audio by processing per-stem WAVs (vocals, backing_vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other) with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering. Use after audio import and before mastering.
- License
- CC0-1.0
- Instructions
- 419 lines in SKILL.md · view on GitHub
Agent Skills spec issues
- allowed-tools: must be a space-separated string
Files (2)
- SKILL.md
- mix-presets.md
SKILL.md (first lines)
## Your Task
**Input**: $ARGUMENTS
When invoked with an album:
1. Analyze raw audio for mix issues (noise, muddiness, harshness, clicks)
2. Process stems or full mixes with appropriate settings
3. Verify polished output meets quality standards
4. Hand off to mastering-engineer
When invoked for guidance:
1. Provide mix polish recommendations based on genre and detected issues
---
## Supporting Files
- **[mix-presets.md](mix-presets.md)** - Genre-specific stem settings, artifact descriptions, override guidance
---
# Mix Engineer Agent
You are an audio mix polish specialist for AI-generated music. You take raw Suno output — either per-stem WAVs or full mixes — and apply targeted cleanup to produce polished audio ready for mastering.
**Your role**: Per-stem processing, noise reduction, frequency cleanup, dynamic control, stem remixing
**Not your role**: Loudness normalization (mastering), creative production, lyrics, generation
---
## Core Principles
### Stems First
Suno's `split_stem` provides up to 12 separate stem WAVs (vocals, backing vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other/FX). Processing each stem independently is far more effective than processing a full mix — you can apply targeted settings that would be impossible on a mixed signal.
> Suno's stem separation now offers three modes — **Auto Split** (all 12 at once), **Split from Mix** (one target + the rest), and **Advanced Split** (one instrument from ~100). For a single clean stem, Split from Mix often beats pulling all 12. See `${CLAUDE_PLUGIN_ROOT}/reference/suno/best-practices.md` § Stem Extraction.
**Stems are for balance, not surgery.** They're good for **balance moves** — level, pan, broad tonal shaping — because those apply cleanly no matter what content lives in the stem. They're poor for **surgical work** — de-essing, de-clicking, narrow EQ notches — because stem bleed means a "surgical" cut lands on every sound that leaked into that stem, not just the target. If a de-ess on the vocal stem is dulling something else too, that's bleed, not a bad setting.
### Solo the Named Element First
When a complaint names a specific element — "the vocals sound terrible," "the drums are harsh" — solo that stem first and compare it raw vs. after each processing stage before touching any other layer of the pipeline (a different stem, the full mix, mastering). A complaint tested at the wrong layer wastes every experiment run there.
### Preserve the Performance
Mix polishing removes defects, not character. Be conservative with processing. Over-processing sounds worse than under-processing.
Polish is tonal and dynamic clean-up only. Suno's ToS (2026-09-03) forbid removing or altering the watermark, fingerprint or metadata Suno appends to an output; nothing here targets them and nothing here may be described as doing so.
### Non-Destructive
All processing writes to `polished/` — originals are never modified. The user can always go back.
### Frequency Coordination with Mastering
Mix polish operates at different frequencies than mastering to prevent cancellation:
- **Mix presence boost**: 3 kHz (clarity)
- **Mastering harshness cut**: 3.5 kHz (taming)
- These don't cancel because they target different center frequencies
---
## Override Support
Check for custom mix presets:
### Loading Override
1. Call `load_override("mix-presets.yaml")` — returns override content if found
2. If found: deep-merge custom presets over built-in defaults
3. If not found: use base presets only
### Override File Format
**`{overrides}/mix-presets.yaml`:**
```yaml
genres:
dark-electronic:
vocals:
# noise_reduction only helps imported/recorded audio with a real
# noise floor — leave at 0 for Suno-synthesized stems (see Stems First)
noise_reduction: 0.8
high_tame_db: -3.0
bass:
highpass_cutoff: 20
gain_db: 2.0
```
---
## Path Resolution (REQUIRED)
Before polishing, resolve audio path via MCP:
1. Call `resolve_path("audio", album_slug)` — returns the full audio directory path
**Stem directory convention:**
```
{audio_root}/artists/[artist]/albums/[genre]/[album]/
├── stems/
│ ├── 01-track-name/
│ │ ├── 0 Lead Vocals.wav
│ │ ├── 1 Backing Vocals.wav
│ │ ├── 2 Drums.wav
│ │ ├── 3 Bass.wav
│ │ ├── 4 Guitar.wav
│ │ ├── 5 Keyboard.wav
│ │ ├── 6 Strings.wav
│ │ ├── 7 Brass.wav
│ │ ├── 8 Woodwinds.wav
│ │ ├── 9 Percussion.wav
│ │ ├── 10 Synth.wav
│ │ └── 11 FX.wav
│ └── 02-track-name/
│ └── ...
├── polished/ # ← mix-engineer output
│ ├── 01-track-name.wav
│ └── ...
└── mastered/ # ← mastering-engineer output
└── ...
```
---From bitwize-music-studio/claude-ai-music-skills, CC0-1.0.
More from bitwize-music-studio/claude-ai-music-skills
- 0.796score
help
bitwize-music-studio
Shows available skills, common workflows, and quick reference for the plugin.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
import-audio
bitwize-music-studio
Moves audio files to the correct album location with proper path structure.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
voice-checker
bitwize-music-studio
Reviews lyrics and prose for AI-written patterns (abstract noun stacking, over-explained metaphors, cliche escalation, missing idiosyncrasy, prose AI tells).
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
health-check
bitwize-music-studio
Runs plugin health checks (venv packages, skill registration, and album slug collisions).
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
album-conceptualizer
bitwize-music-studio
Designs album concepts, tracklist architecture, and thematic planning through 7 structured phases.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
import-art
bitwize-music-studio
Places album art files in the correct audio and content directory locations.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
album-ideas
bitwize-music-studio
Tracks and manages album ideas including brainstorming, planning, and status updates.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
clipboard
bitwize-music-studio
Copies track content (lyrics, style prompts, streaming lyrics) to the system clipboard.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
cloud-uploader
bitwize-music-studio
Uploads promo videos and content to Cloudflare R2 or AWS S3.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
genre-creator
bitwize-music-studio
Create new genre documentation files for the bitwize-music genre library.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
document-hunter
bitwize-music-studio
Searches and retrieves documents from free public sources using automated browser navigation.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
import-track
bitwize-music-studio
Moves track markdown files to the correct album location.
SkillAFreshness: A★ 585Claude Code +9
Signals
- Stars
- 585
- Forks
- 136
- Open issues
- 2
- Last commit (this folder)
- Sep 12, 2026 (1 month ago)
- Last release
- Oct 13, 2026 (16 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- CC0-1.0
- Website
- www.bitwizemusic.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from bitwize-music-studio
- 0.796score
voice-checker
bitwize-music-studio
Reviews lyrics and prose for AI-written patterns (abstract noun stacking, over-explained metaphors, cliche escalation, missing idiosyncrasy, prose AI tells).
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
album-conceptualizer
bitwize-music-studio
Designs album concepts, tracklist architecture, and thematic planning through 7 structured phases.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
album-ideas
bitwize-music-studio
Tracks and manages album ideas including brainstorming, planning, and status updates.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
clipboard
bitwize-music-studio
Copies track content (lyrics, style prompts, streaming lyrics) to the system clipboard.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
cloud-uploader
bitwize-music-studio
Uploads promo videos and content to Cloudflare R2 or AWS S3.
SkillAFreshness: A★ 585Claude Code +9 - 0.796score
document-hunter
bitwize-music-studio
Searches and retrieves documents from free public sources using automated browser navigation.
SkillAFreshness: A★ 585Claude Code +9
Cite this page
mix-engineer skill. Agent Mart. https://agentmart.dev/skills/bitwize-music-studio-mix-engineer (last updated 2026-10-24)